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Killzone 2 review build and preview build comparison

See the comparison between the review and the preview build of Killzone 2
Updates:
If the original link isnt working then please follow this link:-

http://img.photobucket.com/albums/v673/iceatcs/Killzone2CompareDecJan.jpg
Alternative Sources:
Direct link to image - img.photobucket.com | By: resistance100
HD Youtube link - uk.youtube.com | By: Oner
HD Remux playable on PS3 to... - btghost.com | By: Oner
Kotaku_Succs - contributor
Published: 343 days 21 hours ago | Images | PlayStation 3
 
 

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Showing: 1 - 50 of 87 Comments
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resistance100 - 343 days 21 hours ago
1 -
I really don't know how GG keep doing it, they somehow manage to make it look alot better each time in a short space of time.
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WANNA GET HIGH - 343 days 20 hours ago
1.1 -
Man this game looks amazing.ENOUGH SAID.
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Sarcasm - 343 days 20 hours ago
1.2 -
I notice the colors are much more varied in the review code.

And to think they're still polishing up before the final release. Sony better advertise this game like Halo!
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Carbide7 - 343 days 20 hours ago
1.3 -
OMG, look at the change in Natko's face.
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thebudgetgamer - 343 days 20 hours ago
1.4 - ALL I CAN SAY IS
im glad sony gave gg a second chance cause it semms to be paying off

:)
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actas123 - 343 days 17 hours ago
1.5 -
KillZoned!!!!!!!!!
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FantasyStar - 343 days 17 hours ago
1.6 -
I really don't see much of a difference other than a palette swap.
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ThanatosDMC - 343 days 15 hours ago
1.7 -
One funny thing a friend of mine said is that they used Unreal Engine for Killzone 2, and he defended it valiantly. I couldnt stop laughing while i was playing Smackdown vs Raw 2008 with him.
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rockleex - 343 days 12 hours ago
1.8 - It should be relatively simple to enhance Killzone 2's graphics...
compared to other games.

Because Killzone 2 uses a different post-processing effect on every individual object/lightsource/special effect/etc.

So if Guerrilla Games notice that a certain post-processing effect could be enhanced or toned down or edited in a way to make the game look better, then they can go and fix it real quick without affecting frame-rates and other technical stuff too much. ^_^
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blindfromthesun - 343 days 11 hours ago
1.9 - me likey
Can't wait for this game. Seems like the colors are much richer and saturated. Very good. It was definitely a good move to release Killzone 2 ahead of the holiday rush. With zero games in sight for the next month and a half, everyone with a PS3 needs to snatch this up new. Some people might cry about split screen support, however I think it will get patched later. Even if it doesn't split screen is dying as a requested feature; replaced by online co-op. After Resistance 2 failed to wow me, I'm looking forward to Killzone 2 more than any other game for 2009.
1.10 emitsomla | 343 days 7 hours ago - User only got 1 bubble - Show
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y0haN - 343 days 5 hours ago
1.11 -
Main memory? What are you talking about. The memory bandwidth is massive, and graphics+main is the same as Xbox's total, but it's much more capable RAM on the PS3. Go troll somewhere else.
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solidjun5 - 343 days 5 hours ago
1.12 - emitsomia
*sigh*, please go back to that festering bridge, from which you crawled from. This is a new account, but I'm sure you're not new. Look at your comment...I mean troll history.
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GUNS N SWORDS - 343 days 4 hours ago
1.13 - hmmmm
ps3's memory issue explained here.

http://www.ps3vault.com/ps3...
http://www.videogamer.com/n...
1.14 emitsomla | 343 days 3 hours ago - User only got 1 bubble - Show
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solidjun5 - 343 days 2 hours ago
1.15 - My gosh, would you just SHUT UP!!!
you're retarded! Enjoy the game is you're playing it. If not, then be quiet!!!
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GUNS N SWORDS - 343 days 1 hour ago
1.16 - hmmmm
......lol, the disagrees are just because i said "issue"

thoughts in a ps3 gamer's head "this guy is totaly wrong, there is no issue it's perfect it was mad by god him self"

lets just step out of our bias fanboy cages shall we, lol.

first things first, things like "geometry instancing" help ps3 and 360 take away all that burden of massive memory consumption. games like "gears of war" and even "uncharted" use it a lot for their enemies.

geometry instancing keeps one model in the pipeline and outputs multiples of that model. it helps with grass and trees and other types of graphics work that need to be rendered in high volume. it was a feature prior to direct x 10, and now because of unified shaders, geometry functions have been integrated into the common flow of the graphics pipeline. except that ps3 doesn't have unified shaders, specifically the rsx is a traditional dedicated shader array. now, games like assassn's creed try to use less of it and i think you can see why.

http://xbox360.ign.com/dor/...

everyone in this shot needs their own memory to suffice for texturing, which is why they said this.

http://www.ps3fanboy.com/20...
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LeonSKennedy4Life - 343 days 1 hour ago
1.17 - -
ThanatosDMC and shameless wrestling game plugs FTW!!!
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Varsarus - 343 days ago
1.18 -
Shared memory is not the way to go for gaming, it's what you find in cheap laptops, the unified memory has cut the 360's bandwidth to less than half of what the PS3 has, aswell as the 360's CPU and GPU having to fight eachother for the memory, it's also super slow, and you need EDRAM to sort it out, which is how the 360 has 10mb of it.

XDR is more powerful than the 360's shared ram combined, it's lower latency, always a plus

It's kind of like how Epic was going on saying that Gears 1 couldn't run on PS3 due to RAM issues, then a year later, we see Epic saying that UT3 on the PS3 looks better than Gears 1....

@1.13

that first link of yours takes you to 2 years ago, the OS footprint is much lower than that now, 38MB vs 32MB on the 360.
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boodybandit - 343 days ago
1.19 - emitsomla
Please help me try and understand someone like you. You basically created your account 2+ weeks ago just to put down the PS3, their games and people that support their console?

I only have one question for you.
Why?

When I look at Killzone 2 all I think is wow. I can't believe how good this game looks or moves (animation). Is there another shooter on a console that is on par with it? Personally I don't think so. So why not get excited for it if you are a shooter fan?
1.20 emitsomla | 342 days 22 hours ago - User only got 1 bubble - Show
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EXCLUSIVEGAMER - 342 days 21 hours ago
1.21 -
wtf.i thought the beta looked groundbreaking on consoles.
they added more polish and facial animations. crysis is capable on the ps3. this is proof.
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Daver - 342 days 21 hours ago
1.22 -
@Emitsomla

Hmmm...
http://ps3.psu.com/New-Kill...

best texture i have ever seen
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GUNS N SWORDS - 342 days 20 hours ago
1.23 - (Varsarus)
your talking like you know so much about this.

"Shared memory is not the way to go for gaming, it's what you find in cheap laptops, the unified memory has cut the 360's bandwidth to less than half of what the PS3 has, aswell as the 360's CPU and GPU having to fight eachother for the memory, it's also super slow, and you need EDRAM to sort it out, which is how the 360 has 10mb of it."

laptops like the macbook pro? because i recall that it has a 9400m G, and a 9600m GT. the 9400m G is THE NORTHBRIDGE of the system, and therefore uses SHARED MEMORY. is it a crappy laptop?

you're confusing the PURPOSES of each. in a CLOSED ARCHITECTURE (such as the case of a console) the memory NEEDN'T BE dedicated. it doesn't matter, the console is expected to perform UNIFORM for ALL of its life.

"XDR is more powerful than the 360's shared ram combined, it's lower latency, always a plus"

256MB of GDDR3 IS NOT LIKE HAVING MORE MEMORY!

having x memory means you can load x data.

when you have x memory and you need to load 3x, the system has to load 3x in 3 chunks of x. no matter how fast it can do it, it can only load x at any given time. NOT 3x.

can hyperthreading take the place of having more cores? no, so faster memory cannot take the place more.

"It's kind of like how Epic was going on saying that Gears 1 couldn't run on PS3 due to RAM issues, then a year later, we see Epic saying that UT3 on the PS3 looks better than Gears 1...."

and then a year after that they said gears2 IS better than both. in regards of ps3's UT3 (don't why you even brought that up, but even that game had problems on the ps3)

http://forum.beyond3d.com/s...

@1.13

"that first link of yours takes you to 2 years ago, the OS footprint is much lower than that now, 38MB vs 32MB on the 360."

yes i already knew that and it's cause ps3's and 360's hardware hasn't changed since it came out, and as for ps3's new OS you'll need proof to confirm that, also you should confirm 360's NXE as well.
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boodybandit - 342 days 9 hours ago
1.24 - @1.22 Daver
But Justin Pinter does not have a trained eye and emitsomla does!

/sarcasm
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ascendantofrain - 343 days 21 hours ago
2 -
Looks like all they did was change the lighting and boy did it make a difference!
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she00win99 - 343 days 21 hours ago
2.1 -
i think they also improve the texture too..
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Shane Kim - 343 days 21 hours ago
2.2 -
I don't know if that classifies as textures or not, (Im no computer genious) but Sevs beard and ear in the first picture and the black guys forehead on the last picture are better. And the lightning is obviously better.

EDIT: After looking closely on all the pictures, I can say that they all look more detailed.
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ascendantofrain - 343 days 21 hours ago
2.3 -
Well...improving lighting can have a positive effect on textures if used right.
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orakga - 343 days 20 hours ago
2.4 - Post-processing toned down?
Yeah, the addition of lighting sources is quite noticable, and it makes the game look less gray overall, at least in this segment. But then, again, this is like the first 2 minutes of the game.

BUT, I think all the shots are quite noticably more CLEARER than it was in the preview version. I do not think this is because of improved textures, but rather because they toned down some of the post-processing.

Which, if true, might actually be a good thing because KZ2 had a lower framerate than some of the other PS3 games as of late, and that is a very effective way to improve framerates. Better framerates = better gameplay.
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WANNA GET HIGH - 343 days 20 hours ago
2.5 -
I just hope sony dose not make the same mistake with LBP and R2 and just sit on there ass and not market the game.They really need to step there add up this year.Last yr MS crushed them in the marketing game and it was clear.Sony really needs to have loads of T.V adds this year.But the sad thing is that it might not happen,for some strange reason sony depends to much on word of mouth :(
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Sarcasm - 343 days 20 hours ago
2.6 -
@2.4

If they had to tone down some post processing effects, but also manage to improve detail and frame rate. Then it's an excellent design choice.

But I think what they're doing is adding detail in places that people will focus on, and take out some detail in areas people wouldn't care.

Referring to picture 1, Sev is much more detailed. The tall pillars in the background are improved and also seems to have spot lights on the top. But if you look at the ground below, there is less detail than the preview code. But again, possibly a design choice of what they want to sacrifice in order to achieve more detail in the places they want.

Polish polish polish.
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CryofSilence - 343 days 20 hours ago
2.7 - @ 2.5
http://media.1up.com/media/...

Didn't advertise, indeed. >.>
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MmaFanQc - 343 days 2 hours ago
2.8 -
the textures are better or its just an illusion because of the new lighting?
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peedie16 - 343 days 21 hours ago
3 -
the lighting in this game is sick
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eelnats2000 - 343 days 21 hours ago
4 - Damn
I CANNOT wait for this game.

Even by changing some lighting, theyve managed to dramatically make the game more realistic.

Come Feb 5, i'll be playing the demo that i got from Gamestop.

YAYYYY
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Jager - 343 days 21 hours ago
5 -
They where right, Nakito (or what ever his name is) Face was messed up from shadowing!
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AclayPS3 - 343 days 21 hours ago
6 -
I didn't really expect the Review build to be that much significantly different than the Preview build, but WOW! Guerrilla has done an awesome job. Aside from the lighting, to me the Review Build has a much clearer, sharper image as well.

And Kudos to Sony Santa Monica and Insomniac for their collaboration on Killzone 2 as well! I really hope that more Sony devs. collaborate on certain projects for the PS3.
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trancefreak - 343 days 21 hours ago
7 -
link is dead?
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imdaboss - 343 days 21 hours ago
7.1 -
seems like it
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LeonSKennedy4Life - 343 days 1 hour ago
7.2 - wait
So, no more Zelda games?
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Mr Tretton - 343 days 21 hours ago
8 -
yeah, right when I posted this in the n4g ps3 forum, splat
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iceatcs - 343 days 21 hours ago
9 - ...
That's me :P

Anyway neoGAF got killed.

But I got link for y'all N4G users :)
http://img.photobucket.com/...
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TheExecutive - 343 days 21 hours ago
9.1 - Sweet!
Hook us up with the upload on youtube asap!
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Junse - 343 days 20 hours ago
9.2 - thx for the link
And thx for the work uploading the video
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iceatcs - 343 days 20 hours ago
9.3 - ...
on the way. It is big file, should be HD version :)

Will link on for N4G :P
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TheExecutive - 343 days 21 hours ago
10 -
god d*mmit you turds killed neogaf.

the worst part about it all is I was just reading about how there are no more podcasts (video or sound) from 1up...
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Rice - 343 days 21 hours ago
11 -
Wow in that span of time, gg did a great job with the graphical appearances. Textures are alot better much cleaner, you can tell by the first pic the guys facial hair is alot crisper. It seems they used a much lighter filter, seems kinda green. And the guys forehead is friken shiny.
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El_Colombiano - 343 days 21 hours ago
12 -
Killed GAF? Is...that...possible?

EDIT: Totally agree man. After having these graphics, this game is capable of so much.
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TheHater - 343 days 20 hours ago
12.1 - It's Killzone 2
anything is possible with this game. Many of us, including myself, felt that this game wasn't going to live up to the E3 2005 trailers in term of graphics. But dam, it surpass it in some area.
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