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Gamasutra - Revitalizing a Heritage: The Writing of Fallout 3

During development of The Elder Scrolls IV: Oblivion, Bethesda Game Studios designer Emil Pagliarulo was tasked with creating the game's "Dark Brotherhood" scenario, which he says is "for those players who have jumped over [the] moral fence and never want to look back."

The experience of designing that kind of quest surrounded by a high fantasy world may be part of what prepared him to take the lead on the bleak, post-apocalyptic and darkly humorous Fallout 3. In development for four years and subject to the vocal scrutiny of longtime series fans all along the way, Fallout 3 must both live up to Black Isle's classic 1997 PC RPG Fallout as well as differentiate it from Bethesda's own classic PC RPG setting, The Elder Scrolls.

The closest area of scrutiny for those expectations is likely the game's prose, and so for the first time in the studio's history, it assigned the title of lead writer -- a duty Pagliarulo considers parallel to his role as lead designer.
harry190 - contributor
Published: 88 days 8 hours ago | Interview | PlayStation 3 | Xbox 360 | PC | Dev News
 
 
 
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