Well, I had seen screenshots of this game months ago in Game Informer, and knew I wanted to check this one out. The story is fictional, but based on real world events. The story seems very plausible. In the game, the Chinese have run out of fuel, and have invaded an island off the coast of Russia. Russia and China face off at the border of the mainland, and in the interest of avoiding all out war, Russia requests U.S. intervention on the island. The U.S. sends in the Marines from bases in Japan to respond.
The game has a single player campaign, co-op campaign, and multiplayer online modes. There are 3 difficulty levels for the campaign, and I have heard rumblings in some forums regarding the difficulty of this game. The fact of the matter is, this is a realistic military simulator, thus is not forgiving of a player standing up in the open. I have caught myself run and gunning like I tend to do in most shooters, and have paid the price for it. Once I fell back on my real life military training, and started to initiate contact, then flank or move firing positions frequently, I found myself doing much better.
The realism in this game is unrivaled. I was impressed to see the game place enemy strong points, checkpoints and ambushes in realistic locations. Rookie mistakes like traveling in a vehicle on the roads, or running along the top of a ridge instead of just below it, will get you killed pretty quickly.
This realism can be the high point or low point in this game depending on what kind of gamer you are. If you are a run and gun gamer, you will hate humping it (walking) to the next objective, and that you don’t magically heal after a few seconds of rest. On the other hand, I appreciate that being injured will hamper you for the rest of the mission. Objectives are placed far apart, so you spend quite a bit of time between action, though it is still abbreviated compared to what it would be in real life. A typical mission can take up to an hour to complete. As much as it seems to take a long time, I would be hard pressed to complete the objectives and walk those distances in that time. The reload time for weapons are fast and well practiced in real life, but will seem slow when compared to other shooters.
My complaints are minor, such as the squad is smaller than I would like. If I was really tasked with these missions in real life, 3 other members would seem light on the firepower, but for the game it makes it easier to keep track of your squad and assign them to tasks. The call for fire missions use improper grid zone designators and do not require adjustments. Another complaint is the driving. The driver is stuck looking forward and the vehicle tends to skid out a lot. When the vehicle gains any type of speed, it controls like every surface is made of mud. My final complaint is the lack of recoil. Machine guns don’t even have any recoil. The .50 cal shoots to the exact same spot over and over again, even when firing long bursts.
Overall, I really enjoy this game. The engagement distances are realistic, (100-300 meters) you need to factor in bullet drop when firing at distance targets (bullets seem to fall below the crosshairs when targets are at 300 meters), radio chatter is authentic, real world tactics work and are necessary to survive. Realism seems to be the overwhelming selling point in this game, and I think the developers were very successful at it. For the run and gunner gamers, I could see where this game would get frustrating due to the realism at the cost of constant adrenaline. My complaints were mostly nit-picking the little details, and show that I only had the little things to really complain about.
Twinfinite's Henry McMunn revisits Codemaster's military simulator and realises it was actually really great all along.
Ugh I just remembered this game and it makes me want to me sick in a bowler hat and drown myself in it....
The only good thing about this game was borderlands was out a week later!
Dragon Rising was a really great idea but with Codemaster's typically shoddy execution of anything not racing related. Their poor handling of the criticism, bugs and outright lies on the packaging was eerily similar to EA's BF4 flustercluck. The game was a breath of fresh air in many ways and was really the only truly tactical, open map shooter of it's kind on consoles. Anyone who played the original Flashpoint or ARMA games would feel pretty comfortable with Dragon Rising. It's just a pity Codemasters dropped the ball completely on the online portion, allowed several annoying bugs to remain to this day and lied about features in the game and later charged for these promised features as DLC. With the way they handled the whole situation, Codemasters earned the first spot on my ever expanding list of developers that I refuse to buy anything from them. Again, much like BF4, you can easily see the awesome game it could have been and yet it's still totally out of reach.
There are games wich shine with light. However, not all games have the same opportunity to receive support from their editors.
This results in remarkable games, even outstanding, which have been forgotten or, unfortunately, were never known by the mass audience. Even their reviews, do not capture the true quality of the title, since most anticipated games, are unfortunately better received in the newsroom.
Part I: Hidden gems in First Person Shooters
R834 and The_Stacked_Nerd review 2009 tactical FPS Operation Flashpoint: Dragon Rising.
The_Stacked_Nerd: "My first impressions of this game were rather, let’s say, enthusiastic. The box was detailed and explosive – what I generally look for in a FPS – and the story was set in the modern day, something I generally appreciate as there are normally a range of great weapons to be tested.Once we started playing it, however, I realised that it was, in my opinion, utter rubbish."
Wow. The only good thing about reading this review was that I know not to trust your site for reviews. Ever. While the game had some issues, it's clear that you attempted to play a sim style game as just another Call of Duty clone. I wish I could have been there to ridicule whoever played it. While the UI sucked balls, I got used to it and was able to use my team effectively. The game is clearly made for co-op play, but the AI is plenty good enough if used properly. All in all, I thought Dragon Rising didn't quite live up to it's potential, but it's hardly as bad as this review makes it sound. I'm looking forward to the sequel in a couple of months.