Horza_gobuchul

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User Review : Resident Evil 5

Resident Evil 5 Review

Resident Evil is a long running series with many characters and plot threads. Basically A Corporation set up by a few scientists became a global pharmaceutical giant. This company manufactured many things, however this was a front. At its heart the Umbrella Corporation was a secret research program involved with genetic viral manipulations. These experiments had many aims, most importantly the improvement and evolution of man into biological weapons of mass destruction. Throughout the history of the games the T-virus which essentially creates zombies, monsters and super humans depending on whatever it infects has been one of the main focuses.

At the start of Resident Evil 5 we are re-introduced to Chris Redfield, a character seen in earlier games. He is in Africa doing work for the BSAA, an organisation setup to combat the threat of bio-weapon terrorism springing up in the wake of the disintegration of Umbrella.

Chris is given a new African partner to assist his integration into the culture he is investigating. This unfortunately throws up flashbacks to his previous female partner Jill Valentine, who vanished fighting Alfred Wesker a super human viral powered enemy.

Chris believes that Jill may still be alive and has reason to believe that the terrorists he is investigating here in Africa will have leads to her whereabouts.

Chris is sent to meet a man called Irving who is selling bio-weapons and he hopes to capture him in a sting operation. The BSAA team which is backing him up are spectacularly slaughtered by a new bio-weapon. Chris and Sheva chase Irving and his mysterious masked female bodyguard from the meet site across large swathes of Africa hoping to uncover who Irving's boss is and where he is getting the bio-weapons.

Chris and Sheva are likeable heroes, although their dialogue is a little stiff, and their love triangle hardly convincing. Enemies are of the cardboard cut out manically laughing bad guy variety, destroying the world because it's in the script rather than for any good reason. It seems churlish to pick on Resident evil's storyline, as it never really aims to be taken seriously. This is action movie fare and all involved know it.

The story progresses mainly in the cut scenes with only minor details being exposed in the actual levels themselves. The cut scenes are all well done and rendered using the in game engine. The action is suitably cinematic and a joy to watch.

Resident Evil is a fairly traditional third person shooter with no real cover system. This is stupid and or commendable post Gears of war, it does have a cover system, but it's very clunky and you rarely need it. The enemies tend to melee attack rather than shoot, don't get me wrong you do get shot at, just not really that often for the first two thirds of the game.
The major issue with the control system is the aiming system, as is fairly traditional in games for the past three or four years the left trigger is used to sight down your gun. The problem is that movement stops functioning when you do, Chris can't even shuffle slowly while aiming his gun. It feels very claustrophobic as zombies shuffle towards you and you try and gun them down without flinching, but it is a fairly glaring omission that could have been easily rectified.

Your inventory is the other rather old school system, copied from the early games it means you can carry very little. Ammo needs to be loaded into guns manually while in your inventory. You have a large array of weapons but can't carry very many of them and comfortably pick up health etc. during a level. For example picking up a bullet proof vest for Chris and Sheva sees two of your precious inventory slots being permanently used up. Thankfully the game pauses while you micro manage your stocks. As far as realism goes its fine, however, since when has realism played much part in games. Even supposedly realistic games ask us to believe that ammunition grows in crates.

In between missions you can place items in a store and sell collectables for in game cash. Each weapon can be upgraded to improve accuracy and effectiveness. One play through will usually allow you to upgrade two weapons out of the ten or so. This makes climbing the skill tree a fairly prolonged and unattainable goal as most people will not want to play through five or six times to get all the weapons powered up.

The focus on co-op play is evident from the start, Sheva is ever present and her assistance is needed at many Army of Two style moments as you open doors and both of you push obstacles together. At times you split up and work in separate areas towards the same goal. All of these things are novelties that add little. What is important is that she provides a constant companion who shoots at the enemies and attracts her fair share of the trouble for you. Give her good weapons and keep her well stocked in Ammo and she will be useful. Only occasionally does she get killed and halt the game for you. The real point however is the fairly seamless online co-op feature which allows you and a friend to play together. Which really does make the game that much more fun.

The levels are fairly simple, you start at point A and have to get to point B through all the zombies, dogs etc. in the way. Sometimes you have to survive in an area for a set time period to progress, at others there are bosses to kill or keys to find.
There are on rails sequences where you fire from an emplaced gun on a jeep. There is a little bit of QuickTime button pressing at times.

At one point in the game you come to an experimental sandbox area. There is a lake with lots of little villages around it. You basically have to collect four pieces of a key to open the door out of the area. What is novel is that instead of a corridor you can choose any of the four villages in any order to fight in and find the pieces of the key.

Each of the main chapters has little subtle variations in game play. For a short section of the game one of the partners must carry a lamp to light the way, which means that vision is very limited and that partner can't shoot. There is a sun temple which has magnified beams of light that toast you alive along with mirror angling type puzzles. There is also a place where stairs are moved in combinations to find your way to a goal. In a small section you have to be quiet and stealthy to avoid the attention of blind licker monsters. On a ship you have to use cranes to move cargo containers around to make progress.

Enemies are suitably varied; there are Magini types with chainsaws, chain guns, shotguns, and the larger executioner and mutated villager type Magini. Alongside the Magini are a cast of bat/insect hybrids, mutant dogs, alligators, lickers and the cockroach like reapers. At times you also find the enemies using emplaced guns.

The art direction is great, African shanties, labs, ships, all rendered well with a distinctive style. The monster design is of the animal insect mash up variety and done well.

Your reasons for being there and objectives are kept fairly clear at all times.

The character animation is done well, though there is some stiffness, I felt that everyone always seemed to be standing upright. There is no spinning head over feet when blown up, as if the characters were rooted to the ground.

Boss battles are a big part of Resident Evil, this game is no exception. There are roughly ten boss encounters and each one is varied. Black tentacle monsters, huge hybrid creatures, trolls and super humans all have a go at you.
Methods of dealing with them are as varied, basic shooting, luring them into traps and shooting certain targets in sequence. All have their patterns to learn and areas they fight in littered with help for those that explore. Unlike some bosses in other games, I felt these fair for the average gamer on normal, however my foray onto hard after completing the game found the troll monster at the jeep sequence darned irritating.

The Capcom MT framework engine is one of the best in gaming I feel and one that deserves to be licensed and used by all the developers who can't actually make their own. The frame rate and detail supported here are excellent. There is only really the Infinity Ward Engine and Guerilla's Killzone engine that are comparable.

Checkpoints were handled well with rarely any long retreads after you die.

The game took me around 20 hours on normal to complete. I played through half of it again on hard. Once you complete the game you have the ability to gain infinite ammo on weapons you have fully upgraded. This character building adds to the replay value and makes the harder difficulty levels easier to take.

I received 435 achievement points which I feel is fair enough.

Music and sounds effects are of a high standard. Not my taste really I have to say but adequate.

Multiplayer controversially has been added as a piece of downloadable content. Something that I won’t be buying as it does seem to be a blatant attempt to claw more money from fans of the game.

Capcom have made a good game here, taken as a shooter it performs well, those who want the survival horror of the early Resident Evil series will have to look elsewhere. Great graphics and mostly irritant free game play make a game that deserves your money. The inventory system could do with an overhaul, other than that this is a game that needs to be played.

Score
8.0
Graphics
9.0
Sound
7.0
Gameplay
8.0
Fun Factor
Overall
7.8
140°

Resident Evil 5 - 15 Years of Being the Most Misunderstood Resident Evil

Resident Evil 5 launched 15 years ago today - and it continues to stand as a stepping stone from the good to the bad.

TheBrainZ67d ago

One of my favourites because of the co-op. Then Resi 6 arrived and the series nosedived further.

Knightofelemia67d ago

I enjoyed the game co-oping with a friend I know the game in solo the AI can be an idiot but RE5 is way better then RE6. I played RE6 with a friend if it wasn't cheap when I got I would have avoided RE6.

thesoftware73067d ago (Edited 67d ago )

5 was excellent, still play Mercs with my brother.
I would love a fully remastered RE:5, with some added, reworked content. The DLC for 5 was also excellent.

6 was awful.

CrimsonWing6967d ago

I never understood why the game was misunderstood. It was a fantastic game at launch and is still fun today to play. It’s as action packed as Resident Evil 4 was, yet that’s regarded a masterpiece 🤷‍♂️

chobit_A5HL3Y67d ago

it was "misunderstood" because they introduced co-op into the franchise at a time when people loved to have fake rage about co-op. like, you could play the game as a solo experience, but people chose to have their bandwagon rage because it was cool at the time lol

-Foxtrot67d ago (Edited 67d ago )

What the hell are you talking about? Fake Rage? Bandwagon? Come on.

You can play it solo but you are forced to carry around a shitty AI partner you have to micro manage. It wasn't as fun solo.

Co-op sucked all the horror, tension and suspense from the game because having a partner covering you was like a safety net. Enemy trying to sneak up on you? No sweat the AI will just automatically lock on, alert you while they shoot first telling you where they are basically.

It was the start of Capcoms fall with the Resident Evil series where it basically become an over the top generic action game which betrayed it's own survival horror roots. Least RE4 had a good blend of both but Capcom just went the wrong way with RE5, especially going off what they were going to do during the RE4.5 beta phase before co-op was added.

franwex67d ago

At least the game was a ton of fun tho. If the game was bad, the outrage would’ve been justified. They simply pivoted for a couple of games. At this point it’s bad because it’s called Resident evil 5? But if was called something else it would’ve been good? Please.

chobit_A5HL3Y66d ago

like i said: fake baby rage and bandwagon hate. res4 wasn't really that scary, either, and was already taking the series into more of an action-oriented direction at the time. 5 was a good game that people fake-hated because of co-op that you didn't even have to play lol hence the fake rage and bandwagon hate. i mean, it obviously did well enough for capcom to go ahead and make 6 the way they did, right? if 5 was so bad, they would have changed what 6 was during development. the difference is that 6 was actually just bad.

people "hate" 5 because res4 was so good, and 5 was just unfortunate enough to be its successor. like i said, 4 wasn't scary, either, and relied more on tension than horror, but it was already more of an action game. if you don't wanna like 5 because it's not scary or whatever- that's fine, but it wasn't meant to be strictly a horror game anymore at that point anyways. the gameplay was a lot faster-paced than 4, so saying that the ai helping you by potentially shooting someone that was sneaking up behind you is a moot point. there were more enemies that were more aggressive, along with newer threats.

5 isn't as good as 4, but it's not a bad game by any stretch.

RNTody42d ago (Edited 42d ago )

What? I always thought RE5 had fake controversy because it was set in South Africa and you shot a bunch of black zombies. I live in South Africa and thought the game was absolutely awesome, played the whole thing co-op with my brother.

@Foxtrot I think you're confusing the garbage Dead Space 3 with Resident Evil 5. Resident Evil 4 was already a hyper action game and had zero fear factor other than the grotesque appearance of some enemies.

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270°

Complete Global Saturation! Is Resident Evil 5 Really the Best Choice for the Next Remake?

An exploration of whether RE5 is truly the most logical next step for a remake, or whether there are others in line who deserve their day in the sun.

Read Full Story >>
twinfinite.net
ocelot07227d ago

Remake of Resident evil outbreak as well as file 2. Same gameplay as the recent remakes. Choose what ever character you want to play as. With online co op.

DarXyde226d ago

I've been dying to see Outbreak come back for years.

Even RE Zero and Code Veronica would be excellent.

But for the love of God, not RE5 or RE6.

One they get around to the aforementioned games, why not remake the original Devil May Cry trilogy? That would be a much better use of time. At the very least, the first two games.

justsomeoffdude227d ago (Edited 227d ago )

code veronica should be the nest remake

neutralgamer1992227d ago

CV is good candidate for a remake but requires way more work for today’s standard. People look at CV through their tinted glasses. I think capcom wants to remake every game up till 6 and fix the plot holes so they can continue the series in one straight story path

Also not sure why only RE have to get remade when there are other capcom games that would be better suited for remakes like oninusha

DVAcme227d ago

That's PRECISELY the reason Code Veronica needs a remake. All the other RE games aged pretty well, considering the limitations of the time, but Code Veronica is the game that would be served the best bybremaking it because it feels so archaic these days.

neutralgamer1992226d ago

DVA

But it depends if capcom wants a big project or a quick remake. CV will require a lot more work than RE5

IMO they should remake other games before doing RE5

TheEnigma313227d ago

how many times do we have to say CV is the next best one?

CrimsonWing69227d ago

Nooooo! Why the hell can’t they do Code Veronica? I just don’t understand.

1Victor227d ago

RE5 is the closest to the bottom of the pot(a little smoky flavor but passable in a emergency) before we get to the burned crust that is 6 that not even the pigs would eat

CrimsonWing69227d ago (Edited 227d ago )

Unpopular opinion here, but I enjoyed 5 and 6. I just think, in terms of Remakes, the classics are the one that should get the treatment above the modern takes of the franchise.

Don’t get wrong, RE4 definitely was an outstanding Remake, but RE5… I just get less excited about a Remake for that over something like Code Veronica.

RaidenBlack227d ago

Nope.
Rather remake other past Capcom & non-mainline RE games ... IF they have to continue churning out Remakes.
I'd rather want a new 3rd person RE spin-off
Dino Crisis and Onimusha Reboot
New IPs after Pragmata ships

jeromeface226d ago

show this man the door... he overserved himself.

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240°

Why fans feel a Resident Evil 5 Remake might not be a good idea

Though CAPCOM has been hitting it out of the park with their Resident Evil remakes, fans are rightfully skeptical about RE:5.

Read Full Story >>
tryhardguides.com
-Foxtrot362d ago

I just think Capcom have finally got back on track survival horror wise and if they remake RE5 they will most likely make it a full blown co-op game again where they'd be repeating their mistakes with the original RE5.

The original RE4 came out and it was a universally praised game so when they announced a new one people thought they would add onto the good things RE4 brought in and maybe add a touch more horror as RE4 was more action like but still found a good balance. However RE5 didn't, they upped the action, got way more ridiculous and added co-op where if you played single plater you were forced to have a shitty AI follow you around and baby sit. It wasn't scary at all.

They even got rid of RE4s hub like areas (Village - Castle - Island) and had some sort of mission by mission gameplay where you could only buy/sell weapons at the end of the completed mission, it was very chapter select like. It just become so generic and action like, even the puzzles had been cut back, just replaced with a lot of "two people need to operate this, work together" moments which is not fun single player.

Also story wise, the fact we had Ada's betray at the end of RE4, something they doubled down on more in the remake where she decides to not give him the master plagas sample, we find out in RE5 that he has some form of it anyway, he just went to the Island himself and got a sample of Krausers body instead, you know the Island that blew up and most likely had Government officials crawling all over.

I'd prefer it if for the RE5 remake they go more off the RE4.5 concept art, change the story, keep it single player, deviate from canon and create a brand new RE5 featuring Barry, more Jill, Zombies, Tyrants etc like it was supposed to. If people really want co-op then ask for a Outbreak remake, its the perfect game for it.

RE5 is a good co-op game but it's a bad Resident Evil game

RaveTears362d ago

You should search up the history of RE5. It was originally a single player game that was more survival than action. But due to issue and controversy that Capcom had to make changes to RE5.

-Foxtrot362d ago

Oh trust me I know all about it which made me dislike the game more after I played it, like I said the RE4.5 concept art is a fantastic look inside the original version

https://www.relyonhorror.co...

Yeah the controversy really did shape the development. I mean picture this

The very first reveal trailer showed Chris in an African village, you had enemies coming at him and it pretty much set the game up like it was in the 4.5 info we have in the link above. This was 2005.

Then we had the whole backlash that a white man, in Africa was killing black civilians

2008 we get a new trailer, they have now added co-op and Sheva, a previous NPC character similar to Josh in the final product is now the second player, a main character.

I think it's safe to say they added her to try and downplay the racism controversy and they even added white / Asian enemies in the villages which made no sense. They were in villager clothing.

I do miss some of the survival elements they were going to add like sensitivity to sunlight or not staying in the sun far too long. Like if you rushed out a door and you had been inside for too long your screen would be blurred to adjust to the sunlight.

TallDarknWavy361d ago

If they're going to remake RE5, they should actually remake it completely and use the power of new hardware to take advantage of their original vision. We already have a remaster of RE5 and 6. Those are too recent to consider developing a remake this soon as they're only 2 generations old on PS3/360.
Co-Op takes all the fear out of the game as you now have a companion to always lean on. It takes the intensity and isolation away from the game. You need to feel like you're the last line of defense, that you won't have some companion always there to save your ass, it just takes away from any fear or intensity and you get frustrated with the shitty AI.

CrimsonWing69362d ago (Edited 362d ago )

Man, I’m a massive old-school RE fan and I loved RE5. I will not understand the hate for that game while RE4 gets praised.

KicksnSnares362d ago (Edited 362d ago )

Based on the ending of the RE4 remake, it looks like the RE5 remake is the next game, which I’m excited about. RE5 is my favorite RE game, and I could care less about all the hate it gets

thesoftware730362d ago

Yes it's an awesome game, I still play Merc mode lol.

RE 5 is my 2nd favorite,
REmake 1 is my favorite, and still holds up well today.

lucian229362d ago

they really need to just make a couch co-op +online mercenaries only game with most of the cast and all the best maps of RE history. Would be amazing

thesoftware730361d ago

Lucian, absolutely !!!

But it has to be very very similar to Mercs in 5, just expand, don't change the gameplay much, QoL and tons of unlocks is all they need imo.

Revelations Merc was not good, and 8 mercs was fun but single player, same for the others.

lucian229360d ago

oh i think re4 remake merc is very good actually too; only part i enjoyed in 6 was really it's merc also lol. game would be so amazing just plain merc

TheEnigma313362d ago

It'll be better than 6, that's all i know. RE5 was actually good, but not a real RE game. With the whole woke thing nowadays, this won't be able to be in Africa like the original.

jambola362d ago

That's not true at all
It will just be invaded by white men

chrisx362d ago (Edited 362d ago )

I love RE5 and I definitely want a remake! Updated controls and some changes here and there like the 4 remake. They should definitely keep the Africa setting. And Sheva is awesome 👍🏽

Tal169362d ago

I loved this game - especially the opening level, but it fell apart in the 'reeds' section.

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