infestedandy

Contributor
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User Review : Castlevania: Harmony of Despair

Ups
  • Nostalgic sprites
  • Classic Castlevania gameplay
  • Classic Castlevania gameplay
Downs
  • Repetition gets old quick
  • Not exactly long
  • Multiplayer focus over a deeper experience

The castlevania you didn't know

Castlevania has always been one of my gaming soft spots. Not only did it introduce me to insanely asinine enemies and heinous staircases, but it presented an addictive atmosphere riddled with mythological monsters, magic, and absolutely rockin’ music. When I heard Harmony of Despair was going to combine all my favorite Castlevania heroes under a six-player multiplayer banner, I calmly excused myself, promptly stepped through an alternate dimensional portal, levied my hands and channeled a nuclear laser blast at the nearest mountain while screaming in unadulterated joy.

This Castlevania is purely dedicated to bringing you a multiplayer experience. Remember that. There may be a “single player” option available at the main menu, but it may as well not be present at all. You see, even when playing alone you’ll be wafting through the same maps; the very ones that are built around having multiple people with you. Of course the game is still playable alone, but there are many sections you’ll never access unless you have a partner or two with you. Some traps and shortcuts can only be stopped or accessed, say, if someone is standing on a button that stops a wall of flame. That means certain treasures simply can’t be obtained by your lonesome. It’s off-putting but what’s even worse is the scant amount of monsters available for slaying. Being alone, it’s almost embarrassingly easy as you traverse a seemingly vacant stronghold full of enemies with fluff for health. Konami also uses mostly the same monsters for the whole game, only introducing a few new ones each level. With the encyclopedia of monsters Konami has at their disposal, I find it upsetting there wasn’t more.

Being a Castlevania veteran, I writhe in the chaos the series throws at me. Usually I’m frustrated by bosses, but each death just fuels my ambition for another crack at it. Harmony of Despair’s bosses are all taken from previous iterations, which is fine, but they’re severely dumbed down. For instance, Gergoth is from Dawn of Sorrow and is the very first boss you’ll face. It’s cool to see him firing a mega-beam at you from across the whole map, but he’s slower than a tortoise in a pool of molasses. If you have any experience in the Castlevania universe, you should have no issues fighting any bosses unless you take the fight online, the way Konami wanted you to. In that case, the more people you have the more a boss will scale, usually becoming a hit-point sponge that’s actually dangerous and will kill you.

Speaking of death, dying in multiplayer renders you a fighting skeleton unless a friend comes over with a water of life to revive you. It’s funny to witness a friend turning into the utterly useless pile-o-bones, that is, until they die again and take time off the clock. Oh yes, I should mention that each of the six levels in the game have a 30 minute limit. If the boss isn’t beaten by the time it hits nil then the level will restart entirely. Also note that once a level is started, the timer cannot be stopped, making even pausing the game futile.

I’m not a fan of time-limits and having one here doesn’t make a whole lot of sense. Still, dying isn’t really that big of a concern. Upon death you still retain all the items and skills you might have obtained during the stage. It also helps that the levels aren’t exactly lengthy. They can’t be with a time-limit, but this allows for some trial and error gameplay without severe repercussions. This definitely eases the pain a bit, but the sting is brought right back to the forefront when dealing with the game’s system.

It’s complicated, but each character plays very differently. For instance, Jonathan utilizes the classic Castlevania items that can be found throughout the castles but can only level them up through repeated use. Shanoa gains magical abilities through glyphs that can only be absorbed from very specific enemies at very specific times. Charlotte must absorb magical spells and abilities that are fired at her in order to garner their abilities. It all sounds great, but none of this is explained by the game. Unless you’ve played the previous games and know what you’re doing, there’s no possible way to understand what you need to do to become stronger. This is unacceptable by any standard, especially for new players attempting to understand the game. Imagine the disappointment I felt when I finished the game without seeing a single upgrade for Shanoa’s two basic weapons. Isn’t this a Castlevania game?

It pains me even more to say that the menu system is beyond archaic. Healing isn’t easy in this game. Actually, you can’t heal unless you find random food littered around the castle or manage to find your way to a book pedestal (otherwise you can’t even access the menu). It’s actually easier to die and have a teammate revive you than it is to heal any other way. Even reviving is easier said than done. Each teammate can only hold a single water of life, but nowhere does it state this. So someone could be cruising around the castle opening all the revive chests only to find out they can only use one. How does it get worse? You can’t give items to other players either. But instead of fixing any of this, Konami decided to put in several pre-set prompts like “Thank you.” The last time I checked we’ve had voice capability for some time now and the chances of anyone wanting to play with a foreigner are slim. It begs to ask why this feature is even there.

With all these abhorring decisions it would seem contradictory to say that there’s actually some good buried within. Upon opening a chest, everyone in the game will receive an item, making each play session somewhat rewarding. Being centrally multiplayer focused, this was a smart move but loot tends to be somewhat repetitive meaning that if you want upgrades and different weapons, you’ll have to constantly replay the level; in other words, it’s the standard RPG grind affair. Thankfully, this game contains several of the most bad-ass remixed Castlevania tunes to help you through the grind. Seriously, they’re amazing.

Despite the omission of a comprehensive single-player experience, the classic Castlevania gameplay is still very much present. Running around the different castles with several friends can be unquestionably fun as is discovering new abilities and items. Unfortunately, if you’re not a Castlevania veteran, much of what Harmony of Despair offers will be alien to you. Its lack of personality and rough features make it very difficult to recommend to anyone who isn’t already a Castlevania junkie. It’s a wonderful idea for one of the most iconic franchises in gaming history, but it could have been so much more.

Score
8.0
Graphics
10.0
Sound
6.0
Gameplay
6.0
Fun Factor
8.0
Online
Overall
6.0
5022d ago
autobotdan971d ago

Castlevania and Resident Evil are always good

Neonridr971d ago

the old stuff here vastly outshines the newer stuff, lol

971d ago
NeoGamer232971d ago

How about scraping Games with Gold and reducing both XB Live Gold and XB GamePass Ultimate by $5 per month.

I don't mind the games with gold, but in reality it has been a long time since I really cared about what came on games with gold.

John_McClane971d ago

Getting rid of the gold paywall entirely works for me.

970d ago
NeoGamer232970d ago

@John_McClane
I believe in paying for services you use. You look at the console vendors and they run a network that tracks your gamer profile, does your games saves, and provides an environment for multi-player. The servers and infrastructure to do this is expensive and has to be paid for somehow.

I like a direct payment method rather then hiding the costs behind something else. No matter what they have to find a way to make money off the investments they make. No company does stuff for free. Now with PSNow and XB GamePass I think both should just drop the free games (that aren't really free because they allocate Gold and Plus money to buy those games) I think it is time the the free games are dropped and the subscriptions drop in price as well.

Kurt Russell970d ago

I loved Aaero. I bought it on PS4 a few years ago and got hooked (some great tunes in there). I will happily double dip and try and grab a few achievements blitzing through the earlier difficulties again.

darthv72971d ago

I havent played Code Veronica since the Dreamcast. I assume this is that but in HD?

Yui_Suzumiya971d ago

Yeah, it had an HD remaster during the PS3 / 360 era

babadivad971d ago

Same. That game was long AF!!

971d ago
Magog971d ago ShowReplies(3)
franwex971d ago

Damn, I just bought code name Veronica. Lol. I was eyeballing the Castlevania game due to the recent Tokyo Gameshow Sale, but I guess I’ll just get it here instead.

970d ago
autobotdan971d ago

Resident Evil and Castlevania crossover Video game and Anime series confirmed!

VersusDMC971d ago

Nope. That would make no sense...but there is going to be a Devil May Cry and Castlevania anime crossover.

https://www.ign.com/article...

So anything is possible.

Show all comments (49)
130°

Top 10: Worst Castlevania Games

Alex S. from Link-Cable writes: "It’s been a Castlevania-packed week here at Link-Cable as we’ve spent nearly every day covering the series and reminiscing about our favorite moments from the revered franchise. But now it’s time to turn away from the light and take a deep dive into the darkness that is the worst games from the series. Yes, while the vast majority of games that bear the Castlevania games are genuinely good there’s enough monsters lurking in the shadows to fill us with dread of ever stepping back into Dracula’s castle. So grab your whips and your wall-meat, things are about to get"

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MWH1918d ago

It's unfortunate how LOS2 turn out, great gameplay mechanics let down by mostly bad level design and dull story.

LoS1 is among the best games i played, it reminded to rush into judging a game without trying it.

ShockUltraslash1918d ago

LoS2 had good combat.
It's how the end of the game was lackluster and felt unfinished.

Eien1918d ago

Knew that Number 1 was going to be Castlevania Judgement. So many people judge the game without even playing it. It was a fine game with some flaws like most games, no where near the worst.

william_cade1918d ago

Simon's Quest is one of my favorite games of all time and ahead of its time. It felt like an action rpg, the day/night cycle was awesome and different, and when I figured out how to take the tornado to the other side I was excited. I beat the game in the early 90's and still have great memories playing it.

I know this would never happen but I would love to see a From Soft remake of Simon's Quest with Miyazaki developing it. It would hold up well as a souls-like experience.

INMATEofARKHAM1918d ago

Simon's Quest is always the bastard child of the good Castlevania. It was frankly ahead of it's time.

Vanfernal1918d ago

It's "cool" to hate on that game. Apart from being obtuse because of the localization, the atmosphere, gameplay and music still makes it one of the most memorable Castlevanias. It laid the groundwork for 2D exploration games down the line.

rataranian1918d ago

Castlevania 64. End of story.

Show all comments (9)
140°

The Best Castlevania Games, All 30 Ranked From Worst to Best

Few game series are as definitive and beloved as Castlevania. Pitting players against Dracula and his unholy forces time and again, it is a staple of the medium of gaming and continues to live on in some way, shape or form after decades of releases. Some entries have been better than others though, so today we've got all 30 ranked from worst to best.

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