Introduction:
The MGS Series is one full of elaborate plot twists and cinematic storytelling. MGS4 gives the series a proper ending and sufficient explanations to what has happened in the past three games and how it relates to the final mission of Snake.
Story:
MGS4 starts in the middle east as shown in all the trailers and teasers and jumps all around the world. Sadly it is difficult to write a review on MGS4 because of all the spoilers the game has, but the story is told at a brisk pace with all the seriousness and humor of a MGS game.
Gameplay:
MGS4 has reworked controls that take some time to get used to but is very responsive once you master them. Snake now has over the shoulder aiming along with optional first person aiming for precision. The old hassle of laying down or crouching when you are in a gunfight is resolved. Most of the time I found myself in crouch walk most of the time.
Two new elements that help Snake sneak around are the "Octocamo" and "Threat Ring." The Octocamo can be set in auto or manual. With the octocamo you can literally be hidden in plain view. Since Snake will not be aided by HUD enabled map, you can rely on his Threat Ring, which only appears when a life form appears in close proximity of snake. A wave will appear in direction of the life form. THe higher the wave the closer it is and vice-versa.
Music:
Impressive music by Harry Gregson-Williams gives the game's most exciting moments a whole new level of presentation. Voice work is high quality (Personally I found Sunny's stuttering to be very impressive and believable).
Graphics:
The best the PS3 offers. Impressive shadow and lighting effects.
The PlayStation 3 may not have been the strongest generation for Sony, but there were still some diamonds in the rough that deserve a revisit as PS5 remasters.
Even if they could just remaster and put on PSVR2, some would still look great as VR titles and could do a whole lot to bolster the headset w these exclusives! I'd imagine the investment of reworking these titles into VR would be way less than building new games from the ground up, and they could be amazing experiences, and VR often makes flat games feel fresh again. The Resistance and Killzone games are particularly what I want to see!!
The time is perfect for a resistance fall of man game campaign coop multiplayer
Resistance was ok but Warhawk and Starhawk was better and kept me coming back for almost a decade of fun and petty revenge on the loud mouth unskilled players 🤣
Edit I loved capture the flag dropping the pot on the flag carrier was extremely satisfying as well as transforming your plane in bot form and stumping them to death 😱
An article looking at the symbolic meaning behind the cigarettes in Metal Gear Solid 4: Guns of the Patriots.
Game creator Hideo Kojima is and probably will always be best-known for his creation and stewardship of the Metal Gear series at Konami, which since his departure has been more-or-less on permanent hiatus (don't mention Survive). In his almost three decades these games evolved to the point where they predicted certain problems of the information age (MGS 2), took aim at contemporary topics like Guantanamo Bay (MGS: Ground Zeroes), and ended on a profound sense of sadness about our species' inability to break the cycles of global conflict (MGS V).
It's not clear what sparked this reflection, but Kojima's been thinking about Metal Gear Solid 4, an entry that was (and unfortunately still remains) a PlayStation 3 exclusive. In that entry the player controls an aged Solid Snake in the year 2014, caught up in a civil war being fought between Private Military Companies (PMCs).
He was always ahead with this series. MSG1 taught me about the importance of passing on our genes into future generations but in a responsible way, for they are bound to what we experienced in our lifetime. Sons of liberty taught me about global control and simulation runs to test society in a grand scale, the importance and dangers of control of information. MGS3 taught me about patriotism and how that can blind you into doing things you never would have otherwise, all for the sake of politicians who only see you as another pawn in their grand scheme of things. MSG4 taught me war is inevitable and always orchestrated because it's great for the economy. Soon simulation systems will start dictating who goes to war and why, all run through proxies. Privatization of military company are already here. We already started to see how a small group of elites dictates everything that happens. Nothing is done, nothing happens without strings being pulled.
If it wasn't for the retconning of how FOXDIE works, including clunky scenes with Naomi and Liquid, MGS4 would be a perfect game. There are so many gameplay options. It felt like us PS3 owners got something truly unique and special.
Ver good review.MGS4 is a great game.
MGS saga hasn't ended yet...