Videogamer writes: "Development of upcoming RTS game World In Conflict has been "more challenging" on PS3 than on Xbox 360, developer Massive has said.
However, it also revealed that despite some "minor graphical differences", overall "gamers of either platform are going to have virtually identical experiences".
World In Conflict was originally released on the PC in 2007 to universal praise. We gave it a deserved 9-out-of-10 score in our review back in September last year. Hype has been building steadily for a title many console-owning RTS fans are hoping will finally crack the console RTS control scheme conundrum developers have struggled with in recent years."
World in Conflict is a Cold War based RTS game that came out in 2007 on the PC. Is it worth a replay today?
Starting today (18.00 hours) until 23 December, players will download free World in Conflict (including expander Soviet Assault), Assassin's Creed IV: Black Flag and Watch Dogs for PC via Uplay. More ...
I've collected quite a number of free games on UPlay. I can't say I'm the biggest fan of its bloated platform, but they have been pretty generous w freebies if you've kept up with their mailing list over time.
In case you missed Ubisoft’s free giveaways, the French company is once again offering Watch_Dogs, World in Conflict & Assassin’s Creed IV Black Flag for free for a limited time. These three titles are free on UPLAY right now. From today and until December 23rd, you can log into UPLAY and claim your free copies.
There is a reason I support this company. This is just icing. New IPs, not afraid to take a chance... Nicely done.
Duh?
Just don't gimp too much we all know what *there will be some differences* means, the RaceDriver GRID devs said the same thing word from word off the top of my head.
Actually not Duh.
It really depends on the depth of your programmer talent pool.
If they can learn new methods then the PS3 is not hard but if they are stuck in the PC mindset then the development is much harder.
Most dev's with diverse talent pools are not finding it hard - those who are PC centric are. <PERIOD>
Asymmetric/Symmetric Multiprocessing is the order of the day for Big Iron programmers.
"There are naturally some minor graphical differences, but overall, gamers of either platform are going to have virtually identical experiences."
"Nearly all of our DX10 features are possible to do on the consoles if you give it enough time and resources, so we'll keep on working on them and see what happens."
from the interview... gives you pause:DX10 features for consoles.
"Multiplayer, on the other hand, will be very similar to what our PC community is playing right now. The only real change is that we've limited the number of players to 5v5, which, in our opinion, is the perfect game size. We've always recommended clans and pro gamers to focus on 5v5 in professional leagues, and I'm sure that console gamers will agree."
Hmm 5v5 - I tend to think that is to small for most genres but for a RTS it may even be to many.