10°

Does a game have to fail to have an ending? Tabula Rasa

Ars Technica writes: "We live in a world where creating a video game costs a very large amount of money. While there is the indie-gaming circuit and PC development can be done on a budget, getting a game onto consoles (and hyping it) requires money. It's no surprise that most games hope for a sequel, as it's the easiest way to get some of that money back while taking advantage of the staff, engine, assets, and other advantages you've banked while creating the first title. The problem? This has lead to a generation of cliff-hangers at worst, and endings that hedge their bets at best. Oddly enough, it's an MMO that had the most satisfying ending this week."
Rowland - contributor
Published: 250 days 20 hours ago | Article | PlayStation 3 | Xbox 360 | PC | Dev News
 
 

Showing: 0 - 0 of 0 Comments
Add Comment (Gamer Zone)
Gamer Zone Posting Guidelines
The Gamer Zone is for members who want a more friendly and civilized discussion. This section is heavily moderated by the N4G staff, so leave your fanboyism at the door please. Members who are unable to behave in a mature and respectful manner will be temporarily or permanently restricted from posting in the Gamer Zone. Using words such as Xbots and Sony droids, or other words from the console war vocabulary, is strictly prohibited in this Zone.
Read More...
 
 
You must log in to post comments.
Username:  
Password:  
 
 
About N4G
N4G is a social game news site that covers the game industry 24 hours a day, 7 days a week.
More Info... | Submit News