Crysis 2 Multiplayer always looked like it was going to be a lot of fun - and it is!
I have played for about 10 hours and Crysis 2 Multiplayer Rocks! The environments are vibrant (though I like KillZone3's dark and dirty feel) and detailed. Each map is set in a war torn part of NYC and they vary from down town sky scrapers to roof top gardens and public parks, warehouses and shopping malls to derelict piers and boat yards.
Each location provides plenty of opportunity to make the best use of the Nanosuit's abilities; whether that be stealthy sniping or hiding cloaked in a dark corner, and there are plenty of opportunities to leap across huge gaps and scale buildings in a single bound. In fact the way you configure your NanoSuit could infact change depending on the map. I think custom tweaking of this awesome technology will come, but for now I am content with some basics - in particular the hologram attachment.
Simply point the gun where you want to go, activate the hologram and watch as he takes the path you were about to take. Often you will see the enemy break from cover so you can pick them off quickly as they rush into the open. Alternatively you will witness your other self hailed in bullets from on high - its not safe out there. Clever use of the hologram, the armor and cloaking modes of your NanoSuit will enable you to traverse the map without taking any damage.
If this sounds too easy - well it isn't! There are going to 6 guys on the other team doing the same to you and for starters they will be better at it. Crysis 2 provides a recruit level mode where you will only be pitted against ranks 10 or lower, ensuring (in theory) that all will be on the same skill level.
The Nanosuit is the best and worst thing about this game! It rewards players for longevity. Yes its a little unfair if you have just started out and you are playing against players who have been on line for a while. You need to unlock more than the basics to be really competitive in this game. That said a few evenings work and you will be happy with your load out I am sure.
I have only played for a few hours but I must say that this looks like the final nail in Black Ops coffin for me.
The sequel to one of PC's most celebrated exclusives went multi-platform, with a huge impact to CryEngine technology and the core make-up of the game. Join Alex and John for an extended chat about what the title meant to them, how the console versions stacked up and how CryEngine evolved for multi-platform development.
Crysis 2 was the beginning of EA's influence on Crytek. Not only was the multiplayer full of bugs at launch (still has today) but the entire game both SP and MP was redesigned to cater to the call of duty crowd. 3 kills - UAV, 7 kills, overhead gunship, etc.
Agreed with the sentiments of the video. Can consoles at the time run Crysis? Technically no. Unless ~14fps is acceptable as "being able to run Crysis." Other games at the time, KZ2/KZ3 ran (locked 30fps) and look much better (albeit horrible FOV). Result of a first party engine tailored made for the hardware, and an engine made with compromises to get a game to "run" on consoles, and at the end of the day gimp the PC version leaving Crysis 2 feeling... lacking. DX11 patch helped though, but no getting around that weak AI.
This game was okay I guess, but paled in comparison to the first game. The multiplayer was a better experience, but the single player didn't really feel right to me. I also didn't like the music that they went with in the game, I found it to be kind of annoying. I was so disappointed with the single player campaign, that I didn't even bother with the 3rd game.
Zach from WellPlayed writes about seven IPs that Xbox should turn to solve its exclusive problem
I’ll take a new Streets of Rage, Dino Crisis and Crysis from that list. TimeSplitters would be cool but can’t see it happening
Save Xbox from what?
A platform that just reported growth . .
. . that just made MS billions in its last financial report?
oh you mean you'd like to see more exclusives games. .
Fix your headline then?
I'd like to see an increased volume of varied and diverse content coming to the box. They don't necessarily have to from First Party only. A few collaborations here and there.
Smart investments in both SP and MP content.
Nice list, I'm still surprised Timesplitters hasn't been brought back in some form (remake or sequel).
My 7 would be:
Old IPs:
1) PGR5
2) Conker's Bad Fur Day 2
3) Fable 4
4) Perfect Dark 3
New IPs
5) Killer Instinct Vs Mortal Kombat
6) A new action game by Itagaki-san ( the guy who made Ninja Gaiden)
7) A new cinematic AAA action adventure game.
Apart from Fable 4 - I doubt any of the others will happen , but still it'd be nice to see something like this happen at E3.
Pure PlayStation's newest writer has a bone to pick with overpowered shotguns in multiplayer shooters.
Single weapons are not a problem...it's the same crappy system everyone has adopted, bloody loadouts
Letting people choose their weapon at the start of the map causing unbalanced problems instead of starting everyone out with the same crappy weapons and let them pick up randomly generated weapons on the map.
If you're going to pick a single weapon to get rid of, make it the damn sniper rifle.
Objection!!!!As someone who mains shotties in any game that has them.If you allow me to get within your range where my gun will obviously rekt you.That isnt my fault.Thats you not being aware of your surroundings.Next time dont go in enclosed areas where a lot of shotties users tend to hang around.
Git Gud. Seriously, I've used that weapon and people used that weapon against me in various games. I've never had once complained about it. From The Last of Us, Uncharted, Killzone ,COD Multiplayer or etc. It's all about strategy, teamwork and Skills. It's not about the weapons.
Why doc points for it not being noob friendly? Would you prefer it to be another noob unbalanced mess like COD has become?
MP review...I thought it was cool