20°

Gamasutra In-Depth: Bungie On Eight Years Of Halo AI

The "30 seconds of fun" model Bungie has used to describe Halo's design mentality has been cited countless times.

During a recent programming keynote at the Develop conference in Brighton, Bungie's Damian Isla framed that model in terms of AI, and shared with the audience a number of AI development stories drawn from throughout the series.

"I would guess that it's one of the most sophisticated AI systems out there," said Isla of his studio's work on Halo. But he then noted that the series' AI is not so much an attempt to create a true artificial intelligence as it is a system to facilitate "a player experience," an experience that has been under "constant revision."

That experience hinges on the "30 seconds of fun" -- the notion that you can put "200 or 300 of these experiences laid back to back and you can make a game out of that."
harry190 - contributor
Published: 155 days 14 hours ago | Article | Xbox 360 | PC | Dev News
 
 
 

Dev News
Infinite Bits Interview with Telltale Games abo...
Dev News | Interview
Heather of Infinite Bits writes: "While writing my review of Sam and Max: Season One I found myself wondering how a PC game which had already ...

Industry News
Daily News Roundup: January 8, 2009
Industry News | News
Fable 2 Downloadable Content, as well as news on Gears of War 2 and Halo Wars.

Industry News
EVGA X58 Classified Preview
Industry News | News
Serious hardware from EVGA. After the Jump!
10°

Industry News
An American (McGee) In Shanghai
Industry News | News
(Kotaku writes:)Like most stories, this starts with a girl. Rather, this starts with a boy chasing a girl - to Hong Kong. The boy wasn't a boy, but...
About N4G
N4G is a social game news site that covers the game industry 24 hours a day, 7 days a week.
More Info... | Submit News