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Gamasutra Interview: Luc Bernard On The Eternity's Child Controversy

Luc Bernard, artist and designer behind indie platformer Eternity's Child, recently made waves when he announced via his blog that he "won't be continuing in videogames," largely due to financial difficulties and his perception that "the press can really destroy you morally".

After originally announcing the game as an XNA title for Xbox Live Arcade in early 2007, Eternity's Child eventually moved to WiiWare and PC formats, with the latter version having released on Steam late last month.

Despite his plans to take leave of game development in the future, Bernard has firmly stated his intention along with development and publishing partners Silver Sphere Studios and Alten8 to keep releasing new patches and content for the game, intended as the first episode in a series. Meanwhile, the WiiWare version remains in development.
harry190 - contributor
Published: 463 days 4 hours ago | Interview | Wii | PC | Dev News
 
 
 

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