While only deciding to get it now at a discount price, I was disappointed at myself for waiting this long. Mirrors Edge is a very satisfying fun game that has the potential to some gamers to have incredible replay value.
To begin with the look and feel, Mirrors Edge is rather rare feat in today's society, a new IP containing unique game play and characters which should be encouraged. As far as I'm concerned it really did pay off as mirrors edge is a very unique, fun experience. The graphics are very very attractive, its a beautiful game as being on rooftops most of the time in conjunction with being in first person gives a very good feel and view of the city. Most textures and environments are generally top notch and has a certain artistic feel to it.
The story is... good but not excellent, a few plot twists and slow moving parts but keeps the game going and gives Faith some character.
The game play aspect is the part of the love/hate relationship, to sum it up, there are very good ideas but some parts are slightly broken, unbalanced and damn right frustrating. The running acrobats are insane and gives a lot of satisfaction, scaling buildings jumping from roof to roof, stuff you do in your strange dreams.
Some parts of the running and stunts are a bit flawed, sometimes precise button sequences are needed or it isn't read. some parts are very frustrating and its rather unobvious where to progress through the story.
The most flawed game mechanic would be the combat, the melee contains 3 different attacks, jump kick, normal melee and sliding kick. Soldiers actually can block moves so sometimes moves are blocked for no reason but have never been blocked when using the sliding kick. The gun play isn't up to scratch. The disarm mechanic is very hard to use, some enemies require split second timing to disarm without slowing things down (pressing Square). Some parts are extremely frustrating and require multiple play throughs.
Even though its very annoying the rest of the story is alright and is smooth.
The most interesting part of the game is the time trials, there are certain extracts of the story that require you to reach checkpoints and finish in the fastest time possible. There are leader boards and ghosts which you can upload and download to view routes and race others to beat times. Each trial has different times you must beat to get stars, 3 being the hardest to beat and 1 meaning easiest (qualifying time). The time trials can be fun to test your skills, trying to get the highest skill level possible or for those hardcore runners, have their chance to enter the leader boards. Its a great addition to the game and can add a huge amount of re playability.
What I really liked about the time trials is the endless possibilities, there are multiple routes, tricks techniques that can shorten your time and finding/mastering them is up to you.
There are also speed runs which require you beating a chapter under a certain time so there's lots to do.
The game has a decent soundtrack, (I liked the sound playing in the credits). The sound effects add to the realism, Faith pants, groans and talks like a real person, the footsteps and sound effects of running or grabbing onto something is actually top notch, impressive.
Overall the game is a must play, at least a rent to experience this unique game play. Since its been out for a while its rather cheap. The story gets you into the game and the time trials provide huge entertainment. For the trophy whores, the trophies are quite challenging and if willing to platinum, a lot of game time can be added. Even though there are obvious errors and flaws, I'm hoping big things from a sequel. And also now that the pure time trials DLC is free adding some new time trial maps, there's never been a better time.
It seems that in Season 4, DICE has snuck in a Battlefield 2042 Mirror's Edge Easter egg in the new Flashpoint map.
Ubisoft Massive lead gameplay designer Fredrik Thylander, previously of DICE where he worked on Battlefield and Mirror's Edge, has spoken out about achievements and trophies, arguing that they "have been bad for gaming."
The achievements in Mirror's Edge opened my eyes to a whole other way of approaching the game. Since some of the toughest and most rewarding ones are basically whole levels turned into time trials with very strict time requirements, they force you to become much better at the game - in a way that difficulty levels just don't - and made me appreciate the mechanics that much more (especially the momentum-based running and platforming).
They actually made the game better for those like me who really enjoyed the game but wanted more of it, basically adding a new level of difficulty that took a long time to master/overcome. It added some extra longevity to a very short game.
He says "it eats resources that could have made the game better". I'm curious what he thinks the time he spent designing the achievements for the game would've been better spent on, because I expect bang for buck-wise achievements are a pretty efficient way of adding value to a game for the people who end up loving it.
I don't know. I used to think Achievements / Trophies were ruining games at first but then I saw the positive, if you totally love a game then they would offer you replay value by going after the last achievements to 100% the game. It made you explore every last bit of the game to achieve this and sometimes pushed you into areas or scenarios you probably might have missed.
It was a blast to get them on Oblivion / Skyrim, Fallout, Witcher, God of War, Elden Ring etc
Don't get me wrong, I do think there's achievements which are annoying, the ones where you need to find all collectibles which end up being missable AND are like trying to find a needle in a haystack are a kick to the balls, you know the majority of us are just going to use a guide to find them so what's the point.
Kind of a shame Nintendo haven't gotten a full system in place, they are so behind.
I enjoy having something to go for and feeling accomplished when doing something hard. I just hate it when achievements are based on things you can't really control. Like when something is for MP and the MP is just dead.
I used to be a hardcore achievement hunter back in the day, but I couldn't care less nowadays. I just want to play games the way I actually want to play them, and don't care to waste my time just to get a little pop-up.
Never been a fan of achievements. I just want to play the game however it may present itself to me, there's an overflow of achievements to seek in real life lol
Great for those that enjoy them though, much respect to the platinum hunters, it ain't easy lol
The 2000s was a great decade for a lot of brilliant video games. Here are the ten best games of the 2000s that you may not have played.
You know usually when someone says "you may have missed" it's games that were lesser known, hidden gems, underrated games. These are all super high profile games that sold extremely well.
What is this list? These are all hugely popular games. I was expecting games like Dark Messiah of Might & Magic, Advent Rising, Arx Fatalis, etc.
I've only played 3 on that list. Part of me feels bad about how little I used all the consoles I've owned as a kid. One bright side is, there's over 30 years of games to experience for the first time.
I platinumed this the other week and it is a very fun game, however frustrating.
I agree with you.
Good review.
this game deserver 7.9 or lower, the game played like a boring fps, they should of made it thirid persona instead
love/hate for this game. Great style and can be fun, but some apparently retarded design decisions where it's not clear where to go and annoying combat makes you want to throw the controller through the screen, shake the developers and say "why, when you were so close to something awesome, did you make me hate you right there?" I give it a 6/10 just because I'm pissed at it right now, although I'm sure I'll go back to it.
Nah making it 3rd person would take away the experience.
I also just platinumed it yesterday. Hard game to platinum.