Chuk5

Contributor
CRank: 10Score: 95990

User Review : Spelunky

Ups
  • Polished Presentation
  • Beautiful Controls
  • Various interacting systems that still maintain an amazing ecosystem of balance
Downs
  • Occasional spawn that may screw you over from the start.
  • Multiplayer is just about only good for dicking around.

Short Tempers Need Not Apply

Spelunky is a difficult game.

Very difficult.

It’s indifferent to your suffering and makes no apologies for killing you instantly. If you’ve been softened by most modern game conventions (watered down difficulty levels, extensive auto-checkpoints, hand-holding, etc), this game is not for you.

In some ways, you shouldn’t feel inferior if it’s difficulty remains impenetrable to you. Occasionally, the game will spawn you into a situation that has you screwed from the get go. Also, the way Spelunky can punish you by having one mistake snowball into a chain of events leading you to your death can seem random and unfair. Those drawbacks aside, Spelunky is one of the most balanced games I’ve played in recent memory.

It’s an intricately calculated ecosystem of various rule-sets that interact in very precise ways. When you die, it is likely that you were too careless, reckless, or too arrogant. The honing of Spelunky’s systems and rule-sets are to be expected when it’s had so much time to incorporate feedback from fans. Similar to other masochistic indie games Super Meat Boy and the Trials series, Spelunky has its roots in the freeware game space and communities. However, Spelunky’s Xbox debut is the real thing. Updated visuals look fantastic, music is a great nod to a chiptune composition of the 8-bit & 16-bit world without being shackled by their limitations, controls feel tight and subsequently new content (a new multiplayer mode, weapons, monsters, areas, etc) make this package worth the asking price. It definitely feels like you are purchasing a meaty package, not a freeware game.

All that polish is much appreciated, but what truly makes Spelunky special is the core philosophy of the game; risk and reward. That core philosophy informers much of Spelunky’s design. An Indiana Jones-eque booby trap could kill you instantly, but the golden idol that activates it can get you a nice amount of coin. You could kill a shopkeeper and loot his shop for all its items, but he’ll try to kill you, all future shopkeepers will have a wanted poster of you, and they’ll all kill you on sight. The risk and reward design then informs your observation the games many systems (represented by obstacles and enemies) that are bendable to your will or skillfully learning how to avoid them through observation of what makes them tick. Baiting an enemy and tricking them into getting killed by another enemy, spike pit, venus fly trap, among several other manipulations, are one of the things that makes Spelunky so much more than Indiana Jones meets Mario (even though that’s not a bad thing to be).There’s depth and nuance in Spelunky that will reward those who pay attention, poke at systems and examine how they can interact with each other, much like baiting a bear into a dragon in Skyrim.

Spelunky doesn’t ask you to memorize a level lay out like a Mario game would. The levels are randomly generated and therefore always changing every time you die and spawn again. Spelunky breeds an environment that requires the player to adapt or they will eat shit for not being vigilant enough. If you’re into games like Dark Souls, the NES Megaman games, or Super Meat Boy, Spelunky is a must buy. I cannot stress its steep difficulty will definitely intimidate some, but it’s a necessary casualty to the fiendish brilliance of Spelunky’s uncompromising vision and willingness to ruin your day with cute monkeys.

Score
9.0
Graphics
2d art looks great and evokes a vaguely of paper mario-esque feel.
9.0
Sound
Music is fantastic. Catchy compositions are everywhere and by the time you are hours into the game, you will have the title song memorized.
9.5
Gameplay
The extent to which risk/reward has ingrained Seplunky is astonishing. A perfect medium between the game being intentionally aloof yet presenting all the information you need through player interaction with the gameplay itself (instead of endless menus).
9.5
Fun Factor
Those who are up for challenge will find depth that exceeds most of the full retail games that have come out this year.
Overall
9.4
70°

All Major Gaming Anniversaries in 2022

As we come to the end of 2021, let's take a look back as we celebrate many anniversaries that are up and coming next year.

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230°

Top 10 Best Co-Op Games

Alex S. from Link-Cable writes: "There’s nothing quite like working together with others to accomplish a goal. Sometimes it’s something small, or sometimes it can mean literally saving the world but when it comes to co-op games, there’s just no equivalent. And it’s these cooperative experiences that we want to highlight in this week’s Top 10."

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SegaSaturn6691533d ago

Spelunky is amazing. Bought a 2nd vita just for that.

anonymousfan1533d ago (Edited 1533d ago )

There are plenry of great local coop games not sure I'd agree with that list for best ever 10 games I mean if you're gonna count classics there should be a mention of Golden Eye 007 N64, well, Mario Kart. What about Borderlands? Minecraft in 4 player splitscreen is pretty dope. Anyways, it is a short list after all, there are plenty more games of course. :)

AK911533d ago

Pretty good list I completely forgot about Lovers in a Dangerous Spacetime.

Petebloodyonion1533d ago

No Contra?
No Payday2?
No Dead by Daylight?
No Super Spike V ball?
No River City Ramsom?
And no No way out?

Eidolon1533d ago

Terraria, Minecraft, Borderlands.

120°

Top 10 Free PC Games (The 10 Best Free PC Games)

Our favorite freeware delights.

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pcgamesystemrequirements.com
1745d ago
Dan501744d ago

That is Red Alert 2, not 1!!!!