20°

Gamasutra Interview: Luc Bernard On The Eternity's Child Controversy

Luc Bernard, artist and designer behind indie platformer Eternity's Child, recently made waves when he announced via his blog that he "won't be continuing in videogames," largely due to financial difficulties and his perception that "the press can really destroy you morally".

After originally announcing the game as an XNA title for Xbox Live Arcade in early 2007, Eternity's Child eventually moved to WiiWare and PC formats, with the latter version having released on Steam late last month.

Despite his plans to take leave of game development in the future, Bernard has firmly stated his intention along with development and publishing partners Silver Sphere Studios and Alten8 to keep releasing new patches and content for the game, intended as the first episode in a series. Meanwhile, the WiiWare version remains in development.
harry190 - contributor
Published: 448 days ago | Interview | Wii | PC | Dev News
 
 

Showing: 1 - 1 of 1 Comments
Shut this user up Let user speak
Smacktard - 448 days 1 hour ago
1 -
"But Joshua has got some game ideas he wants to do, and *****I've got my own*****, so..."

Very good to hear! :D
Add Comment (Gamer Zone)
Gamer Zone Posting Guidelines
The Gamer Zone is for members who want a more friendly and civilized discussion. This section is heavily moderated by the N4G staff, so leave your fanboyism at the door please. Members who are unable to behave in a mature and respectful manner will be temporarily or permanently restricted from posting in the Gamer Zone. Using words such as Xbots and Sony droids, or other words from the console war vocabulary, is strictly prohibited in this Zone.
Read More...
 
 
You must log in to post comments.
Username:  
Password:  
 
 
About N4G
N4G is a social game news site that covers the game industry 24 hours a day, 7 days a week.
More Info... | Submit News