birkettsblog

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CRank: 5Score: 4020

User Review : Alpha Protocol

Ups
  • The RPG genre has rarely had such attempt at the spy genre
  • The sense of progression is dealt with nicely
Downs
  • Poor graphics and glitches
  • A huge mire of technical issues undermine the game
  • Staid, boring and turgid mission design

Obsidian fail to deliver on their RPG ambitions

Alpha Protocol is a strange release, for sure. Originally pushed back from an October 2009 release, you'd have thought that the developer, Obsidian Entertainment, would have devoted all their time to refining their game with the triple-A layer of polish that modern gamers now take for granted. As it is, I only have to question Obsidian's true level of intent in favouring the continuation of the Fallout license in this year's New Vegas rather than devoting all it's weight to make this spy espionage RPG anything but lacklustre.

In using the Unreal Engine 3, famed for its cover system- but let down in other departments- it's perhaps not surprising to see a poor graphical edge, low-res textures, texture pop-in and severe drops in frame rate when the going gets tough. Granted, other developers can give sufficient power to the engine (Epic, as creators no less, have excellent experience), but in perhaps devoting more time to other parts of the game, Obsidian seem to have forgotten that the HD crowd demand unquestionable graphical fidelity.

However, good games aren't made through great graphics and neither are bad graphics a decider of poor games. First off, I applaud Obsidian for trying something different in what can be a very staid RPG genre- the spy/ espionage take is certainly unique and interesting, and could have been a fertile ground to craft an almost Sam Fisher-like stealth actioner. As it is, however, playing as one of the most generic protagonists imaginable in Hollywood's most over-used of storyline- the government stitch-up, will give you little room for empathy with Obsidian's efforts. You play as Agent Michael Thorton whom is sent to Saudi Arabia to assassinate leader 'Shaheed'. It isn't giving too much away by informing you that a major plot twist occurs as Thorton is listed as a threat to his country, on a mission to track down those responsible for the cover-up. Extremely passable and throwaway, the poor dialogue and dull and wooden delivery do little to flesh out the character's at the centre of the game's story. Instead, the intended intent seems to amount to blasting from Intel message through to mission objectives, only so that the poor plot can be leaped through in the quickest way possible. Sadly very much passable with relation to its narrative thread, Alpha Protocol wishes to give me confidence in other aspects of its design...

The much vaunted cover system provides the ground at which AP's combat system plays out. Very much frustrating in its final form, the switch into cover is acceptable enough, although leaping from cover to cover (or over cover) isn't an option, which could have been a great design choice within its stealth-orientated game design where avoiding the gaze of onlookers is key. Elsewhere, weapons feel underpowered from the get go and are frustratingly underwhelming. This is slightly evened out however through the application of upgrades, additional perks and skills. The latter, skills, are a great addition and play a similar role to Mass Effect's 'powers'- giving a significant advantage when used, whether it be through slowing down time, or giving weapons an increased damage percentage. But whilst the skills go some way to alleviating the game's first problems, the guns on their own still feel severely lacklustre and poor. It makes me question the intent of Obsidian, whether they felt so inclined to push forward the stealth aspect of the game that they wanted the player to feel under-powered when forced into combat elswhere. Perhaps if the stealth mechanic wasn't utterly useless, then this might have been a good design choice. As it is, the cover mechanics and frustrating AI mean that stealth is very rarely a genuine option and thus, Alpha Protocol fails in its lofty ambition. It's almost as though the developer almost realised the poor implementation of their key mechanic, however, since the melee system is often the most powerful way to often dispatch your enemies- on more than one occasion I'd simply leg it to the nearest foe (in Thorton's hilarious 'slow-motion in fast-forward' running animation) and rapidly tapping 'Circle' to beat the clichéd enemy types to death- hardly the way Obsidian would have imagined it, surely. If you do decide to take the stealth option, you'll be tasked to avoid detection from camera's, monitoring enemy patterns and crouching to silently take out guards from behind. Fail to do so, and waves of enemies will be forced onto your position with the alarm blasting its way through the speakers, only deactivated through one of few mini-games, mentioned later. The way that weapons can be customised (such as adding a silencer, at the detriment of accuracy, for example) is a nice touch, giving player's the ability to try out a number of different tactics, suiting their style of play with what the game provides.

As much as I have trouble with the key fundamentals of the game design, however, I often found missions satisfying and enjoyable to play through, to which I have no idea why. Whether it have been through the quick switching of objectives, or the sense of reward when picking up upgrades or money (for some reason, people leave thousands of dollars around the place!), the game gets significantly better as the player gets more powerful- where experimenting with different skills and weapons is where the most fun can be had. It's hard not to question the sheer lack of ambition on behalf of the team nonetheless when every level feels like a carbon-copy of the one that came previously, corridor after corridor, office after office, that players rarely have the chance to escape the grey, dull omnipresence of corporate government office space. Yes, unfortunately, the game is poorly enveloped in a linear state of design, and extremely hackneyed in its attempt at anything different.

Whilst being stat-heavy and driven by upgradeable skill points, specialization integration and the like, Alpha Protocol still feels very subdued in delivering a full RPG game. The mission hubs or 'safe houses' are dull and lifeless, with little justification for their use. In fact, there is so little to do in the game outside of the unnervingly clunky and irksome menus that it surprised me how comparisons to the likes of Mass Effect came up regularly on its arrival. Other than the “complex dialogue system” that requires the player to push a button based on a specific input towards the conversation in timed circumstances (such as “aggressive” or “suave”), there is actually little to invite such comparisons. You won't be getting the swanky camera angles and cinematic flair that Mass Effect boasted, for example. It's also a shame to point out that the 'choices' that Alpha Protocol pushes at the player have neither the weight or impact or similar choices within Bioware's brilliant sci-fi epic. It's something that Obsidian have failed to achieve, giving player's so little character and personality to draw from that you'll instead be oh-so-tempted to skip entire cut-scenes with a press of the right trigger, than actually sit through the drawl.

The extension of gadgets and unique abilities propels it into the spy/espionage world nicely, with gadgets ranging from flash grenades to EMP blasts that hack through security terminals (otherwise unlocked through brief mini-games). Although I didn't use gadgets nearly as much as I would have expected too, they can be used in a sufficient manner- if you really thought about it that is, where tactical use of which would probably allow smooth transitions through levels. The aforementioned mini-games comprise of a “computer hack”- finding static code within a matrix, turning off alarms and security doors (a kind of 'match the wire to the number' mini-game) and lock picking (holding the left trigger until the lock glows and fixing the position). Awarding XP on successful attempts, I felt all were simple enough and nicely integrated.

I feel a responsibility to also mention the frustrating technical issues that severely detriment the game as a whole, breaking any thrilling action that can be given on rare occasions within the experience. Regularly fluctuated by graphical glitches, irritating bugs and poor AI design, in one mission I was lambasted all at once with a whole courtyard of dumb AI opponents (re spawning upon dying, no less), bugs every which way I looked, with a mission objective to save a government official who kept walking straight into the middle of said yard, right into the line of fire. Sufficient to say, my controller was lucky to see the light of another day, as I retried time and time and time again.

As it is, I really can not recommend Alpha Protocol, which is a shame because, as you can tell in my preview, I was justifiably optimistic at what such a game could have given. Here's hoping that Obsidian give the excellent Fallout license just deserve and deliver on New Vegas where Alpha Protocol failed to shine. Hopefully, this was a blip in what ought to be a great year for Obsidian as a developer, please let that be the case.

Score
6.0
Graphics
5.0
Sound
6.0
Gameplay
4.0
Fun Factor
Overall
5.0
250°

20 Amazing Games That Have Completely Disappeared From Storefronts

Cultured Vultures: In the spirit of preserving some kind of history of this industry, we’ve decided to list some of the best games that you just simply can’t get hold of digitally at the minute.

Read Full Story >>
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TheEnigma31393d ago

I just started playing Spec op. I've had it for years on steam and forgot about it. Such a good game.

EvertonFC93d ago (Edited 93d ago )

Fantastic game,.so underated

Cacabunga93d ago

Yes great game spec ops! Since the time we’ve been asking sony to make one:/

Auto Modelista.. a PS2 capcom racer!! A blast to play and great graphics!
Maximo!
Rival Schools!

LordoftheCritics92d ago

Spec Ops: The Line was super dark.

Incredible story.

SheenuTheLegend92d ago

all the games in the above list are bang on. this is the only reason we need backwards compatibility and physical presense of games for the upcoming future, no matter what.

Yi-Long93d ago

Honorable mention to the excellent Driveclub, one of the best racing games of all-time and one of my favourite games ever.

melons93d ago

yes! incredible rain effects; so good to drive along in rain with your Spotify playlist blaring

Skuletor93d ago

I really wanted a MotorStorm using the same engine, Driveclub is easily one of the best looking games on PS4 and I'm surprised they didn't even give it a PS4 Pro patch.

ravens5292d ago

Yes indeed. May just install it on my PS5. You know, physical copy and all.

monkey60292d ago

I adored Driveclub and the Bike expansion. I also loved Motorstorm. Evolution shutting down was a crime

+ Show (2) more repliesLast reply 92d ago
darthv7293d ago

Outrun Online Arcade, Sega Rally Online Arcade, After Burner Climax... all good stuff. I keep my 360 hooked up to play these as well as the TMNT games that were also delisted.

Skuletor93d ago

I have quite a few of these. Timed licenses suck.

Terry_B92d ago (Edited 92d ago )

wow...I have all of them except the Nintendo ones either in physical or digital version.

Also..Deadpool the Game is missing on that list.

Show all comments (16)
90°

10 Most Overlooked RPGs That You Should Play Now

Many overlooked RPGs lie dormant in the catalogues of gaming, but players can pick up their swords and shields with these amazing JRPG hidden gems!

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250°

Top 10 Xbox 360 Games That Need to be Backward Compatible

Kevin F. from Link Cable Gaming writes: "Many of the best Xbox 360 games are playable on the Xbox One and Series X|S consoles. Some even with some enhanced visuals and performance. Unfortunately, not every game from the Xbox 360 library has received this glorious feat of being able to be played on more modern Microsoft consoles."

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linkcablegaming.com
Orchard1061d ago

Max Payne 3 needs to be on that list.

1061d ago
autobotdan1061d ago

The Spider-man games will never happen. The xbox 360 Marvel Ultimate Alliance games have a better chance of happening than Spider-man titles but won't happen. The Xbox One Ultimate Alliance games delisted years ago

Vits1061d ago

Yeah... you can totally forget about those entries that got delisted because of licensing issues. Those are not happening.

MetalProxy1061d ago

Wait everything isn’t BC? You guys act like it is lol

porkChop1061d ago

Almost all of the games people want to play are BC, and that's a hell of a lot better than having none available.

ApocalypseShadow1061d ago (Edited 1061d ago )

Almost all the games people want to play? Not true. Majority picks screw over the minority who have games collecting dust. Metal is right. Fans make it seem that it's all. 39/997 games from OG Xbox is NOT all. 568/2154 from 360 is NOT all. But you guys play it up like it is.

And from my count, there are 4,000+ PS4 BC games on PS5 that I see. And almost every VR game. Series X has no Kinect games or Kinect 2. But you played that up too. No more dancing.

As for the article, some of the BC games make sense. The others with Spider-Man aren't happening.

1061d ago
Show all comments (22)