960°

Call of Duty 4: Larger burden on Sony PS3 than Xbox 360

Games like Call of Duty 4 run at a framerate of 60 frames per second on both systems. But Call of Duty 4 is a game that experienced technical problems with various bottlenecks due to the varying levels of action that occur on the screen. The game was originally designed to run at 60 frames per second at 720p, but it caused drops in the framerate.

The proof of this is the fact that Call of Duty 4 runs at a resolution of only 640p on both the Xbox 360 and Playstation 3. This may be "equal" in terms of what is displayed on the screen, but the FACT is that Call of Duty 4 is putting a much larger burden on the PS3 than it is the Xbox 360.

Confirmation of this can be seen in the large number of games that "run smoothly at 60 frames per second on the Xbox 360, but struggle to run at 30 frames per second on the Playstation 3." That was a quote from Gamespot.

It's simple math: The Xbox 360 can display approximately 500,000,000 polygons per second, compared to 275,000,000 polygons per second for the Playstation 3.
OgTheClever - contributor
Published: 47 days 5 hours ago | Article | PlayStation 3 | Xbox 360 | Dev News
 
 
 
10°

Industry News
PSP-3000 To Receive Worldwide Simultaneous Launch
Industry News | News
One of the biggest pieces of news that came out of Sony's press conference at Leipzig yesterday was the announcement of the PSP-3000. At the time, ...
10°

Industry News
Gamasutra - Crytek's Yerli On The Road To A Gra...
Industry News | Interview
Amid widespread peanut-gallery criticism that next-gen graphics just means more dark, muddy hallways, Crytek president and CEO Cevat Yerli says tha...

Dev News
Gamasutra - The Code/Art Divide: How Technical ...
Dev News | Article
In this intriguing technical article, originally published in Game Developer magazine, Volition's Jason Hayes discusses how the Saints Row franchis...
About N4G
N4G is a social game news site that covers the game industry 24 hours a day, 7 days a week.
More Info... | Submit News