The latest issue of Gamasutra sister publication Game Developer magazine includes a postmortem of THQ and Volition's over-the-top, open-world crime romp Saints Row 2, written by producer Greg Donovan.
The following excerpts from the piece explain how the Saints Row 2 team coped with feature creep and game instability, ultimately delivering a well-received multiplatform product.
Says Saints Row 2 producer Greg Donovan: "When everything was said and done, the game was localized into 14 languages across 15 separate SKUs. From a purely quantitative perspective, development was a logistical challenge and it would not have been completed without collaboration across many departments and studios."