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In-Depth: Behind the Scenes of Saints Row 2

The latest issue of Gamasutra sister publication Game Developer magazine includes a postmortem of THQ and Volition's over-the-top, open-world crime romp Saints Row 2, written by producer Greg Donovan.

The following excerpts from the piece explain how the Saints Row 2 team coped with feature creep and game instability, ultimately delivering a well-received multiplatform product.

Says Saints Row 2 producer Greg Donovan: "When everything was said and done, the game was localized into 14 languages across 15 separate SKUs. From a purely quantitative perspective, development was a logistical challenge and it would not have been completed without collaboration across many departments and studios."
Nineball2112 - contributor
Published: 229 days 9 hours ago | Article | PlayStation 3 | Xbox 360 | PC | Dev News
 
 

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