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Unigine Heaven Benchmark with DX11 Tessellation

HardOCP: "We don't typically cover 3D benchmark programs, primarily since they generally have nothing to do with real-world gaming experiences. This new application from Unigine is a bit different than others though. Unigine is a 3D framework middleware engine that has been used in published games, and will also be used in some upcoming games currently under NDA. The Heaven Benchmark is the first 3D application that is available to us that utilizes DX11 and Tessellation, which will give us a glimpse of what Tessellation could do for us in games."
Kakkoii - contributor
Published: 46 days 9 hours ago | Article | PC | Tech
 
 

Showing: 1 - 15 of 15 Comments
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OpenGL - 46 days 8 hours ago
1 -
I've run this tech demo with my 5870 and enabling tessellation in DirectX 11 literally cuts your frame rate in half. Sure it looks pretty good, but there are scenes where my frame rate drops as low as 15fps, which is pretty bad on considering this is the 5870 we're talking about.
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Kakkoii - 46 days 8 hours ago
1.1 -
Well they are using a pretty heavy amount of tessellation in this demo. And since they are trying to show off the detail of tessellation, they don't have it setup to dynamically scale back tessellation based on a persons hardware. Game designers will have to take performance into account. That's the difference between a benchmark and a game.
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Xi - 46 days 8 hours ago
1.2 - context is important.
You also have to remember that tessellation in the video is to an extreme, and the height maps are also a bit extreme. In most cases it'd be scaled back and the optimization would be better.

For example things like the stairs are flat planes but tessellated to look like steps, in reality it'd be easier just to make them primitives. Same with the flat tile blocks being tessellated, they don't really need to be tessellated to the extreme they are.

Also consider the drivers for the card are relatively new, and there are still a lot of performance to be made from them, and the engine itself isn't completely optimized for dx11, nor is DX11 running perfectly yet.
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OpenGL - 46 days 8 hours ago
1.3 -
I understand this is a benchmark, but their goal was to show off the benefits of tessellation. Yeah, sure the environment geometry was pretty great, but it's not that damn impressive considering the awful performance I get with the Radeon 5870. Maybe when the 6870 comes out this will actually run well with tessellation enabled, but after the years of hype behind hardware tessellation, this demo was a bit disappointing. I'm sure driver updates, engine updates, and DirectX 11 updates will increase performance, but we'll have to see some massive performance gains to make this run smoothly.
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Xi - 46 days 7 hours ago
1.4 - I gues part of it is also down to art style, and usuage.
Smart developers will find ways to use tessellation to create much better looking effects, where as in the demo it effects what, 4-5 things/textures; stone walls/bricks, roofs, the dragon, and ropes? none of which are dynamic.

http://www.youtube.com/watc...

this case is a bit less extreme, but the use of tessellation on the water and flag to create more dynamic cloth and physics simulation is a better example of how developers can take better advantage. Add in tessellation for things such as terrain and building (bent metal) deformation and bullet-holes etc and you begin to see a a lot more visual impact.

Someone like Crytek will do a much better job of implementing tessellation and taking advantage of things like the compute shaders then a less motivated team.

The other nice thing is that you can tessellate objects to keep drastic silhouette, like a mountain landscape, the ridges can remain higher poly counts while the insides can become lower, heavily increasing the visual quality while remaining heavily optimized.
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Vip3r - 46 days 7 hours ago
2 -
I guess when the 2nd or 3rd generation DX11 cards are out we won't be seeing much tessellation in games which is a mixed blessing because most cards would struggle with a lot of it in game.

Like in this video at 0:54.

http://www.youtube.com/watc...
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Kakkoii - 46 days 7 hours ago
2.1 -
Why would you think we won't be seeing much of it when the 2nd and 3rd gen DX11 cards come out?
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Xi - 46 days 7 hours ago
2.2 - that's not the best example.
Specially now that DX11 has compute shaders and allows things such as depth of field to occur in realtime to a much higher degree, hence the effect on the heaven benchmark.
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Vip3r - 45 days 13 hours ago
2.3 - @2.1
If DX10 was anything to go by, it'll be a while yet before proper DX11 games are out and by then the 2nd or 3rd gen cards will be out too.
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FantasyStar - 46 days 7 hours ago
3 -
Wow, is it snowing?
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richierich - 46 days 6 hours ago
4 -
Old news
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Kakkoii - 46 days 4 hours ago
4.1 -
If you took the time to read, this isn't news about the benchmark being released. This is an article comparing performance of different cards running the benchmark.
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dirthurts - 46 days 5 hours ago
5 - I still
Think this is very very impressive.
Benchmarks always push the envelope.
Games when optimized for the hardware will run better, and look better. I'm excited.
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xg-ei8ht - 46 days 3 hours ago
6 -
Na, wasn't impressed at all.
7 huangzhixian04 | 46 days 1 hour ago - deleted by mod -
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