MGS4 is, without a doubt, Kojima's best work to date. It eclipses the first three games in every way possible without detracing anything from them. In fact, Guns of the Patriots elevates the previous Metal Gear games to a new level awesomeness by unveling their mysteries and cascading them in a brilliant light of clarity.
That said, MGS4 is in a league of its own. The story is immaculate, and it is told and captured in an impeccable manner. Not only does it conclude (and/or clarify) the life tales of the most prevalent characters in past games, it progresses in its own right with its own (new) characters and with its own plot twists. There is never a dull moment.
The story is only punctuated by the phenomenal gameplay, which has gamers on the edge of their seats at all times. The dynamic battle field provides a realistic sensation of war, which is critical to the plot of the game. But, there is such a great variation in tactics and gameplay that the gamer is never stuck doing the same thing for too long. In addition, the controls are smooth and intuitive. Any better, and you'd actually be in the game. This is saying a lot given the huge variety of things you are able to do in MGS4.
Graphically, Guns of the Patriots is hitherto untouchable. With action-packed cut scenes that could blow any AAA Hollywood flick out of the water and an ingame engine that could force the likes of Call of Duty 4 and Uncarted: Drakes Fortune to quiver in fear (or bow in respect), it is by far the best looking next-gen game yet. The environments are beautiful, and the characters look and move better than anything seen in a videogame so far.
Overall: *Character development is spectacular. You will love, hate, be disappointed by, laugh with, cry with, and enjoy beating the crap out of these characters. You grow with them. You understand them. *Enemies: This is a stealth game. But you have the option of fighting your way through. There are places where you have no choice but to fight, but whenever/whereever you do...you have a variety of enemies to choose from and an even greater variety of weapons to kill them with. * Replay: I pity the fool that ever played a MGS game once! You simply cannot get it all the first time around. And besides, there are so many rewards and extras worth going back for. You'll be playing this one at least five times. * Quality: A great story. A graphical powerhouse. Unbelievable sound. Excellent gameplay and controls. Not to mention MGO. If I had to pay for this game twice, it would still be worth it. It is the most satisfying experience ever to come from a game disc (blu-ray or otherwise).
The PlayStation 3 may not have been the strongest generation for Sony, but there were still some diamonds in the rough that deserve a revisit as PS5 remasters.
Even if they could just remaster and put on PSVR2, some would still look great as VR titles and could do a whole lot to bolster the headset w these exclusives! I'd imagine the investment of reworking these titles into VR would be way less than building new games from the ground up, and they could be amazing experiences, and VR often makes flat games feel fresh again. The Resistance and Killzone games are particularly what I want to see!!
The time is perfect for a resistance fall of man game campaign coop multiplayer
Resistance was ok but Warhawk and Starhawk was better and kept me coming back for almost a decade of fun and petty revenge on the loud mouth unskilled players 🤣
Edit I loved capture the flag dropping the pot on the flag carrier was extremely satisfying as well as transforming your plane in bot form and stumping them to death 😱
An article looking at the symbolic meaning behind the cigarettes in Metal Gear Solid 4: Guns of the Patriots.
Game creator Hideo Kojima is and probably will always be best-known for his creation and stewardship of the Metal Gear series at Konami, which since his departure has been more-or-less on permanent hiatus (don't mention Survive). In his almost three decades these games evolved to the point where they predicted certain problems of the information age (MGS 2), took aim at contemporary topics like Guantanamo Bay (MGS: Ground Zeroes), and ended on a profound sense of sadness about our species' inability to break the cycles of global conflict (MGS V).
It's not clear what sparked this reflection, but Kojima's been thinking about Metal Gear Solid 4, an entry that was (and unfortunately still remains) a PlayStation 3 exclusive. In that entry the player controls an aged Solid Snake in the year 2014, caught up in a civil war being fought between Private Military Companies (PMCs).
He was always ahead with this series. MSG1 taught me about the importance of passing on our genes into future generations but in a responsible way, for they are bound to what we experienced in our lifetime. Sons of liberty taught me about global control and simulation runs to test society in a grand scale, the importance and dangers of control of information. MGS3 taught me about patriotism and how that can blind you into doing things you never would have otherwise, all for the sake of politicians who only see you as another pawn in their grand scheme of things. MSG4 taught me war is inevitable and always orchestrated because it's great for the economy. Soon simulation systems will start dictating who goes to war and why, all run through proxies. Privatization of military company are already here. We already started to see how a small group of elites dictates everything that happens. Nothing is done, nothing happens without strings being pulled.
If it wasn't for the retconning of how FOXDIE works, including clunky scenes with Naomi and Liquid, MGS4 would be a perfect game. There are so many gameplay options. It felt like us PS3 owners got something truly unique and special.