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Future of FPS Games

ResumePlay writes: "First person shooters have taken us to a world of places. We've traveled the deepest seas, Mars, the D.C. wastelands, countless alien spacecrafts… the list could can go on and on. Could they possibly be running out of ideas with this genre? We've seen a ton of new ideas this past couple of years and hopefully they continue to push the genre forward. I'm here to analyze some of the FPS games that are in their planning stages and discuss some ways to keep the genre fresh."
Alternative Sources:
Ziriux - contributor
Published: 171 days 16 hours ago | Article | Gaming
 
 

Showing: 1 - 33 of 33 Comments
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brandynevils - 171 days 18 hours ago
1 -
A bit wordy, but overall you made some very valid points... personally, I like the motion controls, but I will always stick to my roots as a hands-on-a-controller sort of gamer.

Anyways- good stuff Mau, keep it coming!
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mal_tez92 - 171 days 12 hours ago
1.1 - One thing all FPS games should now have...
After playing Killzone 2, I think a first person cover system should be a new standard for FPS games. It was an awesome innovation that works so well. Damn all reviewers who said KZ2 brought nothing new to the table., this cover system alone makes it stand out to me.
I also think a 3 kill streak should always give radar and other kill streak perks from CoD 4, also an awesome game.
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scissor_runner - 171 days 10 hours ago
1.2 -
mal_tez92 cover systems are lame imagine that in a game like quake 3. It only works on games that require slow movement and no movement coordination. The best cover system ever is when you go behind a box and crouch. Yet that would be lame because cover systems suck.
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Killjoy3000 - 171 days 10 hours ago
1.3 -
I feel that the future of FPS games is what will blur the line between shooters and RPG-like progression. Games like CoD4 and Rainbow Six Vegas have explored this field, but fell short on giving you a true identity amongst other players.

I always found it amusing looking at what people did with their gear in RSV online, and would love to see this kind of platform be implemented in a narrative.

Imagine how awesome it would be getting rewarded for everything you do. Like say you can go hand-to-hand in an FPS game (like Goldeneye lol) and if you take down a certain amount of players, you are rewarded an entirely new fighting style. Then, once you have explored the new fighting style deeply enough, you are then taught stealth skills with hand-to-hand. After that comes a knife and after that comes the ability to throw a knife and so-on-so-forth. This progression system would be spanned across all actions in the game.

Also, I want a very wild weapon customization system where you can nearly build your very own weapons kind of like at swat armories. I'm tired of the one attatchment system in CoD4. I want something near Army of 2 except there would be like over 300 parts to choose from including grips, triggers, lasers, silencers, shields, shotguns, grenade launchers, rail sites, dot sites, scopes, flashlights. Everything.

And finally, I want to be able to pull off some very wild things. Say you run out of ammo and you haven't yet unlocked the knife discussed earlier. Well, how about the game letting you flip over your rifle, hold it by the barrel and use it like a bat!!

Or how about making everything scalable like inFAMOUS! That would be nuts!! But you would only be able to do this after a lot of latter-climbing and jumping.

Oh, and did I forget to add in all existing features from popular FPS games of today like a perk system, kill streak rewards, full destructibility, a first person cover system (you can unlock 3rd person RSV cover system!!!I'm going crazyyyyyyy!!), and inventing ammo?

There are so many possibilities with this kind of direction that the possibilities would be endless.
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scissor_runner - 171 days 6 hours ago
1.4 -
Killjoy3000 some good ideas there and some bad ones. Making every thing scalable like infamous would get you shot all the time even on the conduit. The RPG thing is done better than every other game in quake war on the PC the HD console version sucks.

People are know online for different classes. Some are pilots yes we have real flyables in that game. Some are tank drivers or hog drives. Some are expert snipers and spies that can steal ids and back stabb your whole team. You can take out the other teams radar and the objectives are different and there are a bunch of them on each map.

Freedom is a bad thing some times in FPS because the fights become less concentrated. Most of us playing online graduated from quake 3 some taking out a whole squad is easy. Some times you will need more than 10 guys just to play the objective... now that is fun!

You will find it is pretty easy to come up with new ideas yet way harder to control those ideas online. A kill streak would promote every one to snipe then attack... that would be a boring game. Cover systems are only for the retarded or system with out great controls.

The best things I've seen are prone and crouch quake wars has both yet nothing beats dogging fire while rushing your victim!

I have to ask what is the most fun you've had while playing a FPS and which ones have you played? Then ask your self would you sell a game just about that?
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menoyou - 171 days 4 hours ago
1.5 -
Killzone 2 set a new standard in FPS. It's gameplay and control system have me never wanting to play a twitchy FPS with keyboard+mouse ever again. Generic twitch shooters like Modern Warfare 2 coming out just can't excite me after having played something as polished and refreshing as Killzone 2.
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Killjoy3000 - 171 days 2 hours ago
1.6 - Scissor Runner
Look, that was by no means a serious message, just more over the lines of wishful thinking. I'm not talking twitch shooters here, as the nineties are over. I'm talking about a more tactical experience with huge battlefields.

You would have enough breathing room in an open space to scale things without getting shot up. It wouldn't be a spam war like you think I'm trying to convey. I want it to be an experience like Socom where you feel rewarded for getting 5 kills without dieing.

Cover systems retarded? Are you kidding?? Again, we're talking about a slower paced game here, not equivalent pacing to Unreal Tournament. Tell me how you would play Killzone 2 without a first person cover system in the single player...**crickets sound off**...Exactly.
When I mean that everything could be scalable, I'm referring to the tree climbing in WaW and mountain climbing in MW2.

None of these ideas are bad, it would just take true skill to implement them. Not all experiences have to be stagnantly straight forward like twitch shooters.

And to answere your question, my favorite shooters of all time are Goldeneye, Perfect Dark, CoD4, RSV, and Killzone 2. Also Bioshock and Half Life.
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Baross2025 - 171 days 18 hours ago
2 -
Don't forget the first and my favorite FPS game was Duck Hunt on the NES.
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maskedgaymer - 171 days 17 hours ago
3 -
I do believe the PS3 wand had a button because in the demo he mentioned it for casting a fire ball spell (which blows my mind!)
Very good points, and that Fragfx controller looks awesome!
I am not a big FPS player, but I think I would enjoy the feeling of actually pointing an object (or your hand in the case of Natal, lol) to represent a weapon.
Great article!
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Max Power - 171 days 16 hours ago
3.1 - I was just about...
to say the very same thing, I stopped reading once I hit that part (the "wands" not having buttons to his knowledge). He may have good points but his lack of knowledge put me off...for shame!
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TheDarkCynic - 171 days 17 hours ago
4 -
I can see motion controls having a huge impact on the genre. Good article for the most part.
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DeadlyDevil - 171 days 17 hours ago
5 - more
More like Unreal and Quake... requiring skill to play. thanks
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scissor_runner - 171 days 10 hours ago
5.1 -
There you go... every thing else was made for casual console gamers it seems, cover system, wow factor graphics, other fluff. Now quake war was a pretty good game also. The conduit is actually pretty good also.

Every one is so excited about motion control FPS when we have one already. I'm glad the Wii does have any sign of cover systems button presses. I'm starting to wonder if you are playing games and you have no skill than why are you playing them? On top of that solving this could solve the whole trade in problem we are having on the HD systems.
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mau64 - 171 days 17 hours ago
6 -
I think the future looks great.
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CheatsMcGee - 171 days 17 hours ago
7 -
Motion controls are good, and so are mouse and keyboard....but I will always love the feel of a classic controller for my shooting experience.

Either way, a lot of good points, and I'm mostly in agreement with you.
8 Return Of The King | 171 days 17 hours ago - comment has been reported as SPAM -
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mau64 - 171 days 17 hours ago
8.1 -
why? I don't understand why they should be banned. what all did they do.
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Max Power - 171 days 16 hours ago
8.2 - wait...
did I miss something? I see nothing wrong with the comments above, but I guess I should trust someone who "joined" 8 hours ago, and is most likely on his nth account.
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Etackett2010 - 171 days 15 hours ago
8.3 -
I sense a storm coming...
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kaveti6616 - 171 days 14 hours ago
8.4 -
Oh, wow. You must be one of those guys on a mission, searching for glory on the internet. Here's a secret. You won't find it. Why don't you take your trolling ass off of N4G because nobody wants you here. Not the 360 fans. Not the PS3 fans. Nobody. You're not doing anyone any favors. And you're randomly calling out people and accusing them of having multiple accounts, as if you would now you stupid sh*t. I bet this isn't even you're first account, you hypocrite.
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Soda Popinsky - 171 days 16 hours ago
9 -
I'd like to see Valve do something Portal-esque for the Natal.
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Max Power - 171 days 15 hours ago
9.1 - would you...
be running into your tv? I kid I kid.
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SpitFireAce85 - 171 days 15 hours ago
10 - Always more room
There is always more room for FPS games we gamers need more Vietnam
settings like shellshock.I hope the next COD6 or what ever it is
called that comes out in 2010 will be set in Nam i would like that
a lot.Or the new Medal of Honer that will come sometime in 2010 it
should be pretty good game.
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mau64 - 171 days 15 hours ago
10.1 -
I hope the new medal of honor turns out better than airborne. I personally couldn't get into it but I'm sure there are people that could
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Saaking - 171 days 15 hours ago
11 -
I'm no the greatest FPS gamer, but I do enjoy them. I'm looking forward to see what the future brings to FPS and other genres.
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kaveti6616 - 171 days 14 hours ago
12 -
FPS is a very broad term. It doesn't signify anything more than the camera angle, so I don't understand why this guy is using FPS as a genre when FPS merely denotes the view. Bioshock and Call of Duty 4 can both be classified as FPS games but they are in completely different genres. I think that all developers should make FPS and TPS standard options in every game they make. For example, Fallout 3 does all the player to choose to view the game in either first person point of view or third person point of view. I admit that their third person point of view kind of sucks because the character model isn't actually reacting with the ground so it looks lame, but other games can implement the options well.

Imagine being able to play Killzone 2 either in first person or third person. This would mean that if the game has a cover system, it should be implemented in FPS and TPS. I'm sure one day it will be a standard feature.

Graphics should be something that all developers should be concerned about. Graphics is the first thing that gamers look at when they are deciding on buying a game. It's a hard fact of life, but it applies to people as well. Guys look at the pretty girls and girls look at the handsome guys. Anyways, graphics can always be pushed. Look at what God of War 2 did for the PS2. I think even the Xbox 360 has more potential than it's showing.
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mau64 - 171 days 14 hours ago
12.1 -
I agree with you, it is a broad term. But Bioshock and Call of Duty 4 are both FPS games, its the story, aesthetics, and everything else that sets it apart. I would like to have the option of playing games in first or third person view, I see that being an option down the line but like you said, it looks weird for right now.
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thehitman - 171 days 10 hours ago
12.2 - MGS4
Gave you the option I glad very glad they did because there are lots of parts where feel First person is better than third and vice versa. The flexibility was very good. I dont see why all shooters couldnt be like that but in most cases devs build their game around the view like fast pace or slow pace usually the faster paced games go in third person and slower in first person, which I am sure there are technical issues/reasons behind that.
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scissor_runner - 171 days 10 hours ago
12.3 -
Lots of people are starting to look at graphics as the reason why the industry is stagnat.

A few weeks ago IGDA Japan head Kiyoshi Shin posted an article on Nikkei's IT Plus site, covering events at E3. Nothing massively noteworthy of that I suppose, except his coverage was refreshingly insightful.

His main point was that a lot of games are opting for visual proficiency over functional development. He mentioned the demo of Assassin's Creed 2 as being aesthetically sumptuous but functionally very simplistic, in the sense that whilst you have Venice recreated in stunning detail you can't do much within it bar kill people. Now, he hasn't played the game but I can see where he's coming from in regards to how the first game played (as it was a beautiful looking piece of technology but functionally quite monotonous).

The problem with this approach of course is that you end up with ever increasing budgets and an increasingly massive workforce, whilst the games remain functionally quite limited and standardised. He also makes a pretty cutting appraisal on the narrowness of genres available now and the depressingly propensity for turning games into franchises, as this is obviously a cost saving endeavour in the face of spiralling finances on the graphical end of the spectrum.

What really struck me about all this was that this was a Japanese piece published on a very mainstream online publication that stated a very important issue that the Western gaming press, in their orgy of banal Tweets, managed to conveniently miss; that these massive graphically focused budgets are forcing a functional restriction and an unnatural standardisation on gaming. Admittedly, we've had lots of coverage about the rising cost of games development but no-one has really mentioned the veritable elephant-in-the-room - that games aren't functionally going anywhere as a result of all of this.

-insert coin-

Then you have a graphic king being bought out by the fall out guys because they simply need a huge team to make the pretty games every one is expecting.

Mark my words graphics can and will kill gaming if the industry gets caught up in paying for graphics rather than better game play.

One thing is I have to ask is how skilled are the people that want these new pretty games? Are they willing to learn how to play? Do they enjoy using their skill?

These are very important things and it leads to addictive game play.
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Arius Dion - 171 days 8 hours ago
12.4 - Scissor
I read that same piece on Nikkei..Amazing that it was overlooked by the gaming press, especially since it is so poignant..Oh and spot on as usual.
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free2game365 - 171 days 8 hours ago
13 -
It seems like now the FPS genre has become really stale. I remember back between maybe 2001-2005 there were a lot of innovative shooters coming out that really pushed everything technically and design wise. From developers like Monolith, Epic Games, Crytek, ID, ect. Now it seems all of those companies aren't doing much new anymore.
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AuToFiRE - 171 days 7 hours ago
14 -
I can see a few new things coming myself, i have a few good ideas that havent been done yet and i hope one day i will be able to share the vision with others
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Leafs117 - 171 days 5 hours ago
15 -
I used to be an FPS fanatic, I would buy almost every FPS rated above an 8 and would play the hell out of them. Unfortunately, the last FPS I purchased was Killzone 2, and that gets almost no playing time anymore. I have grown tired of Halo 3, Cod4 and CodWaW, they just don't do it for me anymore. I am thinking of picking up Red Faction: Guerilla, but that is secondary to me as there is a HUGE amount of games coming out this fall that I have my on. The only FPS from that group is MW2, which is a must-buy for me. I feel that the genre itself has grown stale. They need to innovate more than simply updating graphics, I would love to see a massive customization system for online play, and I would also love to see more innovative game modes.
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