20°

Gamasutra Interview: Luc Bernard On The Eternity's Child Controversy

Luc Bernard, artist and designer behind indie platformer Eternity's Child, recently made waves when he announced via his blog that he "won't be continuing in videogames," largely due to financial difficulties and his perception that "the press can really destroy you morally".

After originally announcing the game as an XNA title for Xbox Live Arcade in early 2007, Eternity's Child eventually moved to WiiWare and PC formats, with the latter version having released on Steam late last month.

Despite his plans to take leave of game development in the future, Bernard has firmly stated his intention along with development and publishing partners Silver Sphere Studios and Alten8 to keep releasing new patches and content for the game, intended as the first episode in a series. Meanwhile, the WiiWare version remains in development.
harry190 - contributor
Published: 447 days 23 hours ago | Interview | Wii | PC | Dev News
 
 
 

Dev News
DDGW: Interview with Addicus developer: Get Set...
Dev News | Interview
Toronto developer, Get Set Games Inc., is making waves with its simple, yet popular math puzzler Addicus. Rob Segal, Lead Developer, sat down with ...
10°

Industry News
Modern Warfare 2 PC release starts with DVD Err...
Industry News | News
For those of you who are PC gamers, you should wait on buying Modern Warfare 2 from the retailers. The PC version comes with 2 discs but it seems t...
About N4G
N4G is a social game news site that covers the game industry 24 hours a day, 7 days a week.
More Info... | Submit News