LE-FISH

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User Review : F-Zero GX

Retroscape - F-ZERO GX Review

Back some many years ago Nintendo and Sega were undoubtedly rivals within the industry, hardware and software wise, specifically with the SNES and Sega Mega Drive or Genesis in America.

In this particular case both Nintendo and Sega put aside their past and agreed on producing a new F-ZERO game and plain simply to bring the much loved adrenaline, futuristic racing franchise to all new heights. Their collaboration with one another was a first and high hopes were held . F-ZERO has been around for a rather long time, dating back to the SNES and from that point onwards a somewhat platform-specific release on future Nintendo hardware.

F-ZERO GX is very similar to its predecessors in a sense of the core gameplay experience but only this time round some interesting changes have been made in regards to audio design and a narrative based around protagonist Captain Falcon... wait, what? You heard correctly, this F-ZERO title has a story element to which consists of a variety of races under certain completion conditions come beating times set or competing against rivals for first place. It’s an interesting take on the franchise, familiarising the player to many racers of the F-ZERO tournament and rivalries of the mighty Captain Falcon.

The story mode is evidently a mixture of challenges with supporting cut scenes and sequences which are sharply represented. The option to enable 16:9 widescreen also is a nice addition considering most other Gamecube games don’t support such an option.

The core aspect of the game still resides within the Grand Prix mode. There are four cups each containing five tracks and a final cup unlocked prior to completing all other cups on the hardest difficultly setting. I can honestly say that F-ZERO GX is one of the hardest most aggressively paced Nintendo game I have ever played. Racing with the hardest difficulty on was sheer chaos; continuously being targeted by other racers and aggressive behaviour lead to off course situations.

Iconic tracks return in F-ZERO GX ranging from your Mute City, Port Town, Big Blue and brand new additions too. One in particular Phantom Road is very uniquely designed with very narrow path-ways and the absence of track-supporting-edges making racing ever so intense.

What’s interesting about the Grand Prix mode is that if one was to complete a cup on master setting (hardest difficulty) you would unlock a special player cinematic ending that all seem to be on the humorous side on things. These videos can be view at a later time via the Pilot Profiles option located on the main menu screen. I certainly did watch some over again.

Gameplay wise the learning-curve is rather steep and if new to the genre of futuristic racing, advisable to check-out the practice or time attack modes to brush up on ones skills. Manoeuvring whilst racing requires quick reflexes especially when using boost power simultaneously. Booster power only accessible from lap two onwards. The boost power gauge also acts as a health bar for your machine, so avoidable collisions with racers as well as terrain is vital so that booster power can be used at its fullest.

The Time Attack mode is what you would expect in any other racer. Additionally staff ghost are unlockable if one was to beat a track time quick enough.

A Practice mode is also available; to an extent a fully customizable GP mode in terms of being able to set number of AI racers and laps, also difficulty level. Worth mentioning upon are replays which can be saved to memory card for future playback. Maybe for bragging purposes as I certainly have some saved for.

Upon all modes available to deluge into and to complete certain asserts, F-ZERO GX awards you with in-game currency which can be used for purchasing extra content from the F-ZERO Shop. Majority of items within the shop are machine parts, these parts relating to construct and customize F-ZERO machines from scratch. From combing parts obtained to actually being able to create a variety of designs/emblems to be place on the machine all is rather welcoming and fun to play around with. I myself spent a good amount of time creating weird and wacky machines with handling near impossible to get to grips with.

A split-screen multiplayer option is present though somewhat of a disappointment no online functionality was included which is understandable considering a poor medium to enable such an option i,e. Gamecube Broadband Adapter.

Audio credibility I give much to SEGA (Amusement Vision). They have done a fantastic job on a fitting soundtrack for the suitable setting of the game and much very different to F-ZERO X which was a mixture of a more rock, guitar arranged 80s-like soundtrack. Now having played both F-ZERO GX and F-ZERO X I can honestly say I whole heartedly prefer the more techno-themed F-ZERO GX. Each of the characters all have a uniquely distinct theme tune which plays in the Player Profiles option and additionally each character theme selectable whilst watching back a previously saved replay.

Great sound, and graphically amazing, if not the best looking Gamecube game there ever was. Track environments are dense and luscious. Unfortunately sacrifices were made; much of the oncoming environment whilst racing does pop-up fairy late. The top priority stated by the development team was to have the final build of the game running at an optimal 60 frames per second to reflect sheer speed in terms of gameplay and the target was indeed met. Not once did I feel any slow-down occur.

Closing thought

Putting aside the steep learning-curve I would highly recommend F-ZERO GX for its iconic speeding nature. Longevity of F-ZERO GX is way up there thanks to the unforgiving learning-curve. Some may feel harshly obliterated by the AI, others may see the steep learning-curve as a welcoming challenge. FMV cut-scenes look pristine and vivid with colour. The amazingly designed soundtrack is a perfect fit for supporting gameplay experience, making you feel pumped, full of adrenaline and as a result using boost power constantly and not caring for the depleting health bar, pure madness, pure fun.

Score
9.5
Graphics
Defiantly one of the best, if not best ever looking Gamecube title there ever was. Machines close-up are sharp and full of detail, character models unfortunately lack the polish in comparison with all-else.
10.0
Sound
Soundtrack full of variety and mostly a mixture of techno-theme tunes that suit the pace of gameplay.
9.5
Gameplay
Brutal, unforgiving at times. One of the hardest games you'll ever play.
9.5
Fun Factor
Great feature to build machines from scratch via the customization mode. Grand Prix mode will test your patience. Story mode - Charmingly enjoyable to watch the beautifully made FMV cut scenes. If your up for a challenge, F-ZERO GX will certainly give you the fun factor.
6.5
Online
No online option whatsoever. Online play was possible but SEGA chose not to implement such a feature. The Broadband Adapter wasn't the greatest in terms of enabling internet functionality.
Overall
9.5
GodofSackboy4752d ago

This wasnt the game where the guy is like "all your base are belong to us" right??

Kon4752d ago

This is Zero Wing, not F-Zero

lastdual4752d ago

GX was a masterpiece. Great visuals and intense racing with a learning curve that really tested you to become better, plus a ton of unlocks and awesome music. Definitely one of the best arcade racers ever.

TheDivine4752d ago

I loved all f-zero games from snes on up. Best racer ever because its about skill not turtle shells or missles exc. I hope we get a new hd one with the new nin console. Great review made me want to play this again.

100°

F-Zero 99 is Peak Nintendo, But Not the F-Zero We Wanted

F-Zero 99 is a fantastic new way to play the franchise, but it falls far short of a new game built for modern hardware.

PRIMORDUS261d ago (Edited 261d ago )

I would have loved a F-Zero GX remake, not remaster, or a brand new F-Zero game.😞

Agent75261d ago

The problems with that are it'd probably weigh in at a full price game and it wouldn't include the AX tracks that are weirdly in the GameCube version but can't be accessed.

PRIMORDUS261d ago (Edited 261d ago )

Actually I thihk you can get the AX tracks but it's really hard to do it. https://www.reddit.com/r/Ga...
But I think you might still need to find the arcade of AX, that would be nearly impossible today. There is hope, there is a rom hack for the GC rom that has all the AX tracks in there. 😁 Just search for: F-Zero AX Direct Boot

Abear21261d ago

This. Why Nintendo won’t fan service us with this and give Wave Race the same treatment is beyond me. Switch 2 launch games would sell them out of consoles, but we’ll prolly just get another Mario because they figure that’s enough. Sadly, they are correct.

Soy261d ago

If you want more F-Zero, make sure to give this one some love then.

sadraiden261d ago (Edited 261d ago )

Was Tetris 99 a new game built for modern hardware? What about Mario 99?

Does this person not know that Fzero 99 is built on the SNES title? Were they actually expecting a brand new Fzero game? hahahahaha
Also, what's with all of the spammy ass tags?

50°

F-Zero GX's turning 20 today but it certainly doesn't look like it

Let’s break out the wine glasses and celebrate the legacy of the last great entry in this overlooked Nintendo racing franchise with F-Zero GX!

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ShwaaMan282d ago

I bought this for GameCube the day it released, it was fantastic and I think a Switch port would totally hold up as well as Metroid Prime did. I would buy this again…

z2g282d ago

Does that say something good for the game or something bad about the progress of graphics over 20 years?

ShwaaMan280d ago

It says something good about the game. Some age well and some don’t. Standard practice for games today and features can’t be compared to 2003 because we simply weren’t there yet. Features that are standard now hadn’t even been dreamed up yet back then, it’s called progress, everything is changing incrementally all the time.
If you don’t see the ridiculously impressive difference in graphics between games released today vs 20 years ago then you don’t really know what you’re talking about. Games are approaching film quality CG in real time now. You sound like an entitled kid who doesn’t know how good he has it, who also wasn’t even here 20 years ago.

hduce282d ago

It would be a day one buy for me if this was re-released on the Switch. My favorite racing game on the Switch is Fast RMX. I would like a sequel to that game as well.

Agent75282d ago

As long as Nintendo made the AX tracks accessible. They’re hidden in GX on the GameCube.

Agent75282d ago

The AX tracks are hidden on GX on the GameCube. Weird how you can only access them using a Datel cheat disc.

DarXyde282d ago

Absolutely loved this game. Nintendo needs to stop messing around and give us a new F-Zero.

I think they're scared of releasing a new entry after all this time and the sales don't meet their expectations. There are very few racing games I'd pay full price for, but a new F-Zero? I would get a limited edition if they offered it.

70°

F-Zero GX, a Twenty Year Reunion

WTMG's Leo Faria: "I love F-Zero GX. I loved it back then, and I love it to this day. It has aged like the finest cabernet sauvignon. And because of that, I almost understand why Nintendo has never developed or greenlit a proper follow-up: there is just nothing you can do to topple it. It would be the one instance I’d be totally okay with just re-releasing a remaster, as the final product is just too good, too damn near perfect. But that doesn’t mean I don’t miss a new F-Zero. Even though games like Fast RMX and Pacer have managed to scratch the itch, F-Zero GX just hits differently. The best futuristic racing game of all time? Absolutely. The best racing game of all time in general? It’s a plausible discussion. Happy 20th anniversary F-Zero GX. You freaking phenomenal piece of software."

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