540°

"Sony makes almost impossible for indie developers"

In an interview with 9lives, Tale of Tales (developers of The Path) talk freely about their view on the gaming world. When talking about Sony's plan where the company would assist small indie-developers in creating games, Tale of Tales stated that this was not exactly true.

"Things are way more complicated than that. Firstly, one department said we had to get approved as a Sony developer. When we went to another department to get that approval, they turned us down because our projects were not commercial enough. We found that a bit funny since their funding project was specifically for small indie-developers," Michaël Samyn (co-founder) said.

"All in all, Sony is a huge bureaucratic corporation where the departments work separately while Microsoft is way easier in that regard. Microsoft are a bit more centralized and they welcome you to develop for their console".

Aside from this, Tale of Tales also talked about their favourite games ("Noby Noby Boy is game of the year for me" - Auriea from Tale of Tales / "Ico and Silent Hill 2 were amazing pieces of gaming"), their appreciation for Nintendo's new patent, where the console will allow you to skip certain game parts ("Very good idea. It will allow other people to enjoy the immersion, atmosphere of games too. I hope Nintendo can implement it in a decent way.")

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Trollimite5389d ago

so random people cant come in and make sucky games!

you have to maintain a sertain level of quality!

if they would just let anyone with money and the ability to develop games it would be a disaster.

although i am looking foward to playing jizz my pants samurai: quest for booty

ChickeyCantor5389d ago (Edited 5389d ago )

However Sony is also being lame on this part.
Noby Noby Boy? Sony would never approve such thing if they knocked on their door with it.

Its pretty much a double standard.
Same with their other example such as flow, its pretty much something you can(could?) play online as a flash game.

TOO PAWNED5389d ago

yup psn is not iphone, if you want to put garbage somewhere you can do it on iphone

HDgamer5389d ago

That's why the wii is getting shovel ware.

ultimolu5389d ago

Well, excuse Sony for having high standards and wanting quality games on their system.

Oh freaking noes.

Strikepackage Bravo5389d ago

even if they were stealing babies from nic units of hospitals boiling them and feeding them to snakes.

Making small developers jump through hoops to get their games sold does not insure quality, it just insures indi developers will have a hard time getting their games up and sold on PSN.

XBL community games are games that people like you and me, or anyone else who knows XNA, can easily put up games for sale on a world class network and get a cut of the cash. This is an excellent service MS provides, how can anyone not agree with that? Only the most diehard fanboy sees this as another thing to knock MS on. Sony should do the same.

Johnny Rotten5389d ago (Edited 5389d ago )

^^^ most Xbox community games are of low production value and worthless but that's just my opinion. It's good to support indie devs but the amount of shovelware that's put onto the arcade makes the rare gems seems lost.

Time_Is_On_My_Side5389d ago (Edited 5389d ago )

From my understanding you would have to pay an anual fee of $100.00 weather you're a developer or not and on top of that according to you, have to pay for the games as well?

From letting anyone to create games, how many of them are original or even worth the money?

StanLee5389d ago

Microsoft are very welcoming. They only f*@% you on the back end when money is involved.

gaffyh5389d ago

@1.5 - What do you mean you people?!!

Sony just announced a service to pay devs for their games if they are good didn't they? Anyway it's good to have some standards.

Guitarded5389d ago

Giving indie dev's a chance to practice, even on a crap game, will produce better games later. Seems to be where Microsoft is headed with XNA. It would appear that Sony are only looking to line their pockets now and Microsoft are training the next generation of dev's to line their pockets later.

ultimolu5389d ago

Yes, because the same thing doesn't happen when it comes to the other side.

This is not making excuses. Sony has always had high standards. That's why they took a huge risk with the PS3 and delivered quality game after quality game.

evrfighter5389d ago

Substitute Sony for M$ and ultimolu would be the very first poster in here crying about fairness and equality for all dev's.

quite hilarious lol

ultimolu5389d ago

Because you know so much about me.

Yeah, sure.

Headshot815389d ago

is not that MS caters indie devs by being slightly more forgiving, or even sony for that matter. These are companies that are based on profit. the devs who present their "profitable" idea must be approved by the company, so that both parties stand on common ground and agree that money can be made from this idea. Basically "if doesn't make cents, it doesn't make sense"

wanderofys5389d ago

The Path was a brilliant game and Sony is missing out on this developer.

If any developer has a right to say this, it's Tale of Tales.

I'm very shocked that Sony would feel this way about Tale of Tales, considering Sony systems are where you usually get the really unusual Atlus games.

You can't just accept anyone to make games for your system, but you should at least look at what they've done. If Sony didn't like what this company has done, I may have to reconsider my opinion that Sony was where I go when looking for more dark, unusual, and interesting video games.

JohnnyBadfinger5389d ago

Halo was first presented to Sony but rejected, and is now one of the best selling games of all-time.

Sony dont understand what quality is, and sure as hell cant see the money slapping them in the face.

But as history has shown, games that Sony rejects end up becoming console pushes on other consoles. MGS, Killzone, and Uncharted while they look good, aint pushing anyone to buying a PS3. Whereas the name 'Halo' can push a million consoles in a day.

Disagree all you want but Im right, disagreeing proves it.

MazzingerZ5388d ago (Edited 5388d ago )

Yeah, and Bill Murray could have been Anibal Lecter but he rejected the roll...

This is about an unhappy Indie developer that couldn't deliver a game of the same quality as current PSN titles, SONY is not going backwards to make a buck

I'd like to see the game that dev is talking about, release it on PC or X360 and show the world what SONY rejected

UltimateIdiot9115388d ago

Are you high? Halo was presented to Sony?? Where did you ever get that idea?
Bungie originally made Halo for Macs. Then Microsoft saw it, bought Bungie and stole Mac's chance to become big in gaming.

I never heard of Tale of Tales till now. There has to be a line for indie devs. I don't want to have to dig my way through sacks of BS before I find the needle.

Redempteur5388d ago (Edited 5388d ago )

AND why the hell is that a problem again ?
i have seen a lot of originals AND exclusives games on PSN .
They weren't indies games BUT those were good games .. i don't wanna see another clone of collums or space invaders EVEN with direct-x effects ...

Microsoft accepted indies games ONLY because they needed content in their store ... the only good thing that happenned was BRAID .
The others games are ...

On the PSN , games like flow, flower , wipeout , pixel junk eden are well know ..even outside of it .
And don't get me started on THE LAST GUY , or echochrome. and they were just examples ... ( patapon anyone ? )

Sony doesn't want indies games .. they have already several studios working to launch games each month ...

And it's the same reason why the wiiware is only for TRUE develloppers not "indies" .. because they don't need to add so much crap in order to have one gem each year when you can have ( and you have already ) severals studios working to make originals games ( LIT ? MYLIFE AS ..? LOST WINDS ? ect ect )

Homicide5388d ago

"Well, excuse Sony for having high standards and wanting quality games on their system."

Like Haze and Lair right?

aaron58295388d ago

It's 2009. Where have you been ? Still lauging that these 2 games were flops ?

Are those the only 2 games that you can b1tch about ?

Running out of ideas eh ?

N4g_null5384d ago

Well if you guys just want big name publisher making games for you then I say good luck with that. What this means is your cell will never really get tapped and you simply will not get new talent that wants to make new game. The PS3 will be the sequel king and what you call new ip is more like mods on the PC. The same games over and over just with bigger budgets. I can't see how that is good.

+ Show (20) more repliesLast reply 5384d ago
dktxx25389d ago

A company is only going to let your game on their service if they think it will sell. If Sony doesn't think your game will be profitable, they won't help you out on it. It doesn't mean they aren't ever going to help an indie developer, the developer just has to have a good idea that has a shot of making money. Maybe Sony thought these guy's game just wasn't good enough.

Besides, just because your an indie developer doesn't mean your game can't be marketable.

ChickeyCantor5389d ago (Edited 5389d ago )

" If Sony doesn't think your game will be profitable, they won't help you out on it"
Then do explain why simple games like flow and crazy nonsensical games like noby noby boy are actually developed?

They don't seem profitable at first sight either.

Im not saying Sony should allow crap, but they aren't really giving the developers a chance. Reading the article in its original language, it just seems Sony is being a hypocrite =).

RememberThe3575389d ago

NO, they're not. I wouldn't. If you don't like any idea your not going to support it. Period.

Gue15389d ago (Edited 5389d ago )

That's all I have to say.

Baka-akaB5389d ago (Edited 5389d ago )

@Sidar

Hum except flow sold decently if my memories aint wrong .

Anyway whatever i say will maybe sound like making excuse for sony , but when i look at an important portion of PSN's smaller offering , i often see games i woulnt be ashamed to buy on discs .

I personally dont subscribe to a trend of saying "eeehhhh it's not bad for a XBL/XNAPSN/WiiWare game , or indie PC/Flash game !" .
If it's good it's good period ... what were the initial funds and goals of the devs , isnt my concern as a customer .

Otherwise as mostly somewhat an otaku , i'd spend more time on the bazillion of doujins games available each year on pc (some even being quite awesome obviously ) , those being of far superior quality in most case than the usual indie console stuff .

That kind of forgiving attitude imo , while it hasnt really hurt home consoles so far , ruined mobile phone gaming for a long time .

So i dont mind Sony giving more interest and focus to games that looks professional , polished and commercial enough , like Wipeout HD , Siren , Trine , Battle fantasia , and digital ports like Burnout or Tekken 5 , ratchet and clank .

Of course PSN also got trash coming through . but just pick the console with the store (and the games of course) more to your liking , what XXX dev may prefer or not is way less relevant than that .

callahan095389d ago

It's not like "support" grows on trees. It requires resources. People, technology, money, time. They can't just give it away to whoever asks for it, they have to be discretionary about it. If they don't want to support your endeavor, then that's just the way it is. Now, I don't know why Sony wouldn't want to support some endeavors, but if they don't, they don't. If I went to them with a project I am working on right now, I wouldn't EXPECT them to support me. I'd expect to have to prove myself and my project to them before they approve support, to convince them that I'm worthwhile.

ChickeyCantor5388d ago

" Hum except flow sold decently if my memories aint wrong . "

Thats not my point, who said this would have been "profitable" to sony if some indie developer stepped up to sony's door and showed a game like flower?

+ Show (3) more repliesLast reply 5388d ago
mrv3215389d ago

Flower is a indie game? So is Linger in Shadows.

Sony have high standards and Microsoft are starting to realise the same... having too much mediocore stuff can make it hard for great games to sell aswell as they expect. PC is where indie should be, generally easy to work with and quite easy to get you thing out to the world.... GOOGLE the ur-quan masters and the best sentence I will use to descripe the game.

'Like Fallout 3 in space'

That's what it feels like to me.

PieterM5389d ago

I have to say that they (in case you haven't read the source) mention flower and noby noby boy as exceptions because they are backed by sony themselves (thatgamecompany from Flower has their office in the Sony Santa Monica studios) and Noby Noby Boy is backed by Namco, which makes it a whole lot easier to get approval for. (it's all in the article though)

kaveti66165389d ago

Microsoft's community games are mostly garbage. There are a few decent ones among the bunch, but MS should think about either closing down that section completely or getting rid of all the crap. MS provides a lot of choice, but if the choice is mostly crap then it doesn't belong there.

ChickeyCantor5389d ago

@Pieter,
Don't you think that makes matters worse?
I mean sure they don't want indie developers to make "crap" yet they allow a big company do it.

And honestly there is allot of trash on all 3 consoles when it comes to downloadable games, i wonder how the hell those ever got approved.

RememberThe3575389d ago (Edited 5389d ago )

"I mean sure they don't want indie developers to make "crap" yet they allow a big company do it."

When a "big company" wants to put a game on the PS3 they are financing it with their own money, not Sony's. Sony is telling indi devs that they with cove half of the dev costs if they keep their game exclusive to the PSN. They don't want to pay half the development costs for a crappy idea. So, of course they're going to filter out the ideas that they don't think will work. You can't finance every ones "great idea".

"And honestly there is allot of trash on all 3 consoles when it comes to downloadable games, i wonder how the hell those ever got approved."

That must give you a good idea of how crappy their idea was.

Baka-akaB5389d ago

@sidar

geez you sure gun hard at flower ?

Anyway like RememberThe357 said , if backed up , it's because either someone found those ideas worth it unlike some other competiting indies , or thought it would be worth their while to have it in a catalog , even without good sales .

Like nobi nobi boy . it's author got somewhat of a cult following , so whatever he does on your console is probably good advertising , and maybe , maybe even potential good sales for the project .

It can't be argued either that Nobi nobi boy isnt unique (though indeed crap imo) , and wouldnt be one of those artsy project one feels good to have in his portfolio of titles ... unlike some project of the same caliber by a noname .

ChickeyCantor5388d ago (Edited 5388d ago )

Baka,
My point is that there is allot of crap on Sony/Ms/Nintendo's downloadable service...
Most of them are sure funded by the big ones themselves. However even you know that if some indie developer tried to push such project at either one of them they would simple be ignored.

And i have nothing against Flower.

No indie would have gotten approval if they showed noby noby boy. LOL

Baka-akaB5388d ago

But , no offense , how is that a point ?
everyone obviously get trash . To some of us Sony's stance at least ensure a level of quality amidst the trash .
I doubt any dev would bother putting up game as huge in size , and a Wipeout HD or Siren , if what was the driving force of the store , was small indie crap .
If they entirely dominated PSN , what would be the point of developping big and costly PSN games ? why not just go hi rez 2d shooters , and indie stuff , then ?
And at most we would only have the occasional Braid level good indie game .

Personally i want more than that

Aslo about nobi nobi boy , you missed my point , even if it was garbage like you said , it's from a name of the industry , a well respected one .
It doesnt matter if it sells , it's good PR to have an artsy product from the Katamari creator , and shows you actually helps unique and creative initiatives .
The game was approved because it's from him , and that's more than enough for a reason.

ChickeyCantor5388d ago

While I acknowledge its just a bizz, it is still a "point" where Sony is just having double standards.
It doesn't matter if its from a bigger company, you still get "trash" on your console. PR or not, not to say this is a fair bizz, it just seems nonsensical towards the indie developers.

"f they entirely dominated PSN , what would be the point of developping big and costly PSN games ? why not just go hi rez 2d shooters , and indie stuff , then ? And at most we would only have the occasional Braid level good indie game . "

Who ever said it should be the one or the other? Or that it should be full of simple projects? I'm not even arguing that.

Take a look at pixeljunk, you can't tell me thats a product made of " big and costly" resources. Yet its there and you could still play a game like that for free on the internet.

I don't have anything against Sony, i bet all 3 companies do it.
Its just the double standards that screw these indie developers.

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Menchi5389d ago

I think I'm going to go with the indie devs and small studios that seem absolutely chuffed to be working with PSN, over some random dev that got his game refused by Sony.

Personally, I've played a lot of the interesting, unique and indie games on PSN, and I really can't see where these guys can justify their claims.

Everyday Shooter, Flow[er], PixelJunk, Critter Crunch and a plethora of other titles.

arsenal555389d ago (Edited 5389d ago )

Note to self: Don't come to sony with a ****ty looking game thinking you will get approved right away.

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350°

PlayStation 3 Games That Desperately Need a PS5 Remaster

The PlayStation 3 may not have been the strongest generation for Sony, but there were still some diamonds in the rough that deserve a revisit as PS5 remasters.

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OtterX42d ago (Edited 42d ago )

Even if they could just remaster and put on PSVR2, some would still look great as VR titles and could do a whole lot to bolster the headset w these exclusives! I'd imagine the investment of reworking these titles into VR would be way less than building new games from the ground up, and they could be amazing experiences, and VR often makes flat games feel fresh again. The Resistance and Killzone games are particularly what I want to see!!

Rude-ro42d ago

I played killzone 3 in 3d and it really changed the game per being immersive.
In vr, that would be even more awesome.

darthv7242d ago

Funny you mention that... my son wanted to play some PS3 games in 3d on my PS tv and he was blown away by how good KZ3 was. It really was a great addition to the game. Im surprised there have not been more 3d games from that era being ported to the PSVR/VR2.

_SilverHawk_42d ago

resistance 1-3, killzone 1-3, uncharted 1-3, uncharted golden abyss, folklore, socom 4 , motorstorm, twisted metal, MAG, heavenly sword

Cacabunga42d ago

Killzone 2+3
Sly Thieves in Time
Crack in Time
God of War Ascension
Motorstorm
Modnation racer
Infamous 1+2

Profchaos42d ago (Edited 42d ago )

Killzone trilogy in VR would be amazing bonus points if they offer shadow fall.

There was a psvr1 Killzone project that supermassive was working on at one stage which wasn't up to scratch and Sony brand it back in house I was hoping we would see that on psvr2 eventually.

Personally I'd love to see some more love or acknowledgement of psvr2 from Sony in general it was a expensive headset and Sony barely acknowledge it's existence

seanpitt2342d ago

The amount of work needed to remaster these games wouldn't be beneficial on a financial and business sense.. MGS4 would probably be the best bet as it would need the least amount of work!

Iceball200042d ago

YEAAASSSSS! I miss this franchise and wanna play it so bad again.

Father__Merrin42d ago

The time is perfect for a resistance fall of man game campaign coop multiplayer

InUrFoxHole42d ago

The resistance series is str8 trash to me. Socom 3 I would welcome. Or killzone MP.

Marcus Fenix42d ago

A Resistance reboot will be awesome

Michiel198942d ago

That's what Bungie should make, Ill keep saying it until it happens

1Victor42d ago (Edited 42d ago )

Resistance was ok but Warhawk and Starhawk was better and kept me coming back for almost a decade of fun and petty revenge on the loud mouth unskilled players 🤣
Edit I loved capture the flag dropping the pot on the flag carrier was extremely satisfying as well as transforming your plane in bot form and stumping them to death 😱

42d ago
Michiel198942d ago

Resistance was the best co-op fps I ever played after L4D2

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60°

PureArts & Ubisoft Announce Assassin’s Creed Hunt for the Nine 1/6 Scale Diorama

This should make fans and collectors very happy. PureArts & Ubisoft Announce Assassin’s Creed Hunt for the Nine 1/6 Scale Diorama Assassin's Creed Hunt for the Nine 1/6 Scale Diorama available for pre-order on January 25.

260°

Can We Finally Admit Assassin's Creed 3 Deserves an Apology?

AC3 was released during a turbulent transition period for Ubisoft and the Assassin's Creed series. It ventured into uncharted territory, narratively and mechanically, which caused it to receive mixed reviews. At its core, though, it's a damn good stealth game.

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isarai191d ago

Nope, I hated 3, connar was bland, literally the most flat character in the entire game. Not to mention to myriad of bugs, camera issues, and that annoying thing where he automatically ditches his weapon you payed for for the sake of a cool finishing move forcing you to trek back to your base after almost every encounter just to re-equip your own weapon. It just didn't work as fluidly as the others like 2 and 4

Samonuske191d ago

The series peaked at AC3 for me. It’s been my favourite in the series. Connor will always be one of my favourite video game protagonists.

Becuzisaid191d ago

No. Game was BORING. Connor was really dull. Environments, while impressive, because of the geographic location and time period were not really exciting to be in. I would love some kind of game set in there colonial American time period, but a game like AC that back then centered around parkour and vertical traversal really didn't fit those environments.

-Foxtrot191d ago

Nope

There was a lot of issues but mine is how they handled the war

They told us Connor was not going to get involved, that the war was more of a background setting for the real story and it wasn’t going to be one sided

They lied, even the cinematic E3 trailer showed Connor emerge from the Colonist side and slaughter the red coats to get to his target, inspiring the Colonists to fight back

I just thought it would have made more sense lore wise that the red coats were mostly compiled of Assassins fighting the Colonist templars who wanted to take the new world for themselves.

Since the Red coats lost the war, it would then explain how the Templars started to gain the upper hand and how on the future the assassins were mostly killed off and the Templar’s had pretty much taken over everything.

Instead it just felt like they didn’t want to p*** off the American audience

Even Haytham was cool, he should have been an Assassin through and through and should have been the main lead.

toxic-inferno190d ago

The game even seems to lack the humour of the other games. It almost seems as though the idea of even slightly making fun of American history wouldn't be acceptable.

-Foxtrot190d ago

Exactly

It just felt super safe

“Better not make the colonists look super bad incase people boycott our game”

jeromeface190d ago

someone missed the whole point

-Foxtrot190d ago

There was literally no point

What I've just said above would at least make sense lore wise and why the Assassins start to loose their war, die off and how the Templars are in control in the future of almost everything....what they did was just, pointless

CrimsonWing69191d ago

I’m one one of those weird people that liked Ass Creed 3, but to be fair I never got around to finishing it.

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