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Design Lesson 101: Grand Theft Auto III
0
Design Lesson 101 is a regular column by Raven game designer Manveer Heir. The challenge is to play a game from start to completion - and learn something about game design in the process. This week, with the release of Rockstar's Grand Theft Auto IV imminent, Gamasutra look back at its predecessor, Grand Theft Auto III.
Design Lesson: The ability for landmarks to sufficiently guide the player around the game world dramatically decreases as the size of the world increases.
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Published: 81 days 19 hours ago | Article |
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E3 2008
Did Valve Help Make PS3's Orange Box Suck?
E3 2008 | Rumors
Ripten's Dan Landis writes: "In a recent interview at E3, Valve Software's Erik Johnson stated that the PS3 port of The Orange Box was do...
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E3 2008
Giant Bomb E308 Video: Day 3 or 4
E3 2008 | Video
Gerstmann, Davis and Shoemaker discuss their final day at E3. Including Rock Band, the Sony booth, the E3 show floor, and more.
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