Mwaan

Trainee
CRank: 5Score: 31340

User Review : Soulcalibur IV

Ups
  • Outstanding gameplay{Beautiful graphics{Plenty of Content
Downs
  • Star Wars characters{Star Wars backgrounds{Star Wars music

A Review of Souls and Swords

Soulcalibur IV is actually the fifth installment in the series. It began as Soul Edge in the arcades and was renamed when it appeared on the original playstation as Soul Blade. The sequel had them renaming the series again to Soulcalibur when it was released in the arcades and it was later ported to the Dreamcast in time for it's launch. A remarkable improvement over it's predecessor, and sporting some of the best graphics at that time, Soulcalibur became an instant classic.

Soulcalibur II played it safe by refining the existing gameplay. It also added new characters, moves, and of course, enhanced the graphics. Soulcalibur III was a low point in the series and brought down the overall quality of the franchise. The game was riddled with problems and was practically unplayable for hardcore fighting fans. The game was loaded with glitches and characters weren't even remotely balanced. It didn't help that move sets were shortened and the character models were downgraded. Soulcalibur fans had already predicted this disaster because Soulcalibur III was the first Soulcalibur to release for home consoles without an arcade version to properly test and balance the combat. Soulcalibur fans feared the worst when they heard the news that Soulcalibur IV would again be released for home consoles without an arcade version to perfect it's gameplay.

I'm happy to report that SCIV is everything that it needed to be, and in my opinion, the best in the series. SCIV is a perfect blend of SCII and SCIII with a few next gen features to keep things fresh. Sidestepping in SCII was to fast and practically broken while SCIII's sidestepping was slow and almost useless. SCIV has found the perfect middle ground by offering effective sidestepping, but not so overpowering that you just sit and wait for an attack. Move sets are an extension of what was started with SCIII while the actual gameplay speed feels more like SCII, giving you enough time to respond to incoming attacks. The guard impact system has been improved to reduce those pesky guard impact battles that could go back and forth for quite a while. The guard impact window has been reduced and throws can no longer be impacted. You can also parry your opponent to the floor and back away if you choose to do so. A lot of work went into balancing these characters. With the exception of maybe Rock, everyone in this game is a serious contender and there doesn't seem to be a clearly overpowering character. Quite a feat for a fighter without an arcade release.

SCIV introduces some new features to the gameplay. The soul gauge, destructible armor, and critical finishers. Basically, the game rewards aggressive play and punishes overly defensive players. Constant blocking will deplete your soul gauge and cause a soul crush, leaving you vulnerable to the critical finisher. A move that can end the round regardless of how much life you have left. Also, if you take to many hits to a specific area, your armor will be destroyed and you'll take additional damage each time your hit there. The three levels of armor breakage are high, medium, and low.

If there's a better looking fighting game, then I haven't seen it. SCIV has the best character models I've ever seen in a fighter and the attention to detail on their main costumes is amazing. You could argue that the backgrounds aren't quite as impressive, but they are destructible and there's a really nice variety. The soundtrack isn't as memorable as previous games and some of the grunts sound a lot like hiccups, but the actual sound effects are fantastic. I also think that Tira's voice actor should win some kind of an award. She's very amusing.

SCIV won't be mastered as fast as previous entries in the series. The game is loaded with just frame inputs that require precise timing and attacks that have different properties depending on where you're standing or whether or not it was a counter hit. In other words, this is no button masher. With Tower of Lost Souls mode, the new skills system, character creation, and online play, SCIV has plenty to offer and I know I'll be playing it for years to come.

Score
9.9
Graphics
I've found a few minor glitches, but nothing to be concerned about. Hopefully a patch will solve these and possibly make Rock worth using. A very rewarding combat system.
9.5
Sound
Technically perfect, I still think the backgrounds could look better.
8.5
Gameplay
The soundtrack does it's job without being to memorable. Voice acting is surprisingly good. Just don't pick the bonus characters. Great sound effects.
10.0
Fun Factor
The only way this game could be any more fun is if you could put these characters in their underwear and duke it out... Oh wait!
9.9
Online
The online play is as good as it's going to get for a fighter. Lag will always exist to some degree, but it's still a really nice feature to have.
Overall
9.6
130°

Soul Calibur IV - 15 Years of Soul

Soul Calibur IV launched worldwide 15 years ago, bringing with it the best performance of the series to date.

Terry_B289d ago

Hell no. It was the start of the downfall (SCV) of the series. Huge downstep from the giant SCIII

purple101289d ago

Switched to unreal engine. Ruined it.

Yi-Long288d ago (Edited 288d ago )

Used to love this series, probably my favorite 3D fighter, perhaps together with the now also dead Dead or Alive (2-3-4), but as with so many games in the fighting genre, their short-term greed (season passes) has made me lose all interest, sadly …

sagapo288d ago

Yeah, I remember playing Soul Caliber on my dreamcast at the time, that was insane!

sosro288d ago (Edited 288d ago )

the first three are much better games.

Walweeze288d ago

Loved Number 2 and 3( loved all the solo modes like chronicle of the sword ) so was super hyped when 4 came out but the lack of single player content was disappointing. Still love soul calibur to this day though

DarXyde288d ago

2 was definitely the golden era of Soul Calibur for me. I was a bit conflicted about it at times because there were 3 different versions (I liked the PS2 version for controls, I liked playing as Spawn the most, and I thought the addition of Link was really awesome). Even so, the single player content was outstanding. Easily the most fun I've had with a fighting game, followed closely by Tekken 5's single player modes

Show all comments (10)
40°

In defence of Soul Calibur 4's horrible Star Wars guest characters

From VG247: "Link suits the world of Soul Calibur. The elf-like little twink fit into the roster as well as any sword-wielding fantasy hero could – facing off against the likes of the machiavellian Frenchman Raphael, the inhuman hellspawn Astaroth, or the horny gimp Voldo, the Legend of Zelda guest character fits right in. Weaponry, aesthetic, move set… all of it gels with Soul Calibur’s camp high fantasy world – even when you’re pulling massive bombs out of God-knows-where and hurling them across the stage. It just fits.

You know what doesn’t fit, though? Lightsabers. No amount of sci-fi reasoning, magic, or blaming it on wizards can make Yoda, Darth Vader, and (eurgh) Starkiller fit in the war-torn European and Silk Road settings of Soul Calibur. It just doesn’t track. Why Bandai Namco decided to shoehorn the trio of characters into the fourth Soul Calibur game, then, remains a mystery; it’s damaging to both brands, it makes no sense canonically, and – more than anything else – it’s just all a bit tacky (or should that be Taki?)"

100°

Ranking The Soulcalibur Games From Worst To Best

Bandai Namco's other premier fighting game series, Soulcalibur, has been around for over 25 years, but what game is the best?

Read Full Story >>
culturedvultures.com
Yi-Long1016d ago

Really loved Soulcalibur on Dreamcast. Truly blew all competition away back then when it came to graphics and fluidity, and I liked the roster and arenas.

Haven’t bothered with the newest release because sadly fighting games these days have become too expensive. They’ll release a base-game, then add all the interesting characters through expensive season passes, so unless there’s a Complete Edition released (and if I’m still interested in the game by then), I’m better off just shrugging my shoulders and skipping it completely.

The direction the fighting game genre has picked for itself means it will now only appeal and sell to the hardcore fans of the genre, while the mainstream gamers will spend their money elsewhere.

FinalFantasyFanatic1015d ago

I played Soul Calibur 2 on the PS2, it was great and I got pretty good at it, decimated most of my friends at that game. I recently got VI on the PS4 and it just doesn't have the same magic, plus it seems to have stuffed some extra mechanics in there that just complicate it too much for me, although I really do agree they're too expensive, I've always wanted to get all the DLC characters for Central Fiction, but it's way too expensive.

Kaze881015d ago

I prefer SC VI to the SC III. SC II had a really fast pace for a fighting game, when new SC III bursted into the scene it felt sluggish when compared to the second one. On SC VI they brought back the quicker pace of the game, but not as much on SC II, though I think it was a good decision. I wish they would go the MK11 route with their games, but we all know that Bandai Namco is not interested, they hardly gave the devs time and money to support SC VI.