Eurogamer:
"Play, create, share." That's the official motto - or tagline, depending how cynical you are - of LittleBigPlanet. The idea being you play through a series of platforming levels, create your own (with the option to throw in items collected during the platforming bit), and share them online.
That's the idea, but it doesn't sum up everyone's experience of LittleBigPlanet on PS3. For some of us it was more like, "Play, create, realise game design is quite hard actually, give up." For others, "Play, complain about the controls being too floaty, go back to Resistance." LBP may have earned an impressive set of review scores thanks to the charming central character, uniquely realised artistic vision, impressive level of technical achievement and huge scope for creativity, but some people just want to shoot a monster in the face.
If you fall into that category, the PSP version of LittleBigPlanet won't pull you out. Development duties may have fallen to another studio, SCEE Cambridge, but it's clear the team there has worked hard to stay true to Media Molecule's vision. The result is a game which is just as pretty, inventive and enjoyable as the original, and slightly less floaty. Which is of course good news for those of us who were hooked by LBP first time around.