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SeraphimBlade

Contributor
CRank: 5Score: 58640

User Review : Dragon's Dogma

Ups
  • Challenging but fair RPG
  • Combat that's actually a lot of fun
  • It DID try to warn us about RE6 when it had that demo
Downs
  • Boring visuals
  • Story takes forever to get interesting
  • Whole lot of walking

Deceptively Unique and Surprisingly Great

Quick! What's the best RPG about killing dragons?

Time's up! You're wrong! It's Dragon's Dogma! Here's why!

While I'm usually the last person to complain about "casualization," (Dark Souls 2 will be fine, guys, quit freaking out) I admit it's a bit hard to feel like a badass adventurer in recent RPGs when all the fights are scaled to your level, your health regenerates and you just fast travel everywhere. Sure, there's plenty of fun to be had, but every now and again a man wants a REAL challenge! Enter Dragon's Dogma.

Combining the demanding (but not merciless) exploration of older RPGs and legitimately fun combat of modern action games, Dragon's Dogma is compelling, challenging, and probably what all the talented people at Capcom were working on in 2012.

It begins, like so many RPGs before it with a monster attacking your idyllic hometown. During which, the legendary dragon easily thwarts you and rips your heart out. Surprisingly, the dragon is very much a gentleman, and honors your bravery by marking you as "The Arisen" and inviting you to a duel when you're a more capable fighter. On the way, you must gain allies, hone your skills, and fight back the dragon's army of monsters once and for all.

Combat is more Devil May Cry than Diablo. No turns, DPS, or menu-wading here. It's all real-time action against monsters big and small. Along with weak and heavy attacks, you can map up to six abilities to your characters, which range from plunging a sword into a foe and painfully ripping it out to mightily swinging a hammer through a crowd to calling lightning down. Fighting standard enemies is no bore, but boss fights really steal the show. You can climb on larger enemies Colossus-style, and they often require some interesting brainwork to fight efficiently, like tricking a cyclops into removing its helmet or lighting a griffon's wings on fire.

There are three major classes, or "vocations," which you choose for yourself and your AI partner: fighter, strider and mage. Fighters use heavy armor and up-close combat, striders cut enemies up with daggers and shoot arrows at long-range enemies, and mages do crowd control with elemental magic while providing healing and support for allies. In addition, there are three specialized classes and three hybrid classes accessible later in the game. They all have different armor and weapon restrictions with certain weapons being restricted to one class. The good thing is you can switch classes pretty easily upon reaching the game's capital city and without losing equipment or experience. Abilities are learned not through increasing your character's level, but through gaining separate vocation ranks. If you ever switch classes, and you can always switch back later and get the same abilities. This lets you try out a lot of different playstyles to see what suits you.

In lieu of a traditional party, Dragon's Dogma has an interesting "pawn system." The world is inhabited by pawns, beings from another world that take the form of people but have no soul or independent will, except that they are bound to serve the Arisen. Early on, you get to make your main pawn, choosing their vocation and customizing their appearance. You can recruit two other pawns at any time, either from the game's built-in stock or from the network of other players' pawns. Your main pawn levels up with you but you need to switch out the two others frequently. While the playerbase isn't as active as it was at release, you are rewarded with "rift crystals" if your pawn sees use by others, which can be used to buy bonus items in-game. Other players can also send gifts back and rate your pawn on abilities and appearance. Though you can't really see their appearance through most high-level gear, so that doesn't quite work as well. Most players will just give you four stars and a halfway decent item.

One quick word on pawns: The FIRST THING YOU DO is go to options and turn off their subtitles. They can take up nearly a quarter of the screen if you let them.

The game doesn't make it easy for players to get around, which can be both a good thing and a bad thing. You have to put a lot of preparation into even average quests. The capital, Gran Soren, serves as your main hub for the game. Stock up on items, check your equipment, ready the right abilities. The actual party management is fairly intuitive and streamlined, so there isn't too much of a boundary between you and the action. Searching dungeons can be quite fun as you search each nook and cranny for loot. Moving about in the field? Not so much. Monsters aren't leveled, which I like for the most part. You realize when you wander into dangerous areas, and the ones you have cleared already don't magically get harder. But really it makes it so that certain routes become a walk through the park that eats ten minutes of your life. The worst is this one evil wizard that decides to be a jerk and take over a dungeon you already cleared that's a solid 20 minute walk from the capital. I'm fine going through the same dungeon once or twice (I tolerated Dragon Age II after all) just don't make me walk all the way back! SOME form of fast travel would have been nice just to save precious time. Maybe just being able to go between cities and camps. There IS one type of item, a "ferrystone," that can warp you to the capital (and one other location of your choice late in the game) but it's rare to find and expensive as hell to buy.

That said, I do like the game's approach to health, which encourages preparation but isn't overly punishing. As you take damage, not only does your health decrease, so does the amount of health you can recover. So while the stamina you need for healing spells regenerates, it can't save you if you keep getting your ass kicked every encounter. You eventually need to turn to healing items or find a place to rest to recover lost health.

The plot is perhaps overly simple at first glance, but believe me when I say it gets better near the end. Without getting to spoilery, there's a LOT more to the legend of the Arisen than just being chosen to fight a dragon. And you know how in every fantasy, there's a cult that actually wants the world to end? That happens here too, but it has a very unexpected and strangely refreshing payoff. Finally, the true ending reaches Dark Tower levels of weirdness with one of the most interesting and creative dungeons you'll ever crawl through.

And if you don't like rail-roading, then don't worry! This game is just too lazy to do that. I missed an entire subplot with the duke's wife on my first playthrough because I didn't talk to her during a one-minute window. It's actually kind of cool that you CAN miss that kind of thing instead of getting a pop-up saying "YOU MUST TALK TO THIS CHARACTER AND SUFFER THROUGH OUR TACKED-ON ROMANCE." And then when I did see it, I was playing a girl character to see if there was anything different. Nothing was. Maybe they're being progressive and Gransys is a wonderful fantasy land where everyone is openly bi. But, as far as I can tell, your characters apparent age doesn't impact the plot either. So lets HOPE Capcom is just lazy and didn't intentionally have adult NPCs programmed to flirt with children.

On top of the fairly lengthy main campaign, there's a huge number of side quests. There's enough content here to satisfy anyone without even touching the DLC. (apparently all the ethical people from Capcom were in charge of this too) Most of them are just MMO-style "kill/find X whatever" quests, but there's a decent amount that follow an actual story.

If there's any area where the game IS lacking, it's art direction. It uses all the fantasy mainstays of monsters and locations and doesn't really have anything to add to them. Voice-acting and music aren't stunning either. However, it is impressive today to have a game that can create excitement without using theatrics. When you see a griffon overhead, you don't get worried because of fancy lights and sounds telling you too. You just realize there's a tough fight ahead.

The only other place where the game shoots itself in the foot is its new game +. It's alright in itself, but it doesn't allow you to keep multiple files. You're "stuck" with your endgame equipment and stupid-high level. As someone who liked the challenge, I didn't really enjoy being able to breeze through most of the quests. I was forced to make another profile on the system itself to get the challenge back.

Dragon's Dogma isn't for everyone. People who don't like to really work for their gaming entertainment may become frustrated, and those who like interesting lore in RPGs will find the story bare-bones for the most part. However, fun battle and addicting dungeon-crawling make it both my favorite RPG and my favorite action game of 2012. Despite some flaws that are more strange than frustrating, it's definitely worth a go for anyone still interested.

I will note that the expansion "Dark Arisen" is coming out in April. It's my understanding that it includes the original game, but there are bonuses for people who already played it (including infinite ferrystones!) so consider that when checking the game out.

Score
6.0
Graphics
Animations are decent enough, but weak in art and fidelity
7.0
Sound
A couple good tracks, but oddly somber song choices when you're just exploring and killing goblins. Acting gets the job done.
9.5
Gameplay
Very well-designed. Accessible without holding your hand beyond an easy first hour, and properly rewarding for its challenge.
9.5
Fun Factor
Once you actually get where you're going, hours of fun, fights and loot await you!
7.0
Online
The pawn system is interesting (and does not require XBL Gold) but there really isn't much to DO online.
Overall
9.0
lex-10204106d ago

I freaking loved this game. Good review too. This is a missed gem.

BillySpandex4104d ago

My game of the year for 2012.

210°

5 Games To Play While Waiting For Dragon's Dogma II

Daman Shelley from NoobFeed writes - Dragon's Dogma is truly a one-of-a-kind game, and there really is no other game like it, but there are a few that come close. Whether with their fantasy settings, the ability to climb mountains, or just with the overall same charm as Capcom’s iconic RPG. Here's a list of games that will hopefully scratch that Dragon's Dogma itch.

Read Full Story >>
noobfeed.com
on_line_forever116d ago

every gamer should play this game

gold_drake116d ago

cant wait for it, feb and march are busy busy months ha.

SovereignSnaKe116d ago

I can still hear the title screen music in my head after nearly 12 years. Loved every minute of it.

MrNinosan115d ago

I have no issues filling my time til DD2.
Granblue Fantasy: Relink, Infinite Wealth and Final Fantasy VII Rebirth will probably me more than enough.
More terrified I won't be done in time.

DivineHand125115d ago

Try not to burn yourself out before the game releases. This is going to be a long and immersive RPG like the first one.

The games in this article are all great and I believe the people who are excited for Dragons Dogma 2 probably already played most of those games.

For now, I recommend you prepare yourself for long play sessions if you will be picking up Dragons Dogma at launch.

Show all comments (6)
120°

The Capcom Series Most in Need of Revival

Capcom recently revealed interest in reviving their dormant IPs, so it's time to look at which Capcom series would make sense to return.

Knightofelemia710d ago

Breath of Fire, Knights of the Round, Saturday Night Slam Masters, a proper Bionic Commando game, Ghosts and Goblins. I am all down for Dino Crisis loved 1 and 2 one thing I like about Capcom is their massive library of games that need to be brought back to life. Next to Konami, Namco, Sega, old Squaresoft, Capcom was and is another one of my favorite developers. I would like it if Disney would just let Capcom make a Marvel game or two or Disney should let Capcom handle some Disney games. Capcom pulled of some great games with both Disney characters and Marvel characters.

709d ago
Chevalier709d ago

All those plus Rival Schools, Powerstone, Darkstalkers, Dungeons and Dragons and Aliens vs Predator.

Terry_B710d ago

Rival Schools, Darkstalkers, Captain Commando, Dino Crisis and Breath of Fire.

CrimsonWing69710d ago

I feel like Darkstalkers will get SJWd, but I still want it

RyanShutup710d ago

The Japanese seem to be immune to that bullshit... so far at least anyway.

shinoff2183709d ago

Breath of fire would be number one choice.

Glad to see it getting some love in the comments. I loved these games 1 through 4.
Not dragon quarter

Godmars290709d ago

Dark Stalkers, any fighting game - or side scroller - really, just not with SF's current art direction.

150°

Dragon's Dogma 10th anniversary website raises a lot of questions

One of them being: were they really all masterworks?

CrimsonWing69716d ago

I'm not sure if you're aware of the Capcom leak from hackers doing a ransomeware attack, but it was leaked that Dragon's Dogma 2 sequel is in the works.

rpvenom715d ago

And I hope it's not cross-gen.. apologies to my fellow gamers who haven't had a chance to cop a current gen console. selfish request i know

Vithar716d ago

Dragon's Dogma 2 PLEASE!!!!!!! LOVED the first game

gurp715d ago

yes, please
the first game was great

Tetsujin715d ago

Dragons Dogma Online getting a re-release?

drizzom715d ago

I know that right now there are a group of dedicated fans working on server assets to make it playable.