Demon's Souls is quite possibly the hardest game, or more aptly put, the most frustrating game I've ever played. From the get go Demon's Souls takes no time in putting the very common and unwelcome "You Died" upon your screen. The "tutorial" is nothing more than a journey through a seemingly forsaken castle teaching you the basics, and then having your face mashed in by a giant brute of an enemy called "The Vanguard". When you die, you lose all of the "souls" you have collected throughout the level, the games currency. You may get these back, but you must fight your way back through the level as all enemies respawn, and whatever killed you will be waiting for you as soon as you return.
However, putting aside the games difficulty, it is one of the nicest looking console games out this generation. Not to say that it's Uncharted 2 equivalent, but it's still extremely good, locked at a solid 30 frames per second (Slight drops in some areas), and complemented by a bleak but beautiful world. For some, the setting will probably get a bit repetitive, as there are a variety in the actual area layouts, but the color palette is very monotone. Saying again what I said before, it still looks extremely good - especially considering the game was actually made a year or so ago.
The gameplay in this game is practical, strategical, and gives you only the essentials needed to kill an enemy. It requires you to think just enough, and none too much. The gameplay in demon's souls doesn't seem exciting until you're holding the controller in your hands. You really connect with your avatar, playing somewhat like a survival horror. Conserving your resources, and taking each step carefully to avoid falling off a stairwell or facing off with a medusa-like foe.
Demon's Souls soundtrack isn't a very prominent feature throughout the game, but when it does show up, it hits home. The scores go well with the scenery, and complement certain bosses you encounter throughout the game. The bulk of the game's audio is ambience and clashing shields and swords.
The online feature of this game is simply ingenious though. It's one of a kind. It enables you to party up with other players and tackle the levels together, as well as leave messages on the ground for other players to see. You may also invade others' worlds, to a more detrimental effect, of course.
All in all Demon's Souls is definitely not a game for everyone. I wouldn't blame someone for not playing it simply because of the difficuly level. For those of you who relish a challenge, and miss the old days of gaming when games were unrelenting in their quest for gamer domination: Look into it.
You might not be able to believe this, but Dark Souls is a pretty tricky game on the PlayStation 3.
Dark Souls and its antecedent, Demon's Souls, changed the gaming industry, but some games came away with the wrong lesson.
I’m not at all saying the souls like games are bad. The fans speak to how good the games are, but those games just bore me to tears. It’s just combat combat combat. I know the worlds are interesting and there is lore if you search for it, but there just aren’t enough lulls in all the fighting to enjoy any of the art and lore. Wish there were more story elements.
Are CBR so desperate to generate clicks to their articles that they've got obviously spam accounts leaving random positive comments? sakshi97978 & arpitachowdhary9797 in case they've been marked as spam by the time you see this comment.
The spirit of each game ripples into the next, and Demon’s Souls was the trailblazing catalyst.
'Helped' shape? I mean this is the blueprint that the rest are built on. I often see many claim Dark Souls as the revolutionary entry in the series and responsible for the Soulsborne genre, but when I ask what Dark Souls did that Demon's Souls didn't, the only answer I get is 'it had a connected level design rather than separate levels'. Something that could be in most genres of games. The truth being that Dark Souls is the first one they played or the first one that came to their platform, it has a special place in their heart, and they want to give it more credit than it deserves.
Agreed. I personally enjoyed Demon Souls much more then the Dark Souls series for whatever reason, and it definitely served as the blueprint for those games and most of Fromsoft’s other IPs to current date. They found their “style” of game making Demon Souls.
I remember playing demons souls on ps3 when it was released(not popular yet during that time), I didn't expect to be mind blown. Can't forget the feeling. Without it no DS1, 2, and 3 for sure.