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Final Fantasy XVI
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PC
PS5
Average Score
9.2
60 Reviews
User Score
-
0 User Reviews
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Final Fantasy 16's DLC Director on The Rising Tide, 16's Success, and What Makes a Great Expansion
55d
ago
Interview
pushsquare.com
60°
Final Fantasy XVI: The Rising Tide Interview - Naoki Yoshida and Takeo Kujiraoka
77d
ago
Interview
mmorpg.com
60°
PlayStation Partner Awards report and interviews with game creators
190d
ago
Interview
blog-ja-playstation-com.translate.goog
50°
1
A break from the past: Final Fantasy XVI’s composer on ushering in a new era
297d
ago
Interview
theguardian.com
60°
Becoming Clive: Ben Starr talks FINAL FANTASY XVI
341d
ago
Interview
square-enix-games.com
60°
Final Fantasy XVI stars on the impact of Final Fantasy, fun fan interactions
361d
ago
Interview
mobilesyrup.com
70°
Final Fantasy 16 Pre-Launch Celebration Q&A - Square Enix Talks Development
363d
ago
Interview
mp1st.com
60°
How To Build A New Final Fantasy: An Interview With Creative Business Unit III
371d
ago
Interview
gameinformer.com
60°
Creating The Look Of Final Fantasy 16
371d
ago
Interview
gameinformer.com
50°
The Music Of Final Fantasy 16: Part 4 – The Sound
371d
ago
Interview
gameinformer.com
70°
1
The Music Of Final Fantasy 16: Part 3 – Finding A Main Theme
372d
ago
Interview
gameinformer.com
70°
The Music Of Final Fantasy 16: Part 2 – The Victory Fanfare
373d
ago
Interview
gameinformer.com
50°
The Music Of Final Fantasy 16: Part 1 – Creating The Prelude
374d
ago
Interview
gameinformer.com
50°
Final Fantasy XVI interview: Producer Naoki Yoshida and the team on creating a blockbuster RPG
375d
ago
Interview
square-enix-games.com
50°
Final Fantasy 16: What Clive’s Face Tattoo Means For Magic In Valisthea
376d
ago
Interview
gameinformer.com
110°
5
Final Fantasy 16 Is Rated Mature Because It’s More Realistic And Regulations Are Stricter
376d
ago
Interview
gameinformer.com
80°
3
Why Final Fantasy 16 Spans Multiple Decades Of Clive’s Life
377d
ago
Interview
gameinformer.com
50°
How Final Fantasy 14’s Combat Influences Final Fantasy 16’s Real-Time Action
378d
ago
Interview
gameinformer.com
60°
FFXVI’s Combat Director Is Excited To See What Unexpected Things Players Accomplish In Battle
378d
ago
Interview
gameinformer.com
260°
31
Final Fantasy 15 Criticism Is A Reason Final Fantasy 16 Isn’t An Open World Game
380d
ago
Interview
gameinformer.com
100°
1
Final Fantasy 16’s Endgame: New Game+, Ultimaniac Mode, And More
381d
ago
Interview
gameinformer.com
100°
3
“We have a dream team on 16” - Final Fantasy XVI Developer Interview
381d
ago
Interview
rpgsite.net
60°
1
Exclusive Interview: Koji Fox Breaks Down The Lore Of Final Fantasy XVI
382d
ago
Interview
gameinformer.com
50°
How Marvel Vs. Capcom 2 Inspired FFXVI's Combat
382d
ago
Interview
gameinformer.com
70°
3
Interview: Final Fantasy 16's Devs on Clive's Name, God of War's Leaves, and Fulfilling Fans
385d
ago
Interview
pushsquare.com
40°
Final Fantasy XVI Interview - Eikons Inspired By Yoshida-san Imagining Crushing Convention Goers
386d
ago
Interview
thegamer.com
60°
"Final Fantasy is the freedom to create what you want": Naoki Yoshida talks Final Fantasy XVI
386d
ago
Interview
gamereactor.eu
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