toughNAME

Contributor
CRank: 16Score: 155625

User Review : Assassin's Creed

"Altair, can you lend a hand? Perhaps a blade?"

The major draw point for me was its story and accompanying historical references. Assassin’s Creed is set in 1191 in the Middle East during the Third Crusade. Viewed from the third-person, this stealth game features a story that is considerably accurate and definitely engaging. Your main goal is to assassinate nine different targets in three different cities within the Holy Land. This is done by individual use, or combination of the following: brute force, pick pocketing, eavesdropping, and silent killing.

The gameplay in Assassin’s Creed is interesting as it features two ways of control, one for travel and one for combat. You’re able to travel through the different cities by walking, by horseback, or by jumping from rooftop to rooftop. All three ways can be enjoyable and are never the same experience. But on the other hand, the combat is very dreary. With only one button to control your main weapon, there aren’t many moves available to you and the swordfights can become very repetitive. A counter attack will put the player in a sort of cinematic mode in which to view the kill accompanied by music, this is one of the coolest things in the game, but even this gets old pretty fast.

Visually, Assassin’s Creed is a beautiful game. The environment around you such as the surrounding land and the sky above, and buildings such as houses and castle walls are all done magnificently. Also, the people walking down the crowded streets seem to look different every time, and dressed in robes, Altair himself looks very realistic. There are a few graphical hiccups that do annoy at times. Things such as loading problems and freezing issues plagued the game which a lot of the time lead to a reset and loss of unsaved play. Personally, I very rarely if ever experienced any of these issues, but if my friends can get so pissed off as to give it back to me, I think it’s worthy enough to be put in the review.

From an audio standpoint, Assassins Creed does everything it’s supposed to do, and that’s it. Sword-clanking and jumping to rooftops with the corresponding thump all sound great. Voices of the crowd are also done very well as every single one seems to be unique. The problem I have here is while assassinating someone or while counter attacking. There is only one distinct sound and it is obviously repeated over and over again. For such awesome moves, a little variety is a must if said moves are going to be repeated many times over. And with most open world games, the in-game sounds aren’t usually enough for me. There are far too many long terms of silence, even though I know I’m supposed to enjoy the sounds of the game, I can’t help but feel a medieval soundtrack could have done wonders.

All in all, Assassin’s Creed quickly becomes repetitive and the niceties on the outside weren’t enough to hide the inner game-development laziness. It is a singleplayer only game with zero online or multiplayer functionalities. I would estimate the game took about twelve hours to complete, but because it’s really just the same thing over and over again, I could have had the same experience if it were half that time. Achievements are extremely boring and add very little replay value. Also, pointless side quests are available to you and there are many things to collect while playing through, but these things aren’t enough to justify a full price purchase. With a confusing twist and quick downward spiral, the story, the one point that attracted me, ended up being a massive let down as a wave of relief washed over me when the game finally ended, much like this sentence.

Score
6.0
Graphics
8.5
Sound
8.0
Gameplay
4.0
Fun Factor
Overall
5.5
Lord_Ash5909d ago

Good review, I just finished the game last Friday and at one point I just wanted to finish and get over with it, which exactly what I did, it’s a good game but it gets boring really fast, so rent it, that’s what I suggest.

toughNAME5909d ago

rent it.

If not...I wouldn't even bother

sonarus5909d ago (Edited 5909d ago )

i like stealth games but the repetitiveness in assasins creed is crazy. Step 1 report for assasin mission
step 2 follow some guy pick his pocket then return with the item to HQ
step 3 go sit on some bench and eavesdrop then report what you heard step 4 chase some clown round town and listen to his random story.

Gave up after repeating those steps about 5 times. Plus the game isn't very stealthy considering you can easily blend with the crown and walk past guards. Unless ofcourse you are on a horse then you are automatically more suspicious than on foot so they chase you and funny enough they can run as fast as your horse lol

HighDefinition5909d ago (Edited 5909d ago )

Is the most repetitive game ever made.

toughNAME5908d ago

I'm hoping to have my GHIII and Rock Band reviews up by tomorrow

and I'm currently playing Army of 2, Bully:SE, and Turning Point. So keep an eye out for those :)

ben hates you5908d ago

i think these are better review then most magazines i am usually very critique on games too

BeaArthur5908d ago

Good review, I feel the score is a little low but I understand why you gave it that score. I could feel that the game was repetitive but it never actually became repetitive for me. Maybe it's because I never played it for more than 2 hours at a time though.

240°

5 Of the Most Unlikeable Video Game Protagonists

There are good video game protagonists, and there are bad video game protagonists.

Read Full Story >>
gameluster.com
225d ago
GhostScholar225d ago (Edited 225d ago )

I disagree that max is unlikable. Chloe is infinitely more unlikable in my opinion.

gold_drake225d ago

omg chloe was awful. i really hated her at the end haha

Cacabunga225d ago

Abby was absolute trash protagonist in every way..
Tidus was so meh to me..
On villain side, the one i didn’t like wa Micah, because they wanted him to be that way and it was brilliant👍🏽

Rancegamerx225d ago

I agree, I liked Max, Chloe was a horrible friend and a bad influence.

Cacabunga225d ago

Everyone agrees on chloe, I’m sure even ND do.

H9225d ago

Both are horrible, granted Chloe is infinitely worse, it feels like Chloe is just fanservice for people who too over the edge and wasn't written to be a character that makes sense

GooGobbler225d ago

What about that Forspoken Tw*t

MrChow666225d ago

exactly I was expecting it to be a the top of the list

ravens52225d ago

Ye I was expecting her too. Guess they actually played the game. Unlike you and whoever agrees.

gpimlott224d ago

I played through the whole game and think she is one of the worst character Ive ever played as

ravens52224d ago (Edited 224d ago )

gpimlott. How?

Stanjara214d ago

Why would I payed and played the game if the whole internet is making fun of a character?

-Im here to kill Chaos...are you Chaos?

Yeah, I didn't play that game either.

Christopher225d ago (Edited 225d ago )

She's actually not bad. It's the writing itself that is bad overall, but she's fine overall. She's no worse than Miles Morales IMHO. Both thrust into a spotlight and receiving both praise and blame and dealing with it.

Forspoken is a bland game because it's 75% bland, boring, repetitive going through the motions and diversions that add nothing of the value with purposefully gated memory moments that don't feel organic or like you're discovering things but waiting for others to reveal things.

ravens52225d ago

Exactly Chris. Even though I liked the game. I kno u played it. People who actually played it and went thru her dream saw she was a good likeable person who really just acted out due to being alone and unloved. I think your problem is it was open world, I think if it was more linear you may have liked it better.

savedsynner225d ago

Oh no she's bad. Very unlikable even before you add on the bad dialogue. The game could have been quite good with a good protagonist

ravens52224d ago

For all the people like synner. Shes actually half white lol. Inferior complexity is a hell of a thing. You'll be ok.

Nerdmaster225d ago

Most of these aren't even that bad. Especially comparing to others like Squall "Whatever" Leonhart, Forspoken's Frey, and the guy from Atomic Heart.

-Foxtrot225d ago

Squall is one of the best developed main FF characters so...

People talk about his "whatever" thing thats at the start of the game, not the character he eventually becomes in the end.

Nerdmaster224d ago

No amount of "character development", (especially the ones that for me feels sudden and undeserved like Squall's), will justify him being a d**k to my girl Quistis. Even if he found the cure for cancer, from that moment on, I would never like him.
The article is about being unlikeable, and he was indeed unlikeable for at least half of the game.

BrainSyphoned225d ago

Squall is the best protagonists in FF so you can go whatever yourself.

H9225d ago

My good sir, I need to steal that "you can go whatever yourself" because it's gold

BlaqMagiq1225d ago

Except Squall has actual character development.

gold_drake225d ago (Edited 225d ago )

the "watever" is only present in the english localisation.
so your argument doesnt rly ... stand imo.

Nerdmaster224d ago

Good for you that you could enjoy the japanese version. That's not the case for me and the majority of people here, though.

+ Show (1) more replyLast reply 224d ago
gold_drake225d ago (Edited 225d ago )

i had to stop reading after the "blatant misogyny" in the Dantes inferno section.

i actually liked Max haha.

the forspoken chick is missing tho

Show all comments (49)
260°

10 Open-World Games That Feel Empty After Just A Few Hours

Unfortunately, the open worlds in games like Middle-Earth: Shadow of War, Halo Infinite, and the original Assassin's Creed do more harm than good.

MadLad315d ago

I legitimately loved Halo's switch to open world. They made traversal of the map entertaining, and everything involved just tied into the (what I consider) awesome gunplay.
The entire time I really felt the slow takeover of the map, and all the little steps forward felt satisfying.

I don't know what more people really want there, considering the setting and story. A handful of soldiers hunkered down on enemy territory; slowly trying to win the battle.

giovonni314d ago

I agree I liked the switch to the open world, it was large with beautiful land scapes. However, it did feel a bit empty, and wasn’t as action packed as I would have liked. A lot of the bases felt like fillers instead of something of wonder. Let’s see what 343 under new management does from here cause Halo needs some updating

archibold314d ago (Edited 314d ago )

I'm surprised they scrapped the Slipspace engine. I thought the graphics looked great, the sandbox physics were as good as ever, and the AI worked well. Clearly a lot of work went into it and it appears to have been optimized for the new generation of GPUs. The only issue I had with it was the lack of environments, would have been cool to have different biomes on the ring to explore. A bit more variety in missions would have been nice, maybe some timed events where you have to manuever a banshee through forerunner architecture or some mongoose speedruns would have spiced things up.

CrimsonWing69314d ago

I think R* are the only ones who have made compelling open worlds. I can’t stomach most open world games and how boring they are with busy world. It’s like a flex to make this massive environment, but it’s extremely boring to traverse and play in. GTA V and Red Dead Redemption 2 blew me away with how incredible their worlds were. Elden Ring was the only other game to give me that sense of awe.

giovonni314d ago

GTA V and unfortunately, Saints Row the original have had some of the most aggressive open world features where the world doesn’t feel so bland. To me what makes GTA V so special is the way the characters react to the world around them vs how the world reacts to them. For example, in GTA when you switch to Franklin and he walked past an attractive female he responded “ damn you fine” or in Saints row you can run up in the pawn shop flash a gun and watch them respond by raising their hands in the air, or they press the silent alarm making you have to run away from the cops. Halo infinite doesn’t have those kind of moments that make you feel apart of the world it just feels like it’s there.

bloop313d ago

Trevor talking to random vegan npc: "You suck c*ck, but you don't eat meat.... It don't make sense to me "

Classic. Such a shame we won't get that humour again now that R* have gone all in on virtue.

Abear21314d ago

AC Odyssey with the next gen patch is pretty incredible, especially if you like a sea shantie. Lol.

Abear21314d ago

I’m back on an open world kick after Horizon. I don’t know what clicked in me but exploring the map and seeing the detail work has me loving open worlds again. Playing AC Odyssey on hard and really enjoying it and the map. Reinstalling RDR2 tonight because damn, that map is just incredible for sightseeing.

Sonic1881314d ago

Halo Infinite felt off. It's like the developers didn't know what they really wanted to do

Demetrius314d ago

Depends on which open world titles u play, most of em are shitty AF, but I honestly admire open world genre, sometimes to just take a break from fighting and missions you explore n see details you haven't noticed before cause you were too busy body at first, then boom finding some dope equipment or things to sale

Show all comments (15)
90°

Assassin's Creed's Has Lost Its Way

Driven by profit, Ubisoft is doing what’s best for its margins instead of what’s best for players.

Read Full Story >>
thegamer.com
Psychotica432d ago

Driven by profit like most businesses..

Hofstaderman431d ago

Ah man they finally announce a Japan setting title and they find themselves in this turmoil.

TheColbertinator431d ago

I liked Valhalla but it has some serious underlying issues and the series is in a creative slump.

NINJA5689431d ago (Edited 431d ago )

i miss the actual stealth elements of the early games. its just turned in to an action rpg at this point. I want feel the chase and escape, the assassination that no one saw, and the thrill of obtaining a new gadget. not just swinging my weapon until the next cutscene.

Show all comments (6)