I have been playing Assassin's Creed for a few days now and am very close to beating it. I have really enjoyed my time with the game. The graphics are amazing, the story is well written and the layout of the cities are very well put together. But for all these pluses I can't help but get caught up in one major fault in the game. everyone, everywhere, seems to be doing the same thing.
No matter where I am there are always the same objectives. Either save a citizen, pickpocket, eavsdropping, interogation, or informants (either collect flags, or kill two or three guards). There is no variety, or deviation in any of these objectives. And on top of that they are all initiated in the same way. For example in order to pickpocket someone you must find them, listen to them talk to someone else, and then follow them until you pick their pockets. Why not listen to the two people talk about someone who has information and then go find them and pick their pockets?
Overall though, I find the worst flaw to be that you cannot kill your overall target without attracting the attention of the entire city. That was what made Hitman such a good game. You could sneek into a house full of armed guards, kill your target silently, and walk out completely unnoticed. The fact that even guards who were nowhere near the site of the murder knows who did it distracts you from the otherwsie realistic nature of the game.
There are good video game protagonists, and there are bad video game protagonists.
I disagree that max is unlikable. Chloe is infinitely more unlikable in my opinion.
Most of these aren't even that bad. Especially comparing to others like Squall "Whatever" Leonhart, Forspoken's Frey, and the guy from Atomic Heart.
i had to stop reading after the "blatant misogyny" in the Dantes inferno section.
i actually liked Max haha.
the forspoken chick is missing tho
Unfortunately, the open worlds in games like Middle-Earth: Shadow of War, Halo Infinite, and the original Assassin's Creed do more harm than good.
I legitimately loved Halo's switch to open world. They made traversal of the map entertaining, and everything involved just tied into the (what I consider) awesome gunplay.
The entire time I really felt the slow takeover of the map, and all the little steps forward felt satisfying.
I don't know what more people really want there, considering the setting and story. A handful of soldiers hunkered down on enemy territory; slowly trying to win the battle.
I think R* are the only ones who have made compelling open worlds. I can’t stomach most open world games and how boring they are with busy world. It’s like a flex to make this massive environment, but it’s extremely boring to traverse and play in. GTA V and Red Dead Redemption 2 blew me away with how incredible their worlds were. Elden Ring was the only other game to give me that sense of awe.
I’m back on an open world kick after Horizon. I don’t know what clicked in me but exploring the map and seeing the detail work has me loving open worlds again. Playing AC Odyssey on hard and really enjoying it and the map. Reinstalling RDR2 tonight because damn, that map is just incredible for sightseeing.
Halo Infinite felt off. It's like the developers didn't know what they really wanted to do
Depends on which open world titles u play, most of em are shitty AF, but I honestly admire open world genre, sometimes to just take a break from fighting and missions you explore n see details you haven't noticed before cause you were too busy body at first, then boom finding some dope equipment or things to sale
Driven by profit, Ubisoft is doing what’s best for its margins instead of what’s best for players.
Ah man they finally announce a Japan setting title and they find themselves in this turmoil.
I liked Valhalla but it has some serious underlying issues and the series is in a creative slump.
i miss the actual stealth elements of the early games. its just turned in to an action rpg at this point. I want feel the chase and escape, the assassination that no one saw, and the thrill of obtaining a new gadget. not just swinging my weapon until the next cutscene.
You havent even beaten the game and you give it a 5.8? I would have accepted an 7 even though that is too low but a 5?
Its the story your trying to unravel. Killing the target then finding out the next part of the story. The story itself is what made the game great. Sure its not perfect but its definitly not terrible or crappy. If your not into the slow paced stealth games then you should have reviewed resistance or something like that.