
From XboxOZ360:
"How do you begin to critique an experience like Braid, based on puzzle/platforming elements, yet with far more profound connotations? At its' core, Braid is a puzzle/platforming game and has no hesitation in paying homage to its' roots.
Essentially, you control the protagonist Tim, through a series of worlds with varying time manipulation themes. At a base level, you are simply asked to reach the next door to progress through each sub-stage, though puzzle pieces are scattered throughout and present the real challenge, obtaining them all is no small undertaking."