Schuey

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User Review : Metal Gear Solid 4: Guns of the Patriots

Best. Game. Ever.

Metal Gear Solid 4 launched with great anticipation by fans and even non fans alike. There was so much at stake here: Everyone wanted to know how this unequaled 20 year old franchise will end, how the legend will go, and the final swan song of our favorite hero: Solid Snake. Forget the hype, forget the anticipation, and forget the excitement: this game will blow that all away to smithereens. It is the only game to even dare to go beyond all of such trivial matters. I expected nothing lower than the sky, yet Kojima Productions have reached the celestial heavens. Look no further here for an utterly sweet, perfect end, for what you experience shall literally blow your mind to bits and chunks. Hard to follow and hard to accomplish, Kojima has done the impossible, the unspeakable, and the ineffable in gaming and storytelling perfection. My final wish after playing Metal Gear Solid 4 is to meet the man behind it all and commend him for achieving the impossible. I honestly doubt I will play a more well-made, polished, and utterly unforgettable experience this generation, and quite possibly my lifetime. I'm actually quite tempted to dock my other reviews a few points – MGS4 has set a completely new standard. And also, this begs the question: Are video games a form of art?

Graphics (10/10)

The graphics look incredibly lifelike – everything down to the character models, faces, environment, and clothing. Everything is really, really crisp. There are other games pushing more polygons, of course, but you probably won't see better polish anywhere else. Each crisp, painstaking detail is accounted for in character motions, animations, and facial expressions mostly. Not to mention, the game runs at an incredibly smooth 60 frames per second, with few drops to 30 frames despite extraordinary action on screen. However, they're hardly noticeable, your whole experience will be smooth throughout. Also, when I say action on screen, believe me, there is plenty of action. Bombs, physics, explosions, smoke effects, firefights, soldiers looking at playboys, etc – everything happening around you all at once makes the atmosphere exceedingly immersive. I wouldn't doubt it if Kojima actually pushed the Cell processor to its limits – the final product is nothing less than extraordinary. The game looks absolutely breathtaking. As of 2008, you won't find a better-looking console game out there.

Color scheme – some people have complained about the early trailers: “It's too gray! It's too green! It's too mahogany!” Well, your complaints have been answered. Colors are especially more lush and vibrant in the final product. There's definitely less of that “gray filter” look from what was in the early trailers while everything retains its natural vibe.

Octo-Camo – Yes, Octo-Camo suit deserves its own section here. I was utterly impressed with what it was able to do with the textures. Bump mapping is even copied, bringing impeccable detail to the suit. You'll find yourself messing around with this suit often by tagging on to every texture you see. It's accurate, beautiful, and it's just damn fun to mess around with. The Octo-camo alone makes MGS4 next-gen, it's a definite huge step up from MGS3's survival viewer selection.

Gameplay (10/10)

Utter perfection in every level. While still retaining its core sneak mechanics from the past MGS games, it manages to do things in a whole new way. The game almost has a different vibe with the new form of controls. Shooting and aiming snaps on so smoothly, even switching to first person view is filled with ease. The camera is incredibly easy to maneuver, and aiming is one of the best in ANY third person action game. The new shooting system makes you want to shoot, it's so fun! But this is STILL Metal Gear, and judging from my experience with Big Boss Hard, you'll be toast in seconds if you decide to run and gun.

To describe this to newcomers, Metal Gear isn't just about stealth. Metal Gear is Metal Gear, a whole new genre of its own. It's a game that requires skill, timing, style, and finesse. Why many find Metal Gear so innovative and addicting - it isn't really a broad game in a certain genre, it's ultimately an art form requiring beauty, precision, and accuracy. You can even mess this painting up by just ignoring these steps and going freestyle with a load of bullets, to which Snake does his Rambo scream, "AHHhhhaHAhaaaaahhhh!!!!!!!" There's just so many ways to play this game - perfect and hone your technique, or just play it like a shooter, it's all up to you.

You begin somewhere in the Middle East and battle alongside the PMCs/Militia through some of the most intense, and chaotic battles you ever did witness in a videogame. There are tons of explosions, robotic enemies coming in for air assaults, and enemies relentlessly trying to kill you. Are these epic moments? Oh, you bet. Everything you've imagined in a warzone and even more is recreated here, and the beauty of it all is that even with such frenetic activity, this still remains a Metal Gear game at heart with its core stealth action game play. You can choose to make this a run and gun, or you can make this a sneaking game – it's all up to you. With over 70 available weapons in your arsenal (customisable no less), there are plenty of ways to execute enemies to your liking, as well as a horde of replay value. And also, what makes MGS4 a metal gear game without intense boss fights? Well, Metal Gear Solid 4 doesn't disappoint anyone in this department. Although the first boss is quite easy (just like the Ocelot fight in MGS1), as you proceed, you'll find that different and creative strategies will be needed for each boss making them entirely intuitive and frenetic.

The Drebin system is another great, innovative addition. You pick up guns and ammo from dead soldiers, and you give it to Drebin for “Drebin Points.” This all can be done within the menu. Having tons of weapons, this adds tons of replayability, as you want to unlock and upgrade all the weapons for a complete collection.

And what makes the game play so incredibly beautiful, so amazing, so immense – is that what you see isn't what you get. I'm not going to spoil anything for you, but I'll tell you that the gameplay keeps on changing in whole new and different ways. Just when you think you know what's going on, when every other game allows you to know what you're playing… Metal Gear Solid 4 keeps on changing and innovating what you think you believe, while adding plenty and PLENTY of variety to keep you on the edge of your seat. Actually, let me correct that: MGS4 will make you fall from your seat and slide against the ground, over and over and over again. The surprises here are simply no less than astounding.

Sound (10/10)

To audiophiles all over the world, yes, MGS4 supports 5.1 surround sound. The sound here is incredibly amazing, you just have to hear it yourself to believe it. Every gun sounds incredibly life like and distinct in so many ways. From everything down to the grandiose explosions to the sounds of even a silenced Mk22, the sound is something that can't fully be described, but experienced. If you do not have a 5.1 surround sound setup or headphones, buy one just for this game.

As for the music… I'm at a loss of words. This is just one of the few games where the music is entirely memorable and emotional. Okay, I reluctantly admit, I teared quite a bit, but with good reason though: The perfection and addition of certain moments coupled with the music provided such a grandiose and immersive adventure. The music and orchestra perfectly fit each section, making an incredibly unrivaled, emotional, experience that won't be equaled anywhere else.

Story (10/10)

Mix in incredible characters, incredible voice acting, surprising plot twists, and a bout of artistic cutscenes, and you've got yourself a keeper. The story's presentation is through the cutscenes the majority of the time, bringing the showing and not telling technique alive. The cutscenes are, however, pretty long. With each summation, and each loose end tied, it's no surprise. I'm afraid that if I say anything, MGS4 would be spoiled and blemished for you, so I won't. Take it as it comes – the humour is all there, as well as underlying themes about peace, negotiations, and bravery – it's the true work of an artist. Unrivaled and unequaled, Metal Gear Solid 4 isn't just about the deep characters or rather complex plotline; it's an ultimate art form, and what Kojima ultimately achieved.

Replayability (10/10)

While there's a whole lot of replayability in the single player section – everything from unlockables and collectables (Ipod songs, weapons, upgrades, etc) to marvel at the open ended gameplay – the online is where the fun is definitely at! Fun and intense, the customization in Metal Gear Online is incredibly deep. You can choose what abilities you want and can level them up as well. Although it is more tactical in nature – this plays a lot like a great shooter on the market. The SOP system encourages teamwork for full on tactical cooperation. You can see where your allies are and when your teammates need help.

There are some very unique modes here. For instance, one mode includes Solid Snake vs. Red and Blue Team. One person controls Solid Snake with Octo-Camo, while the other teams try to kill him 3 times. Snake, however, has to capture 3 enemy dog tags in a row. If Snake does get killed, the meter will be reset. However, this is only a “starter pack” for MGO. We'll get more modes and maps later on, but online is already done well. There is more content in its “starter pack” than many other games out there, and with additional modes, it gives you plenty of reason to come back even months later after beating the game.

Closing thoughts: (10/10)

Metal Gear Solid 4 has done the impossible: Created perfection. Technical flaws are insanely hard to find, it is incredibly polished, and the gameplay surprises are unforeseen and immersive. You owe it to yourself to buy this game. The amount of hard work spent – the blood, sweat, and tears, is entirely evident with the breathtaking quality in this game. Get your hands on it whenever you see it, and when you play it, never let the precious moment pass you by. A truly unforgettable and unrivaled experience: Hideo Kojima, I give my salute to you as the creator of one of the greatest games ever made. With this – Metal Gear Solid 4: Guns of the Patriots will last in our memories forever. Congratulations, you deserve every single increment of that 10/10.

Score
10.0
Graphics
10.0
Sound
10.0
Gameplay
10.0
Fun Factor
10.0
Online
Overall
10.0
Snake Raiser5608d ago

THANK YOU!
We should just leave the online out.

Madgunner5608d ago

the online is great not anyone can pull off a stealth game such as mgs and make is a multiplayer

as far as the review goes... spot on.. without a doubt my favorite game of all time, and honestly i think this game should be looked at as the best game ever made.

SONYSLAVE5608d ago

10 Gameplay
10 Fun Factor
10 Online

okay...

ThatCanadianGuy5607d ago

I know ! This game is never coming to 360 LMAO!

Keele5607d ago

It's okay..

I'M SURE I CAN FIND A BETTER MOVIE TO WATCH.

baum5607d ago (Edited 5607d ago )

He has never played the game so what else could he say? The same for Resistance 2. The guy said "Great honest review" (and nothing else) when someone game 7.5 to R2, and put "LMAO" when someone else put 9.5 to R2. He has become very predictable, but I guess low IQ will do that to you.

"It's okay..

I'M SURE I CAN FIND A BETTER MOVIE TO WATCH."

Is the best you can say a tired old refuted argument? Morons FTW.

Eiffel5608d ago

A 10/10 for MGS4

Couldn't you make the score look a bit more original.
Its a great game but..thats a pretty over used score.

Graphics Whore5608d ago

Over used score? It just gets so boring that MGS4 is just so epic..

Eiffel5608d ago

MGS4 was a great game but my point is 10/10 for this game is like finding dirt in nature.

Now the reviewer could have gone with a different approach than rating fun into numbers at most the most common review score.

callahan095607d ago

People shouldn't be encouraged to do reviewers based on the expectations of others or the appeasement of fanboys or with the intention of standing out from the herd. Just tell it like you see it, plain and simple, and be honest. That's what makes a good review. I think this is a great review, and I agree with it 100%.

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350°

PlayStation 3 Games That Desperately Need a PS5 Remaster

The PlayStation 3 may not have been the strongest generation for Sony, but there were still some diamonds in the rough that deserve a revisit as PS5 remasters.

Read Full Story >>
wealthofgeeks.com
OtterX63d ago (Edited 63d ago )

Even if they could just remaster and put on PSVR2, some would still look great as VR titles and could do a whole lot to bolster the headset w these exclusives! I'd imagine the investment of reworking these titles into VR would be way less than building new games from the ground up, and they could be amazing experiences, and VR often makes flat games feel fresh again. The Resistance and Killzone games are particularly what I want to see!!

Rude-ro62d ago

I played killzone 3 in 3d and it really changed the game per being immersive.
In vr, that would be even more awesome.

darthv7262d ago

Funny you mention that... my son wanted to play some PS3 games in 3d on my PS tv and he was blown away by how good KZ3 was. It really was a great addition to the game. Im surprised there have not been more 3d games from that era being ported to the PSVR/VR2.

_SilverHawk_62d ago

resistance 1-3, killzone 1-3, uncharted 1-3, uncharted golden abyss, folklore, socom 4 , motorstorm, twisted metal, MAG, heavenly sword

Cacabunga62d ago

Killzone 2+3
Sly Thieves in Time
Crack in Time
God of War Ascension
Motorstorm
Modnation racer
Infamous 1+2

Profchaos62d ago (Edited 62d ago )

Killzone trilogy in VR would be amazing bonus points if they offer shadow fall.

There was a psvr1 Killzone project that supermassive was working on at one stage which wasn't up to scratch and Sony brand it back in house I was hoping we would see that on psvr2 eventually.

Personally I'd love to see some more love or acknowledgement of psvr2 from Sony in general it was a expensive headset and Sony barely acknowledge it's existence

seanpitt2362d ago

The amount of work needed to remaster these games wouldn't be beneficial on a financial and business sense.. MGS4 would probably be the best bet as it would need the least amount of work!

Iceball200062d ago

YEAAASSSSS! I miss this franchise and wanna play it so bad again.

Father__Merrin62d ago

The time is perfect for a resistance fall of man game campaign coop multiplayer

InUrFoxHole62d ago

The resistance series is str8 trash to me. Socom 3 I would welcome. Or killzone MP.

Marcus Fenix62d ago

A Resistance reboot will be awesome

Michiel198962d ago

That's what Bungie should make, Ill keep saying it until it happens

1Victor62d ago (Edited 62d ago )

Resistance was ok but Warhawk and Starhawk was better and kept me coming back for almost a decade of fun and petty revenge on the loud mouth unskilled players 🤣
Edit I loved capture the flag dropping the pot on the flag carrier was extremely satisfying as well as transforming your plane in bot form and stumping them to death 😱

62d ago
Michiel198962d ago

Resistance was the best co-op fps I ever played after L4D2

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40°

One Last Smoke - The significance of Snake's cigarettes in Metal Gear Solid 4

An article looking at the symbolic meaning behind the cigarettes in Metal Gear Solid 4: Guns of the Patriots.

Read Full Story >>
metalgearinformer.com
530°

Hideo Kojima laments that Metal Gear Solid 4's digital battlefield 'is no longer science fiction'

Game creator Hideo Kojima is and probably will always be best-known for his creation and stewardship of the Metal Gear series at Konami, which since his departure has been more-or-less on permanent hiatus (don't mention Survive). In his almost three decades these games evolved to the point where they predicted certain problems of the information age (MGS 2), took aim at contemporary topics like Guantanamo Bay (MGS: Ground Zeroes), and ended on a profound sense of sadness about our species' inability to break the cycles of global conflict (MGS V).

It's not clear what sparked this reflection, but Kojima's been thinking about Metal Gear Solid 4, an entry that was (and unfortunately still remains) a PlayStation 3 exclusive. In that entry the player controls an aged Solid Snake in the year 2014, caught up in a civil war being fought between Private Military Companies (PMCs).

Dirty_Lemons373d ago

That was a great fucking game/ movie.

DarXyde373d ago

To this day, it's one of those games where I refuse to skip the cutscenes, no matter how many playthroughs I've done.

But if you ask me...MGS2 was bloody prophetic and has aged like fine wine. That game was blasted as the weakest entry, and yet it's so enduring. I replayed it some time last year and it was remarkable.

sadraiden373d ago

Heed not the lamentations of people that say that MGS2 is bad because of the Snake/Raiden bait and switch. Every MGS game has its own merits, and while most people consider 3 to be the best, they all shine equally in my opinion.

porkChop373d ago

@sad

I would generally agree but with the exception of MGSV. It had truly excellent gameplay/combat, but dull and largely empty open world(s), and a narrative that is literally only half finished.

I really wish Kojima hadn't tried to go open world with MGS. It just wasn't right for the series. But I get it. He didn't want to make MG anymore but he wasn't allowed to make anything else. So he had to experiment within that franchise. Still, it was the wrong direction.

Santouryuu372d ago

I have been thinking about this a lot, MGS2 being the weakest and getting blasted.
My conclusion, for some years now, it's my favorite game of the series.
Going from MGS1 to MGS2 was such a big leap, in graphics, mechanics, etc.
And now it's even more relevant for being 'bloody prophetic' as you stated.

Maybe dust of my vita and play it again...

porkChop373d ago

It's a shame we never got a remaster of MGS4. The original game only rendered at 1024x768, and it ran anywhere from like 20fps to 60fps depending on the area. A remaster could have very easily cleaned up the visuals and performance. It's such a great game. I just want to play it again but in its best possible state.

MIDGETonSTILTS17373d ago

I agree, but they did all sorts of tricks to make use of the ps3’s cell processor….they’d probably have to rebuild the game in order to make it run on another machine. And, if that involves remaking those cutscenes somehow, then itll never happen, unfortunately.

porkChop372d ago

Nah. There have been plenty of remasters of PS3 games and they've turned out fine. It can be done.

ANIALATOR136372d ago (Edited 372d ago )

You can get near enough 4k 60 with it on RPCS3 these days

FallenAngel1984372d ago

War... war never changes. Or does it? The war has changed ...did it? The answer is no! Unless it is yes! No, of course it is! Is war! Yes! No! Yes?

PitbullMonster372d ago

Ah a man of culture. Duty calls

cell989373d ago

He was always ahead with this series. MSG1 taught me about the importance of passing on our genes into future generations but in a responsible way, for they are bound to what we experienced in our lifetime. Sons of liberty taught me about global control and simulation runs to test society in a grand scale, the importance and dangers of control of information. MGS3 taught me about patriotism and how that can blind you into doing things you never would have otherwise, all for the sake of politicians who only see you as another pawn in their grand scheme of things. MSG4 taught me war is inevitable and always orchestrated because it's great for the economy. Soon simulation systems will start dictating who goes to war and why, all run through proxies. Privatization of military company are already here. We already started to see how a small group of elites dictates everything that happens. Nothing is done, nothing happens without strings being pulled.

Eidolon373d ago

You learned all this from MGS?

Tody_za373d ago

All that was literally the themes and core story of each game, so not surprising he learned that from MGS. Metal Gear Solid 2 in particular is so relevant today, it was more than a decade ahead of its time and a work of genius. Kojima saw what the digital future was going to become when it was in its infancy. Even MGS 5 despite being unfinished and less of a traditional Metal Gear Solid game with regards to story, had a fair bit to say about language and control over it that is relevant today.

It's a highly acclaimed series for a reason, and one of my favourite.

Eidolon373d ago

I've watched my brother play the MGS games, but I only beat MGS1 myself on the PSP in 2014, and MGSV in 2016. I took the themes and plots as lore, tbh.. trying to piece together the story of MGS rather than relating them to our current times.

Tody_za373d ago

It's definitely social commentary, Eidolon. You should read the "themes and analysis" section of the Wikipedia page for MGS2: Sons of Liberty for a start! Game was heavy on this.

Eidolon373d ago

I'll take a look, thanks. Actually might pick up MGS2 again (PS Vita), It's been years since I last played. Might start a new game tbh.

sadraiden373d ago

MGS2 literally predicted digital manipulation of information that we see today all the way back in 2001. MGS2 became Zucc's playbook.

Knushwood Butt372d ago

MGS taught me not to pee my pants.

cell989372d ago

Yes back in 1998 when I was 13. Throughout the years more information has been shown on this subject matters, but go back to early 2000s and information wasn't as prominent. Kojima was ahead of the game

+ Show (4) more repliesLast reply 372d ago
MaxiPower90373d ago

He was on the ball about many things. A true visionary.

sadraiden373d ago

If it wasn't for the retconning of how FOXDIE works, including clunky scenes with Naomi and Liquid, MGS4 would be a perfect game. There are so many gameplay options. It felt like us PS3 owners got something truly unique and special.

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