Ninja Theory, the talented team behind the upcoming Heavenly Sword, has spilled a few beans about the development process and the PSN demo. Dean Calver, lead programmer at Ninja Theory, said that the team is still on track on the beta and they are not derailed from the game because of the demo. So who's working on the demo you ask? Dean explained that they are borrowing a small team from Sony Cambridge to work on the PSN demo while the rest of the Ninja Theory team continues to work on the beta.
The team is currently fixing bugs and balancing the game, because the game itself much like Lair, is basically finished as he mentioned back in Sony Gamer's Day.
You may have noticed that Motorstorm have some nasty load times (at least the Japanese version does), so how is Ninja Theory taking care of the loading issue for Heavenly Sword?
Onto processing power of the Cell… Page 2
The PlayStation 3 may not have been the strongest generation for Sony, but there were still some diamonds in the rough that deserve a revisit as PS5 remasters.
Even if they could just remaster and put on PSVR2, some would still look great as VR titles and could do a whole lot to bolster the headset w these exclusives! I'd imagine the investment of reworking these titles into VR would be way less than building new games from the ground up, and they could be amazing experiences, and VR often makes flat games feel fresh again. The Resistance and Killzone games are particularly what I want to see!!
The time is perfect for a resistance fall of man game campaign coop multiplayer
Resistance was ok but Warhawk and Starhawk was better and kept me coming back for almost a decade of fun and petty revenge on the loud mouth unskilled players 🤣
Edit I loved capture the flag dropping the pot on the flag carrier was extremely satisfying as well as transforming your plane in bot form and stumping them to death 😱
In this interview, we will delve into the creative process of David Brochard. Behind the scenes with concept artist David Brochard, showcasing his creative process in gaming industry from Call of Duty to Dark Souls 3 and Star Citizen. Discover how his passion & skills bring immersive worlds to life.
Grab your katana, and slice your way through this list featuring the best hack and slash games the PlayStation 3 had to offer.
Dante's inferno... an excellent GoW inspired game. So sad the sequels will never be.
heavenly sword was such a short, but amazing game. that game should be prime material to be made into a download only remaster.
I really enjoyed Castlevania, but struggled to get into it again reattempting it a few years back. I still think it does another of things well; story, presentation, level varietily and art style at least. Gameplay maybe has not stood test of time unfortunately which makes it a chore to get through.
Deano's kool. Nice of him to answer some of my questions.
DrWan. Yes you'll need some space for them to cache. A gig or so. No loading after the initial load will be cool. Also they are making the transitions from cutscenes to gameplay much smoother than we saw at SGD....also recently optimisations have meant they are not short of memory. :)
I hope as a Godess of War, this game is without real load times much like God Of War.
Hopefully there will be something for the PS Home Hall of Fame acheivement for Heavenly Sword.
Did he say when the demo would be coming out?