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sullynathan

Contributor
CRank: 5Score: 47190
10°

User Review : Dark Souls 3

none of the scores matter, I just set everything to 10

Dark Souls 3 draws inspiration from all of its predecessors by borrowing heavily from Dark Souls, Dark Souls 2, Bloodborne and Demons Souls. I have played the first three of those game (never got farther than Father Gascogne), but I never played Demons Souls. The game has a lot of features from all those games but I can't say that I agree with all the features, areas and things borrowed from all those games.

The game doesn't run very well on my Mac. I am currently running it at 720p on the absolute lowest with a lot of framerate drops. The graphics are quite good though, I would say I was genuinely impressed with how beautiful the world was and a lot of the details in it. Fire and a lot of effects look very good in the game. The boss and menu music in this game is phenomenal. I swear, its the only main souls game that I genuinely like the music in it. Very epic and gets you into the mood of fighting. The rest of the game is typical souls affair and doesn't have any real background music but I don't really mind.

Dark Souls 3 plays very well and controls well. I primarily play with a controller for all the souls games, but for the short time I tried the mouse and keyboard controls, it wasn't bad. There are some new mechanics in the game that weren't there in past games like the ability to jump without rolling afterwards. Weapons arts is a new style of attack that depends on what type of weapon our character wields, they use focus points. Weapons arts seem to be more useful in PVP or one-on-one encounters with strong enemies. Dark Souls 3 also reverts back to a more traditional mana bar that lots of rpgs and Demons Souls had, than the use of charges for magic like Dark Souls 1 & 2 had. The game has a higher quantity of magic than in previous souls games but it seems like miracles, sorceries and hexes have been gimped while pyromancies have been improved. The former do far less damage than in both of DS3's predecessors.

Dark Souls 3 favors a hub world with mostly independent levels like Dark Souls 2, and less like Dark Souls. Dark Souls 3's level design is constantly good and I would say that there is no outright bad level. I would say that after beating the game, my favorite levels were Cathedral of the deep, profaned capital, grand archives, Anor Londo and Lothric Castle. They had a lot more shortcuts than the other areas and didn't rely too much on bonfires. That's another thing from Dark Souls 2 that has bled into this game. While I like the fact that the hub world brings in all merchants to one area and allows for upgrading at one location and it also has it's own secrets and loot, I do not like the reemergence of leveling by using the firekeeper at the hub like Bloodborne & Dark Souls 2 and instead favored the use of leveling at a bonfire like Dark Souls.

There is an abundance of bonfires in a lot of areas that could have done with more shortcuts. In general, the level design in DS3 is wide and less vertical unlike Dark Souls 1 and also unlike Dark Souls 1, you can fast travel from the beginning which follows in the steps of Dark Souls 2 and Bloodborne. This wideness makes a lot of the levels feel very large, which I liked but it cuts down on the amount of shortcuts in areas making me feel at times that certain areas like Undead settlement are generic. Most levels are not connected to each other like Dark Souls 1 either. Now, this isn't necessarily bad because I said that the moment-to-moment level design is good but I would have liked to see the series sort of return to the Dark Souls 1 level design in which a large amount of the main areas were connected to each other without the need of a bonfire. The areas I disliked were primarily Farron Keep. I am not a fan of the swamp areas in the souls series. I don't really like Blighttown or The Gulch. I really disliked that FROM still did not include a ring that allows the player to move at normal pace in the swamp. There is no real level that outright wowed me.

In terms of linearity, some have claimed that DS3 is more linear than previous entries but I beg to differ. While it doesn't have the luxury of allowing the player to approach the same location from different entrances like Dark Souls 1, there are still enough optional locations for the player to get side-tracked off the mandatory locations and it is possible to reach late game areas from early on in the game. The level design of Souls 3 does get a lot better as I progressed throughout the game. Less bonfires littered all around and more use of shortcuts, and some areas use vertical level design properly.

Souls 3 continues the tradition of having very good combat not only in the action or rpg genre but in gaming in general. It brings in some improvements the the existing formula but takes some rather large missteps. One of those missteps was the changing of poise to be pretty much non-existent like Bloodborne. This means that every weapon and every attack will stagger your character which is unlike Dark Souls 1 & 2. With the addition of faster combat than Dark Souls 1 & 2, this means that a large part of combat is either stun-locking your enemy to death or your character getting stunlocked till death. One or two particular bosses take this a bit too far with long combos and there a couple of enemies with long combos that don't give the player a rest which can get quite annoying. It is even worse in PVP with certain weapons that have good range and swing quickly. Another change that was influenced by bloodborne is the removal or armor upgrades and the increased use of rolling because of how little stamina rolling takes. I am not personally someone who plays the souls game in a very evasive manner. Bloodborne did it well being a new ip and having a more focused combat system, but I don't like it when Dark Souls 3 is encouraging and pushing me to play the game in a more evasive manner than when Dark Souls & Dark Souls 2.

More additions from bloodborne are also the visceral attacks that can be done on certain bosses and enemies once they've either taken too much damage or their shield has been broken. It's done as a way of punishing people who overly block.

New Game+ brings in new rings and new souls but isn't as robust as Souls 2. There are no new enemy placements, new boss-souls that bring new gear, or new red phantoms.

The bosses are also sort of a mixed bag. A good amount of the early - mid game bosses are either gimmick bosses or are just easy. The game saves itself by having a lot of good bossfights later on. Most bosses this time have a 2nd stage that either changes the stage, or the bosses attack patterns completely courtesy of Bloodbornes influence. I like this addition of having a 2nd stage because it mixes things up in the fights. The downside is that it takes out the surprise from some fights that do have very good 2nd stages. I'd say that the bosses I enjoyed the most were lothric, dragonslayer armor, soul of cinder, nameless king, old demon king and maybe champion gundyr in that order.

Covenants and NPCs don't stray away from what FROM has done in the past.Joining a covenant is now really convenient and only depends on getting a token from said covenant. Afterwards, all the player needs to do to switch covenants is to pick a different token in their inventory. It removes the "betrayal" system of Dark Souls and removes the need to fast travel back to a covenants area to rejoin.

Co-op is nice and fast to summon to summon people but I have gotten into connection issues in the past couple of days.
PvP is also a mixed bag. The push for a more evasive playstyle is there and everyone rolls around. Certain weapons are still there that stun lock the crap out of people and things like hit detection and "phantom range" are still very off in the game.

Score
10.0
Graphics
10.0
Sound
10.0
Gameplay
10.0
Fun Factor
10.0
Online
Overall
10.0
UltraNova2816d ago

Nice review, overall. Maybe you should have taken the grading system a bit more serious since you obviously have some 'negative' things to say, especially in the end.

DS3 is a Diamond, but a rough one. FROM needs to polish it further and I hope they do with the upcoming DLC.

Thanks for taking the time to post this review. Keep up the good work.

sullynathan2814d ago

I don't like numerical ratings because it is expected for someone to read the review. If I make more reviews I will rate the same way because I don't want people to just look at the rating.

I'm looking forward to the DLC too.

UltraNova2814d ago

I dont like ratings either, but they are kinda obligatory to add based on the n4g review format. Can you set them to N/A?

sullynathan2814d ago

I don't know if I can, I thought the numbers were required.

Movefasta19932814d ago

I am working on a dark souls 1 platinum,i feel like it's my obligation to plat my fav game of all time lol so i forced my self to boot it up again. When i am done i will pick up dark souls 3.

sullynathan2814d ago

already got all the trophies, it's quite easy.

2813d ago
esmittystud1012813d ago

The hub in DSIII, Firelink Shrine is like The Nexus in Demon's Souls. If I had to rank hubs in the series I'd probably go:

1. Demon's Souls: The Nexus
2. Dark Souls III: Firelink Shrine
3. Dark Sous: Firelink Shrine
4. Dark Souls II: Scholar of The First Sin: Majula
5. Bloodborne: Hunters Dream

The Nexus was just awesome in my opinion. The look and layout was great. The atmosphere is one of a kind. I do like how they adapted it into DSIII with Firelink Shrine and we actually get to leave the area instead of being contained to just it. Nice. I was real big on Dark Souls and its Firelink Shrine for the simple fact the area acted as one big huge intersection for the entire game. Pretty much all routes branched off the area. Not only that DS made you wait till later in the game to warp, so you had to memorize the map to get around, which I love that they made us do that. Majula wasn't bad, the area was actually quite nice looking and I still have that Majula music playing in my ear. LOL. To me, Hunters Dream was actually a decent area.

My review of the game is pretty much like the article in a lot of fronts. I like the shortcuts for the areas. There are plenty of lore that comes with the items as usual and I love how From Software uses its items to explain the lore/story/npc's for the game. I like how they bring back old friend NPC's that we love. I also like how it took the approach of DSII on the Eskus Flasks deal. Start out small and work your way back up. The NPC quests are a boggle as usual, which I don't mind if..........I don't miss out on things. I hate missing out on things in these Souls games. So I don't miss out and do all npc quests to the fullest. Every dialogue, every item in the game is also a goal of mine.

If I can only master how World Tendencies / Character Tendencies work in Demon's Souls, I'll have this series fully down pat. I basically screwed my play through up from dying and what not. Don't mind starting over though.

sullynathan2813d ago

I only have 1 trophy left for DS3 and that's collecting all rings, but I didn't want to do that since it was tedious and started a bunch of new games instead

esmittystud1012813d ago (Edited 2813d ago )

Don't blame you for that. I'm the same way with the series. I have not platinumed any Souls title before. But I have seen every line of dialogue with all NPC in all games in the series except what I have left on DSIII. Guys brag about the platinum and rightfully so but sometimes the guy the platinums the game .......is also the guy that skips entire areas of the game and misses out on a lot of NPC quests. Which I don't prefer. No speed runner here.

Movefasta19932813d ago (Edited 2813d ago )

there's nothing to master if you know what to do... If you die in human form WORLD tendency goes down,if you kill a boss world tendency goes up to white.If you kill important npc, CHARACTER tendency goes black,if you kill black phantom npc your character tendency goes white or if help people online.
The wiki will help

90°

Dark Souls: 10 Best Weapons In The Series

TheGamer writes, "Some weapons resist the test of time."

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Father__Merrin83d ago

bastard sword and claymore do the job when grinded up

130°

10 Hardest Bosses in the Souls Series, Ranked

The Nerd Stash: “Whether you’re here to gloat about your victories or to see what the fuss is about, we present to you the hardest bosses in the Souls series.”

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phoenixwing167d ago

I beat them all with my fists and no hits were taken. What do you mean you don't believe me? I used a guitar hero controller!!!

qalpha167d ago

I used the Jungle Beat Bongos from my Gamecube

The_Hooligan166d ago

I just made my character look like Chuck Norris.

qalpha167d ago

All the bosses are only from Dark Souls. No Bloodborne, Sekiro, Elden Ring, or Demon Souls

70°
8.8

Review: Mastering Dark Souls 3 Is A Monumental Achievement - Gamescordia

Dark Souls 3 is easily the most replayable game in the Dark Souls Series. But, is the game good enough to spend nearly 10 hours killing Silver Knights alone?

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GhostScholar179d ago

These games bore me to tears. I don’t mind the difficulty it’s just the constant killing the same enemies over every time you rest that makes it so monotonous

jznrpg179d ago

You open up a lot of shortcuts so you can skip many enemies. But if I don’t like games I don’t buy them.