300°

PSP Go processor more than 40% faster than original

The PSP Go isn't just smaller than the original PSP series -- it's more powerful. In fact, it features a processor that's more than 40% faster than the original. The original PSP (1000-3000) series include a processor capable of reaching 333MHz speeds. FCC documents reveal that the PSP Go (N1001) includes a processor that can go up to 480MHz.
Alternative Sources:
PSPgo Goes Up To 480 Mhz. - thesixthaxis.com | By: nofilter
PSP Go Specs Reveal Faster ... - industrygamers.com | By: Columbo
PSP Go processor 40% faster... - translate.google.nl | By: Gamecentraal
Columbo - moderator
Published: 174 days 5 hours ago | News | Sony PSP
 
 

Showing: 1 - 41 of 41 Comments
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NOOBKILLA - 174 days 4 hours ago
1 -
I'm thinking at the Tokyo Game Show Sony will announce more features that the PSP Go can do. Since the show is a couple weeks before the release of the PSP GO, they will probably announce something that will send people into a frenzy that will make people want to spend $250.

I would love to see the PSP Go have the ability to upconvert the games to 720p. That would enable them to compete with the Zune HD.

Eh, it probably won’t' happen.
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njr - 174 days 3 hours ago
1.1 -
333 mhz on the PSP would chew up the battery fast, I wonder what the battery life would be like if this one is kept at 480 mhz.
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menoyou - 174 days 3 hours ago
1.2 -
This is great news.
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SuperM - 174 days 3 hours ago
1.3 - @ 1.1
The battery time will be the same as the original PSP.
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Ju - 174 days 3 hours ago
1.4 -
I doubt it'll do 720p (not enough bandwidth, even with 480MHz). But more pixels might be nice. Or more polys and such. Maybe they can do that dynamically in combination with a new SDK ? That way games could do use the faster CPU (and GPU? - I think they all run the same clock, no?) and scale down transparently. Must be a reason why they put a 480Mhz clock in there. Otherwise they would just have made the chip smaller and use less power.
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Sarcasm - 174 days 3 hours ago
1.5 -
Having 111 extra mhz was able to produce games like GoW: COO, I cant imagine what another 147 would do. Interesting if true.
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rockleex - 174 days ago
1.6 - It might be used to...
Allow in-game XMB? :P
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gintoki777 - 174 days ago
1.7 -
i kinda like the bigger screen though on psp 1000-3000
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apena89 - 173 days 23 hours ago
1.8 -
I remember having a hack for GTA: LCS that let you change the PSP's processor speed to 333mhz. The game ran SOOO MUCH smoother. But at the cost of the batterly life. You would lose 50% in about an hour. But it was fun!

On a more serious note; i wonder if this means there will be PSP GO only games, that use the slightly faster processor.
Or if games will have graphical options that are turned either on or off depending on which PSP you have. Like on the PSP GO of a certain game, textures would be a bit higher quality, and more particle effects and higher overall detail. But still won't change the overall gameplay.
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sniper-squeak - 173 days 17 hours ago
1.9 - @njr
there would probably be the same difference anyway, due to you waitng for the load times on the old PSP and the shortened battery life on the GO.
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talltony - 173 days 12 hours ago
1.10 - It doesnt matter
because its not like their will be psp go only games made to take advantage of the extra power.
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whoelse - 173 days 9 hours ago
1.11 -
Well it makes the price a bit more justified now but in the current economic climate it's still too expensive.
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patterson - 174 days 3 hours ago
2 -
This might explain why the battery life is the same as models 1000-3000.
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IdleLeeSiuLung - 174 days 3 hours ago
3 -
"The difference in increased processor speed was night and day for many gamers, who noticed better lighting, more particles, and a few minor differences."

Wait, so there is different model PSP (not GO) that have different processor speeds that affects game play experience? If it is true, that is crap and only significantly hurting consumers and especially the early adopters!

That is like having different PS3s with different experience depending on if you bought a later model or not.
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Ju - 174 days 3 hours ago
3.1 -
No, all PSPs can do 333MHz. The earlier ones were forced down to 222 or so. Firmware 3.5 enabled 333MHz on all models later. They might have needed more test cycles for the fast mode before they could enable that.
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UltimateIdiot911 - 174 days 2 hours ago
3.2 -
Ju is right. Besides, it's been over 4 years since the PSP has been first release. You can say the same about Nintendo DS except they kind of screw the old and new owners. The old have no camera and larger screen but the new lacks the gba slot for games like guitar hero.
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Microsoft Xbox 360 - 174 days 1 hour ago
3.3 -
So what you're really trying to say is, it's only bad because its Sony.

In other news, my first gen 360 lacks the quiet experience others have with their newer models. I never asked for a jet engine sounding fan MS.
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Pope_John_Paul_II - 173 days 21 hours ago
3.4 -
GOW:COO was the first game to take advantage of the processor's unlocked speed of 333mhz BTW.
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f789790 - 173 days 7 hours ago
3.5 - If you have custom firmware try Burnout at 333Mhz
Any places in crash mode where it slowed down go crazy fast (the speed it was meant to be at).
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joffa81 - 174 days 3 hours ago
4 -
i dunno what everyone is getting excited for as the PSP GO will be locked to 333mhz to keep everything compatible across the full PSP range.

all it is the the fact that the manufacturing process of the CPU has been reduced which in turn allows the max speed of the CPU to be increased. just because the CPU MAX is 480mhz does not mean that it will be clocked that high. infact the only way to allow it to run at its max speed will be via hacking (homebrew) if/when its dicovered.

the PSP was originally speed locked @ 222mhz to increase battery life.once a high capacity battery was produced sony lifted the lock to have a 333mhz standard (for dev kit use). no matter how much people want the full 480mhz to be used sony will most likely not allow an increase to CPU speed until a true successor to the PSP is released.
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DeepInterludium - 174 days 3 hours ago
5 -
Faster processor underclocked = better battery life. That is all.
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Ju - 174 days ago
5.1 -
Hm, but that CPU is a custom build MIPS core just for the PSP. If they were only after the power efficiency, they would simply have speced it with 333MHz. Fact is, that little thing yields at 480MHz. Maybe its just that nobody can build slower parts any more or it would not cost anything extra. But the spec sheet shows 480MHz, guess there's a clock in there running that, too (even if underclocked to begin with). At some point this could be enabled by SW (that's speculation).
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Johnny Rotten - 174 days 2 hours ago
6 -
they might need the extra power for bluetooth headsets and stuff?
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Sanhlami - 174 days 1 hour ago
7 -
just knowing this brings more possibilities to the table for the PSP-GO.
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Gitaroo - 174 days 1 hour ago
8 -
sony should let dev ultilized the 64 MB of ram that PSP 2000 and up has.....
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whateva - 174 days 1 hour ago
9 - looks like PSP just went from handheld PS2 to handheld Xbox
it already had the 64mb of ram now the processor is almost as fast as the xbox, well more like the Gamecube but this is good for a handheld.

if any games ever use it.
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LinuxGuru - 173 days 6 hours ago
9.1 -
Gamecube:

485Mhz Processor
162MHz GPU clock
43MB total RAM:
- 24MB System
- 16MB Sound and DVD drive buffer
- 3MB 1T-SRAM --> 1MB texture buffer, 2MB frame buffer

--------------------------

PSP-3000

333MHz (480MHz PSPGo) CPU x2(Main CPU + Second CPU block with media decoding hardware and programmable DSP)
64MB Main RAM
4MB Embedded DRAM ---> 2MB for GPU, 2MB for Media Engine (2nd CPU)
166MHz GPU clock

The big difference between the gamecube and the PSPGo would be the cache sizes for the CPU.

GameCube:

64 KiB L1 cache (32 KiB I/32 KiB D). 8-way associative. 256 KiB on-die L2 cache. 2-way associative

PSP:

16 KiB of two-way set associative instruction cache and data cache

BUT, the fact that there's two processors in the PSP definitely helps it out in comparison, especially since 480MHz is the rumored speed of the processor in the PSPGo, potentially matching and even exceeding gamecube visuals.

We'll see.
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xlx-russ_92 - 174 days 1 hour ago
10 - PS2 emulator?
anyone?
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ssipmraw - 173 days 23 hours ago
10.1 -
emulating the ps2 is quite difficult, even the latest most powerful pcs you can purchase have some difficulty, kind of ironic

but if they could it would be cool
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LinuxGuru - 173 days 6 hours ago
10.2 -
It forces desktop processors to emulate very differently-designed, specialized processors.
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DrWan - 174 days 1 hour ago
11 - Guys, I dont not think so, listen to me please
The extra CPU speed is probably for it to run the XMB in the background. The games has to be programmed to take advantage of the CPU speed i think. They won't segregate gamers like that, since its games are supose to be compatible with all PSP models.

So i think they will run at the same speed, but the extra speed or maybe some extra ram enables a XMB in the background instead of a plain screen like it is now.

just my theory
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apena89 - 173 days 23 hours ago
11.1 -
or in game music!
HELLS YEAH!
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DrWan - 173 days 22 hours ago
11.2 - U know, that's a good idea if the enforce it
bc the PS3 right now is capable of running in game music but only if the developer wants to.

For me, I really dont use in game music, bc I think a game's full experience needs to be experienced with the music that's provided with the game. If you are turning on your own music during a game, then there is something seriously wrong with that game's music.

Unless it's some portion (online maybe) of the game that do not have much music then I guess it's justifiable. But even then...u will be so concentrated on the gameply u won't notice ur own music in the background anyways
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cyclindk - 173 days 23 hours ago
12 -
Why in the HELL would Sony not mention this at E3 for god's sake! They needed more reason to justify the price point and this is it.
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Pope_John_Paul_II - 173 days 22 hours ago
12.1 -
i guess its so people who own a PSP-2000/3000 don't feel as if they got jipped.

I still think Devs are required to use 333mhz of the processor and not over it because of compatibility purposes, unless its for exclusive apps or somethin...
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NotSoSilentBob - 173 days 22 hours ago
13 -
I'm sure that the extra CPU speed is to help run the background Security program to prevent hacking of the system.
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Ju - 173 days 20 hours ago
13.1 -
Additional frequency does not help in that regard. This would mess to much with the timing. You wouldn't feed security through your only execution path (well, sure of some sort), but possibly with additional HW or such, not with just a faster CPU.
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Pope_John_Paul_II - 173 days 22 hours ago
14 -
well i guess we know why its $250 dollars. if sony exploits it quickly with exclusive features that we can get to use with this processor, then its damn worth it.
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free2game365 - 173 days 16 hours ago
15 -
Seems pointless since all PSP games will be designed for the original PSP hardware
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gamingisnotacrime - 173 days 7 hours ago
16 - $250!!!!
The extar processor is not enough
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_IFRIT_ - 173 days 6 hours ago
17 - doesn't matter, the games will play the EXACT same
the faster processor isn't going to affect the game in any way, its probably going to help aid in multitasking things like the added blu tooth and other stuff
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