Chuk5

Contributor
CRank: 10Score: 95990

User Review : BioShock: Infinite

Ups
  • Narritive
  • Gameplay
  • Audio Design
Downs
  • Muddy textures
  • Enemy hiccups
  • It ends

Welcome to the Hall of Heroes

The original Bioshock set the standard for single-player gaming this generation, much like Half-Life 2 did the generation before. It is only fitting that Irrational Games bookend the HD era with Bioshock Infinite, which has once again set a new standard for single-player experiences this generation.

You play as Booker Dewitt, a former pinkerton (a government protection agent and detective) in search of a girl named Elizabeth by order of some dubious powers to which Booker is in indebted to. “Bring us the girl, wipe away the debt”—Simple enough?

This search brings you to the floating city of Columbia. Few worlds in gaming have ever been so convincingly brought to life. Right up there with Rapture, Albion and Skyrim, Columbia is a beautifully realized world with a bunch of detail nuggets. You’ll scour it’s 1900-era halls for the tiniest of narrative scarps and love it. It’s idiosyncratic style is thematically unlike anything else in gaming. It’s juxtaposition of gleaming American exceptionalism with unnerving religious and oppressive racial-economic political ideologies provides a dense believability and synergy attempted by very, very few games. Sometimes it borders on pretentious, but with so many thematic moving parts it’s a miracle that it works at all (much less it’s frequently fantastic). Voxphones, like Audio Diaries in the original Bioshock, also help flesh out the world and allow you to dig in as much as you’d like or as minimal as you need. Columbia’s workings occur as a backdrop to the story of Booker and Elizabeth’s relationship and never gets in your way with periphery.

The Booker-Elizabeth dynamic is a very believable, and at times utterly touching, relationship that rarely gets disillusioned, with the exception of the jarring invincibility of Elizabeth in combat.There are plenty of non-combat interactions between Booker and Elizabeth that build character consistently. No super-character accelerations here (looking at you Tomb Raider).

Elizabeth is one of the finest NPCs this generation; truly emotive, empathetic and human. This game isn’t a 12 hour escort mission, and she can handle herself and aid you very capably.

One of the biggest surprises I encountered was the combat. Not that I expected it to be bad, but rather I didn’t expect it to be so satisfying and tactical. The gun combat and vigors (Infinite’s version of plasmids) come together in a synthesis of gameplay depth. Certain enemies are unaffected by certain vigors, and so you have to change your strategy on the fly in something that harkens back to my pokemon-washed childhood. And when you add gear (clothes that give you specific buffs and abilities which exentuate the effects of weapons, melee or vigors), rpg-like builds become apparent. Thankfully, the meta-skill tree structuring nature of the gear-weapons-vigors trifecta doesn’t come at the cost of the mechanics which remain sturdy and responsive.

Enemies can act stupidly at times, but that happens in just about every game so it’s easily forgivable. I recommend playing the game on hard if you are even remotely proficient at shooters. 1999 mode is unlocked after completion (or with a secret code), and offers another degree of difficulty by emphasizing resource management, increasing enemy damage, and creating stronger death penalties. It’s great fun for those looking for even more challenge.

The audio, in short, is incredible. I can’t think of a game with better voice acting, use of licensed music (really cool anachronistic tracks that I won’t spoil) and general design. Get some headphones and prepare foe immersion.

If you look through this review, you’ll notice a word I kept repeating; believable. Bioshock Infinite’s greatest expression of magic is how believable it is. Barring some rough looking textures (on the 360/ PS3 versions), enemy jitters and other minor grips, Bioshock Infinite’s grand artistic vision is majestic to look at and impressive to sift through. This is one of the few games the basically demand at least 2 playthorughs. After an incredibly original ending, your second playthrough will point things out you couldn’t have possibly realize the first time through, and it fundamentally alter your perspective on Columbia.

Good things come to those who wait, and Bioshock Infinite’s quality is proportional to an eternity masquerading as a 5 year turnaround.

Score
9.0
Graphics
On the 360, Bioshock Infinite is held back by low-res textures here and there. Not nearly as bad as Dishonored, but they do hold back some the greatest artistic design yet achieved.
10.0
Sound
Fantastic Voice-work, ambient noises, sound effects and music.
9.5
Gameplay
Strikes a great balance between quick reactions and thoughtful approaches with regard to enemy encounters. The last battle, maybe is a bit frustrating, however.
9.5
Fun Factor
Few games have been able to pull of the concurrent success of satisfying gameplay and engaging narrative at the same time.
Overall
9.5
300°

Top 10 Rarest Xbox 360 Games That Are Worth a Fortune

Twinfinite: “War may never change, but the prices of rare games do!”

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twinfinite.net
Christopher293d ago

"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"

1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.

Soy293d ago

I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.

gamerz293d ago

Me too. Here's the best I can do:

El Chavo Kart $90.14
NCAA Football 14 $87.72
Spiderman: Edge of Time $75.94
Spiderman Web of Shadows $75.09
Spiderman: Shattered Dimensions $67.76

Christopher292d ago

Wow, El Chavo Kart is not at all what I expected by the name. 100% looks like a Sackboy Kart game.

Soy292d ago

It's so odd that so many Spider-Man games are seemingly given lower print runs, even if they're not the best games.

jznrpg293d ago (Edited 293d ago )

Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.

sadraiden293d ago

Fallout 3 and Bioshock Infinite are the rarest games of all time.

100°

8 Best Games Set In A Multiverse

One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.

However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.

Read Full Story >>
thegamer.com
Christopher312d ago

While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.

90°

Bioshock Infinite vs Clockwork Revolution Comparison

See what a side-by-side comparison of Clockwork Revolution vs Bioshock Infinite looks like.