Fallout 3 is a game made by the same people who made Elder Scrolls IV: Oblivion and most people would argue about it's quality. To be honest this game has barely set itself apart from their past game Oblivion with the only difference are weapons and setting but the gameplay remains the same, prompting you to ponder if you liked Oblivion. If you did then this is a must buy if not look for something else. In the end you can say it's not Oblivion but you'd be having a hard time not comparing the two given their style of gameplay. It does however still greatly incorporate a good RPG system and a good morality system that affects how NPC's treat you.
Let's start with the graphics. The setting puts you in a post apocalyptic Washington D.C. where almost everything is in ruins. The graphics are great and it is able to set the tone on the feel of an apocalypse where the survivors are either your friend or your enemy it would seem that even the smallest of NPC's have roles due to their alignment of either trying to survive through hard work or trying to survive through others. The charcter designs have been improved compared to that of Oblivion wherein Oblivion looks like they all have round faces maybe even piggish those in Fallout look closer to Human than it did in Oblivion. The main flaw about the graphics is that it's inconsistent, you could be walking at a certain area but due to it's large map scale it sometimes does not allow areas to render themselves right away showing low resolution textures comparable to that of the best Nintendo 64 games.
The gameplay is solid but I stress out that if you played Oblivion then the gameplay is basically the same, so either you liked it or hated it or if you never played it seems like a very slow FPS and or 3rd person shooter in my opinion. The sound quality is quite good, however what brought this down as seen in the fact that due to the number of NPC's everyone sounds the same, other than that from the shooting to the explosions the sound is great.
Fallout 3 is a game that will keep you playing due to it's huge amount of side quests to go along with the main story, and it's scale would make you want to commit to find every location on the map. Although the technical aspects should be improved it is still a buy to most, but if you're a technical loving guy (or a person who dislikes technical issues) be forewarned of it's technical problems that prevent it from using it's full potential.
Huzaifa from eXputer: "2008 was home to the likes of Call of Duty: World at War, Dead Space, GTA 4, Far Cry 2, Left 4 Dead, and many other hits, which is outright remarkable."
Just about every year in the 7th generation was great and something we most likely won't experience again.
2009 for example had Assassin's Creed 2, Batman: Arkham Asylum, Dragon Age: Origins, Uncharted 2, Halo 3: ODST, Killzone 2, Borderlands, Bayonetta, and Demon's Souls to name a few.
The artist behind Fallout 4’s Deathclaw reveals just how bad things got back when Bethesda took over the series
People are stupid I get it. No one should feel unsafe,
But I think they need to talk about why they cut so many corners during the development process and why none of their games ever look current. And why they think all of this is okay while they charge full price.
Bethesda's post-apocalyptic RPG remains an unabashed classic, more than a decade and a half on from its launch.
For me its the fact that I could put hundreds of hours into it and still find areas I missed in my earlier runs. It was also my first FO and despite what I had to put up with at times such as overall crashs and killing my orginal PS3 with the YLOD it's still my favorite entry to this day.
Tons of reasons
But my silly little one…hunting for unique weapons and armour
Something Fallout 4 just didn’t really have as much because they replaced most of it with randomly generated customised weapons. Even Elder Scrolla doesn't do it as well.
Sense of exploration. That was why older Bethesda games were so good. They might have had glitches, broken mechanics, meh visuals, etc., but they were some of the best around when it came down to the sense of exploration. You could go wherever you wanted and you would find something cool; it might have been a faction, a weapon, an enemy and much more. And that is what they are lacking now. Skyrim still had a lot of that, but Fallout 4 dropped it by focusing on an interconnected world and more randomly generated rewards. Fallout 76 just kept that trend and added multiplayer, and Starfield went even further in killing it by creating a whole universe with parts completely isolated from each other.
I think the retrospective of Fallout: New Vegas' existence has somewhat diminished the view of Fallout 3 in the eyes of many, but it getting out of the vault in Fallout 3 was, for me, the most remarkable experience I've had in a videogame.
I was 12 when it came out, and I remember I just saw the score it got in Gamemaster magazine (remember those!? 😅), and I just went to the shop and bought it with my pocket money.
Not knowing anything about the game, I thought the whole thing was going to be about growing up in a vault, especially given that I'd spent about 2 hours in it....I literally could.not.believe it when you got out and it was just this wasteland on every direction. Amazing.
Probably because these Bethesda games were hand crafted so that exploration meant something. Unlike Starfield where this sense of exploration is replaced with the illusion of scope and procedurally generated worlds. A player can always appreciate when they wonder into an unforgettable new encounter by accident or stumble across a new questline that becomes their favourite. Just like a player can always tell when they're ploughing through filler on auto pilot, that they'll forget the moment some resource numbers go up and nothing worth remembering occurred.
I mean, in Fallout 3 you could nuke an entire town as a SIDE QUEST. In The Elder Scrolls Oblivion and Skyrim, the Dark Brotherhood questlines were my favourite in any RPGs and you could completely avoid them if you didn't care for them. In The Witcher 3 side quests take you on ridiculously dark and mysterious storylines that are some of the best I've played in RPG history. There's a reason why people still talk about KOTOR to this day. Difference between a developer creating something or just padding a game world with stuff.
with your review , i find oblivion much much BETTER
You are the first person I agree with. Everyone I know absolutely BUMS of Fallout 3, so it's nice to see that I'm not the only one who thinks it's good, but not but not perfect.
But I wished they had ironed out some of the game crashing/"locking up" issues.
I am not putting that game back in my ps3 until they release a patch for that issue.
P.S. I already beat it, but was doing side missions and exploring.
I hated Oblivion, but im luvin this game at the moment. I just never get sick of knocking heads off in slow mo! BTW havent had a crash/freeze yet.
takes the fun from this game.. everytime i have the urge to play fallout 3 i think about the loadtime then i switch to resistance 2 =p... but overall very good game