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Design Lesson 101 - Condemned: Criminal Origins

Design Lesson 101' is a bi-weekly column by Raven game designer Manveer Heir. The challenge is to play a game from start to completion - and learn something about game design in the process. This week, Gamasutra looks at Monolith's 2005 first-person horror game Condemned: Criminal Origins.

Design Lesson: Combat in an action game should complement the atmosphere and feel of the game being created.
TnS - supercontributor
Published: 132 days 8 hours ago | Article | Xbox 360 | Gaming | PC | Dev News
 
 
 

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