Quality writing in a point and click is a must, especially since Lure – with its grimy, medieval palette of browns and grays – isn't a particularly aesthetically pleasing game, even by the murky standards of 1992. Nevertheless, Cecil remains proud of his artists' efforts: "Remember that it was also an Atari title, and with the ST we only had 16 colors to work with – meaning we had no choice but to treat the palette very carefully." Lure certainly stood the team in good stead, though – its stylistic influences re-emerging in later titles like Revolution's 1996 pièce de résistance, Broken Sword: The Shadow Of The Templars. "I've always preferred a stylized rather than realistic look," Cecil concurs.