In an interview with 9lives, Tale of Tales (developers of The Path) talk freely about their view on the gaming world. When talking about Sony's plan where the company would assist small indie-developers in creating games, Tale of Tales stated that this was not exactly true.
"Things are way more complicated than that. Firstly, one department said we had to get approved as a Sony developer. When we went to another department to get that approval, they turned us down because our projects were not commercial enough. We found that a bit funny since their funding project was specifically for small indie-developers," Michaël Samyn (co-founder) said.
"All in all, Sony is a huge bureaucratic corporation where the departments work separately while Microsoft is way easier in that regard. Microsoft are a bit more centralized and they welcome you to develop for their console".
Aside from this, Tale of Tales also talked about their favourite games ("Noby Noby Boy is game of the year for me" - Auriea from Tale of Tales / "Ico and Silent Hill 2 were amazing pieces of gaming"), their appreciation for Nintendo's new patent, where the console will allow you to skip certain game parts ("Very good idea. It will allow other people to enjoy the immersion, atmosphere of games too. I hope Nintendo can implement it in a decent way.")
The PlayStation 3 may not have been the strongest generation for Sony, but there were still some diamonds in the rough that deserve a revisit as PS5 remasters.
Even if they could just remaster and put on PSVR2, some would still look great as VR titles and could do a whole lot to bolster the headset w these exclusives! I'd imagine the investment of reworking these titles into VR would be way less than building new games from the ground up, and they could be amazing experiences, and VR often makes flat games feel fresh again. The Resistance and Killzone games are particularly what I want to see!!
The time is perfect for a resistance fall of man game campaign coop multiplayer
Resistance was ok but Warhawk and Starhawk was better and kept me coming back for almost a decade of fun and petty revenge on the loud mouth unskilled players 🤣
Edit I loved capture the flag dropping the pot on the flag carrier was extremely satisfying as well as transforming your plane in bot form and stumping them to death 😱
This should make fans and collectors very happy. PureArts & Ubisoft Announce Assassin’s Creed Hunt for the Nine 1/6 Scale Diorama Assassin's Creed Hunt for the Nine 1/6 Scale Diorama available for pre-order on January 25.
AC3 was released during a turbulent transition period for Ubisoft and the Assassin's Creed series. It ventured into uncharted territory, narratively and mechanically, which caused it to receive mixed reviews. At its core, though, it's a damn good stealth game.
Nope, I hated 3, connar was bland, literally the most flat character in the entire game. Not to mention to myriad of bugs, camera issues, and that annoying thing where he automatically ditches his weapon you payed for for the sake of a cool finishing move forcing you to trek back to your base after almost every encounter just to re-equip your own weapon. It just didn't work as fluidly as the others like 2 and 4
The series peaked at AC3 for me. It’s been my favourite in the series. Connor will always be one of my favourite video game protagonists.
No. Game was BORING. Connor was really dull. Environments, while impressive, because of the geographic location and time period were not really exciting to be in. I would love some kind of game set in there colonial American time period, but a game like AC that back then centered around parkour and vertical traversal really didn't fit those environments.
Nope
There was a lot of issues but mine is how they handled the war
They told us Connor was not going to get involved, that the war was more of a background setting for the real story and it wasn’t going to be one sided
They lied, even the cinematic E3 trailer showed Connor emerge from the Colonist side and slaughter the red coats to get to his target, inspiring the Colonists to fight back
I just thought it would have made more sense lore wise that the red coats were mostly compiled of Assassins fighting the Colonist templars who wanted to take the new world for themselves.
Since the Red coats lost the war, it would then explain how the Templars started to gain the upper hand and how on the future the assassins were mostly killed off and the Templar’s had pretty much taken over everything.
Instead it just felt like they didn’t want to p*** off the American audience
Even Haytham was cool, he should have been an Assassin through and through and should have been the main lead.
I’m one one of those weird people that liked Ass Creed 3, but to be fair I never got around to finishing it.
so random people cant come in and make sucky games!
you have to maintain a sertain level of quality!
if they would just let anyone with money and the ability to develop games it would be a disaster.
although i am looking foward to playing jizz my pants samurai: quest for booty
A company is only going to let your game on their service if they think it will sell. If Sony doesn't think your game will be profitable, they won't help you out on it. It doesn't mean they aren't ever going to help an indie developer, the developer just has to have a good idea that has a shot of making money. Maybe Sony thought these guy's game just wasn't good enough.
Besides, just because your an indie developer doesn't mean your game can't be marketable.
Flower is a indie game? So is Linger in Shadows.
Sony have high standards and Microsoft are starting to realise the same... having too much mediocore stuff can make it hard for great games to sell aswell as they expect. PC is where indie should be, generally easy to work with and quite easy to get you thing out to the world.... GOOGLE the ur-quan masters and the best sentence I will use to descripe the game.
'Like Fallout 3 in space'
That's what it feels like to me.
I think I'm going to go with the indie devs and small studios that seem absolutely chuffed to be working with PSN, over some random dev that got his game refused by Sony.
Personally, I've played a lot of the interesting, unique and indie games on PSN, and I really can't see where these guys can justify their claims.
Everyday Shooter, Flow[er], PixelJunk, Critter Crunch and a plethora of other titles.
Note to self: Don't come to sony with a ****ty looking game thinking you will get approved right away.