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David Cage wants the game industry to grow up

Heavy Rain creator David Cage has said that he would like to see the game's industry grow up a bit when it comes to creating characters for videogames.
Ceekay - contributor
Published: 18 days 11 hours ago | Article | PlayStation 3 | Dev News
 
 

Showing: 1 - 4 of 4 Comments
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Grandreaper9999 - 18 days 11 hours ago
1 -
I want to say yes and no to that one. It really depends on the game. Overall though, I would have to say games for older audiences should at least *try* to feature characters that aren't laughable. You could take Gordon Freeman, Master Chief, Mario, and Nathan Drake and compare them all. The first three characters mentioned are VERY iconic, but have next to no personality. Then you have Nathan Drake, who isn't as iconic as these characters, but seems more along the lines of a character David Cage would want to see more of. I would like to see more characters like Drake, but I don't think a world full of fleshed out characters (actors in my videogames) is the right way to go about it either. It really depends on the game or the vision of the game's creators.
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Why o why - 18 days 11 hours ago
2 - this guy is talking alot
is he being interviewed like a million times
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ravinash - 18 days 10 hours ago
3 -
I agreed with you Grandreaper, but i also think there should be more games that connect more on a personal level, and its not easy doing that on Mario's level.
Characters like Gordon Freeman are good because they don't talk and there fore does not replace your voice. It make you more involved in the character because if the character talks, its no longer you.
Where a character like Nathen Drake is concerned, you have the make the character likeable, or at lest feel for him.
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Grandreaper9999 - 18 days 9 hours ago
3.1 -
I agree 100%. All those characters are iconic for different reasons. Success, fun, and immersion aren't equal by how "grown up" characters seem to be. Well, sometimes it works, sometimes it doesn't. Like I said, it all depends on the creator's vision.
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