AtomicGamer writes: "From a technical standpoint, Empire City sounds good on paper. It's spread over ten square miles and there are about 100 interiors that require no loading time and are highly detailed (the one we saw was quite impressive). In motion, it looked great and seemed more alive than many open-world games manage with their cities. Some of the annoyances of the first game, like traffic stops, are still there in the sequel, but they eventually go away as Vito rises through the ranks and starts putting the local cops on his payroll. Overall, the guys demoing the game were really excited about their work so far and very confident about delivering a top-notch action experience. From what I've seen, I share their enthusiasm".