The major draw point for me was its story and accompanying historical references. Assassin’s Creed is set in 1191 in the Middle East during the Third Crusade. Viewed from the third-person, this stealth game features a story that is considerably accurate and definitely engaging. Your main goal is to assassinate nine different targets in three different cities within the Holy Land. This is done by individual use, or combination of the following: brute force, pick pocketing, eavesdropping, and silent killing.
The gameplay in Assassin’s Creed is interesting as it features two ways of control, one for travel and one for combat. You’re able to travel through the different cities by walking, by horseback, or by jumping from rooftop to rooftop. All three ways can be enjoyable and are never the same experience. But on the other hand, the combat is very dreary. With only one button to control your main weapon, there aren’t many moves available to you and the swordfights can become very repetitive. A counter attack will put the player in a sort of cinematic mode in which to view the kill accompanied by music, this is one of the coolest things in the game, but even this gets old pretty fast.
Visually, Assassin’s Creed is a beautiful game. The environment around you such as the surrounding land and the sky above, and buildings such as houses and castle walls are all done magnificently. Also, the people walking down the crowded streets seem to look different every time, and dressed in robes, Altair himself looks very realistic. There are a few graphical hiccups that do annoy at times. Things such as loading problems and freezing issues plagued the game which a lot of the time lead to a reset and loss of unsaved play. Personally, I very rarely if ever experienced any of these issues, but if my friends can get so pissed off as to give it back to me, I think it’s worthy enough to be put in the review.
From an audio standpoint, Assassins Creed does everything it’s supposed to do, and that’s it. Sword-clanking and jumping to rooftops with the corresponding thump all sound great. Voices of the crowd are also done very well as every single one seems to be unique. The problem I have here is while assassinating someone or while counter attacking. There is only one distinct sound and it is obviously repeated over and over again. For such awesome moves, a little variety is a must if said moves are going to be repeated many times over. And with most open world games, the in-game sounds aren’t usually enough for me. There are far too many long terms of silence, even though I know I’m supposed to enjoy the sounds of the game, I can’t help but feel a medieval soundtrack could have done wonders.
All in all, Assassin’s Creed quickly becomes repetitive and the niceties on the outside weren’t enough to hide the inner game-development laziness. It is a singleplayer only game with zero online or multiplayer functionalities. I would estimate the game took about twelve hours to complete, but because it’s really just the same thing over and over again, I could have had the same experience if it were half that time. Achievements are extremely boring and add very little replay value. Also, pointless side quests are available to you and there are many things to collect while playing through, but these things aren’t enough to justify a full price purchase. With a confusing twist and quick downward spiral, the story, the one point that attracted me, ended up being a massive let down as a wave of relief washed over me when the game finally ended, much like this sentence.
There are good video game protagonists, and there are bad video game protagonists.
I disagree that max is unlikable. Chloe is infinitely more unlikable in my opinion.
Most of these aren't even that bad. Especially comparing to others like Squall "Whatever" Leonhart, Forspoken's Frey, and the guy from Atomic Heart.
i had to stop reading after the "blatant misogyny" in the Dantes inferno section.
i actually liked Max haha.
the forspoken chick is missing tho
Unfortunately, the open worlds in games like Middle-Earth: Shadow of War, Halo Infinite, and the original Assassin's Creed do more harm than good.
I legitimately loved Halo's switch to open world. They made traversal of the map entertaining, and everything involved just tied into the (what I consider) awesome gunplay.
The entire time I really felt the slow takeover of the map, and all the little steps forward felt satisfying.
I don't know what more people really want there, considering the setting and story. A handful of soldiers hunkered down on enemy territory; slowly trying to win the battle.
I think R* are the only ones who have made compelling open worlds. I can’t stomach most open world games and how boring they are with busy world. It’s like a flex to make this massive environment, but it’s extremely boring to traverse and play in. GTA V and Red Dead Redemption 2 blew me away with how incredible their worlds were. Elden Ring was the only other game to give me that sense of awe.
I’m back on an open world kick after Horizon. I don’t know what clicked in me but exploring the map and seeing the detail work has me loving open worlds again. Playing AC Odyssey on hard and really enjoying it and the map. Reinstalling RDR2 tonight because damn, that map is just incredible for sightseeing.
Halo Infinite felt off. It's like the developers didn't know what they really wanted to do
Depends on which open world titles u play, most of em are shitty AF, but I honestly admire open world genre, sometimes to just take a break from fighting and missions you explore n see details you haven't noticed before cause you were too busy body at first, then boom finding some dope equipment or things to sale
Driven by profit, Ubisoft is doing what’s best for its margins instead of what’s best for players.
Ah man they finally announce a Japan setting title and they find themselves in this turmoil.
I liked Valhalla but it has some serious underlying issues and the series is in a creative slump.
i miss the actual stealth elements of the early games. its just turned in to an action rpg at this point. I want feel the chase and escape, the assassination that no one saw, and the thrill of obtaining a new gadget. not just swinging my weapon until the next cutscene.
Good review, I just finished the game last Friday and at one point I just wanted to finish and get over with it, which exactly what I did, it’s a good game but it gets boring really fast, so rent it, that’s what I suggest.
Is the most repetitive game ever made.
so brutal but true
Good review, I feel the score is a little low but I understand why you gave it that score. I could feel that the game was repetitive but it never actually became repetitive for me. Maybe it's because I never played it for more than 2 hours at a time though.