Gran Turismo 5 is simply the best racing game of this generation bar none. I can tell you I have played a lot of both great arcade racers (Need for Speed:Shift, Forza Motorsports 3) and simulators this generation and Gran Turismo 5 outshines all others in every aspect! Graphically this game destroys the competition, earning the title of best raccing game graphics on any platform. That's right, there's no game even on PC that looks better, boasting 500,000 polygons per car versus, for example, forza 3's 170,000 and Need for Speed Shift's (when maxed out on the PC) 200,000. It is not only the new benchmark in graphics for a racing game, it also has one of the best physics systems in any game in recent years. The realistic rollover, stalling, tyre wear based on humidity and pressure in the air, real time damage, backfiring, engine and mechanical damage all help to make it the most realistic true-to-life handling racing game of this generation (It's definitely up there tied with iRacing and beating out Live For Speed) Not only that but the sounds are incredible too! There's been a massive improvement over Prologue, with each individual vehicle emitting its own respective grunt and transmission whine which, when you tune the car, changes the engine note completely just as in real life. As far as gameplay is concerned... Almost 70 tracks including Top gear test track, Nurburgring, Monza, track editor, day/night cycle, weather cycle, lifelike and complex AI, 1037 cars including appearances from Nascar, F1, F2, karting and more, Special drivers appearing in stages like Top Gear's Stig, Joey Logano, F1 champion Vettel, Sebastian Loeb and more. Not to mention split screen, 16 player online, extensive photomode (up to 8mp pictures) replays both sharable through download to XMB, instantly uploadable to youtube in glorious HD, B spec career mode (much like a racing manager) A spec career mode (a gruelling series of challenges, will definitely take you a while to complete this one!) GT life community, car museum, car tuning, car painting and there's probably even things I've missed out ;)
There are faults however, during certain times of day there is a very prominent issue with low resolution dynamic shadows both across the track and the cars themselves. It's not a very big deal at all, nothing too detracting from what is still the best looking racer on any platform (even PC) but it's still there. There is also that replays in splitscreen mode aren't savable (as of yet, a post game release patch has been heavily rumoured) Also there is a slight inconsistency in some cars and tracks. About 100 "standard cars" look quite dated, like they've been ripped straight from GT4. However the remaining ~610 standard cars look very good. They are definitely on par with other racing games cars visually.
To only have these few minute faults is a testament to the sheer polish and hard work put into this racer. The game is overwhelming in content and quality, far surpassing any racing game or simulator this generation. A must buy for anyone even remotely interested in cars.
From Digital Foundry: "Welcome to the third part in the biggest DF Retro episode we've ever produced - a year-by-year look at how 1080p gaming fared on the PlayStation 3. Launched in 2007 touting its then-exclusive HDMI digital interface, Sony layered full HD gaming on top of its Cell processor and RSX 'Reality Synthesizer' as key selling points for its third generation console. Of course, we all know how that turned out - both Sony and Microsoft machines routinely ran the most advanced titles at sub-720p resolutions, often with questionable performance, so what happened to the 1080p dream?
In the first two parts of John Linneman's investigation, we've covered off the first four years of the Triple's lifecycle and moving into 2010, the overall fortunes of the PlayStation 3 continued to improve. The platform holder released - what was then - the most advanced motion controller in the console space, backed up by experiments with stereoscopic 3D, which turned out to be a short-lived but still formidable pairing. Combined with a strong E3 showing, PS3 was looking good.
However, it's fair to say that it was a fallow year for 1080p gaming on the system, with only Scott Pilgrim Saves The World's razor-sharp pixel art upscaling, Castle Crashers and Soldner X2's 3D/FMV stylings accommodating full HD output - alongside a wonderful Monkey Island remaster."
Just remember ladies and gentlemen, Sony never said all games would be 1080p. Only that the system would support games up to 1080p in a survey before the system was released.
https://spong.com/article/9...
And as we saw, some games did support it, some games tried their best to support it and some games didn't or never reached it.
Is a higher resolution great to have if you can do it? Sure. Is it necessary for a fun game? No
But what I find interesting is Eurogamer. Are they really talking about HD and PS3 in their article or are they really pushing their 4.50 Euros 4K video download subscription? Seems one is being used to sell the other. Just look at the bottom of the article.
This really feels like a filler article. I don't feel like I learned anything notable or substantial from this. I feel they could have reduced the unnecessary intro and over-explanation of things and put the whole series in one article for a more substantial and possibly informative piece rather than piece-mealing it out as they have.
When thinking about simulation racing games in this console generation, it’s not unreasonable for your first thought to be “Forza”. Microsoft’s first-party sim-racer series has been wildly successful, and for many of us, it’s been the go-to franchise for quite some time. But simulation racing games weren’t always synonymous with Forza; there was a time when Polyphony Digital’s hardcore series, Gran Turismo, reigned supreme. While the long-time franchise continues to sell exceptionally well, there’s no doubt that it isn’t the young, spry series it used to be.
It became the best online racing community for console players and its an amazing achievment.
I do think they need some new creative heads in to give them some new perspectives, they seem stuck in a rut. It's a very high quality rut but they're still stuck in it.
DSOGaming writes: "It appears that the best Playstation 3 emulator that is currently under development, RPCS3, received a new update recently. kd-11 has implemented new Surface Cache fixes to RPCS3 that reportedly improve the appearance of car reflections in Gran Turismo 6, and fix various graphics glitches in other games."
If someone out there in internet land could make a decent PS3 emulator imagine what Sony could actually do if they put the time and effort in to make this happen for their next console?
It's definitely not impossible as we can see here. It should definitely be done since BC seems to be very important to Sony this next gen. Imagine PS+ free game offerings from Sony that could include the whole catalog from the PS console family..fantastic.
Racing games should be some of the easiest to emulate and they're still not hitting 60fps with it, to say nothing of image flickering and occasional sound issues.
Still gonna be a bit yet before they have it fully up and running, it seems, and even then it may only work for part of the library. :/
Is it possible to have PS3 emulation on PS5?yes depending on what kind of power it really has.
An i7 9700k is no slouch and the PS4 already has a God of War 3 running much better with less
power required because they converted CBE to X86 which is not something you want to be doing in the long run.
What power would be required to play these games emulated at said PS4 version?.
It's not an easy situation Sony themselves created and ultimately I believe they are happy this way because they
want you to use PSNow,that service is why you will not even get it. (let's not forget that it was a huge investment)
"With 500,000 polygons per car"
Not for all cars.
"Great sounding cars"
Not for all cars.
"Brilliant gameplay, with physics only matched by iRacing and definitely on par with LFS"
You must be kidding.
"Online
Exceptional and flawlessly integrated. Great social aspects and features - no more could be asked of the designers in this aspect."
And this, this is a pure joke.
omg...