Questions; several of them to be more precise. This endlessly dark, Burton-esque indie game is always surrounded in mystery. Nothing substantial is ever given about Limbo; all you know is that you're a little boy in search of your sister. The rescue mission itself may not even be as straight-forward as it could be possibly understood.
What's his name?; Where is he exactly?; How did he get there?; Is this just a dream? These are just some of the prevalent questions through out the 4-hour-odyssey. Limbo's world reeks of a pungently-isolated-atmosphere. The constant feeling of being alone remains thick through the whole game. Cleverly, the environment is always much larger than you, and just as lethal. There is rarely any music leaving most of the sound design in the game to be comprised of ambient noises machinery. This makes the game almost infinitely unsettling. It builds upon the loneliness of the game and adds fear, because at any moment, you can be killed. Swiftly and gruesomely. There are also other creatures that add to the loneliness,fear and sheer hostility. They want you dead and nothing else.
At it's core it is puzzler, but in practice, it feels like much more than that. The animation in Limbo is nearly unmatched.
Every thing has a strange sense of weight and importance.
Each step the boy takes looks so artfully thought-out that it's more akin to a silent noire film than a game. The platforming puzzles are inventive and eerily organic. The is something strangely impressive about how logical the puzzles can be. If you were to apply what you do to the puzzles in reality and in the game can often be one in the same. It's 4 hours of ingeniously designed game.It feels like one huge experience or sequence rather than the specific, unrelated puzzles.
Limbo is simply a masterpiece. So may look at its 15 dollar price tag and claim it's over-priced and pompous, but it is one of the most important games this generation.
Ten years ago, a silhouetted boy escaped the clutches of a shadowy spider and changed indie game development forever.
10 years already??? Damn. I have this but didn't get a chance to play it yet
KeenGamer: ''Console gaming's 7th generation was a pivotal time in videogame history. Unprecedented changes in the industry helped shape generations to come. The console race was no longer about who had better graphics. Integration of the internet changed everything, as well as a drastic shift in audience taste.''
"Basically, before indie games were cool, there was Limbo. I won’t say it was the original indie game when it was first released on Xbox Live Arcade in 2010, but it’s pretty close. In the same way that Super Mario Bros. is the grandfather of modern platformers, Limbo is one of the grandfathers of the modern mass-market indie title. Its success has spawned ports to virtually every major system to date, including mobile devices," writes Kyle at Game Freaks 365.
Im hoping for the price to drop at 800 points. I mean it looks and plays well, but if there isn't any replayability to it...the value should go down as well.