170°

Media Molecule Apparently Reconsiders on LBP Beta User Levels

1Up's reporting from TGS that Media Molecule cofounder Alex Evans hisself "let slip" that all those awesome LittleBigPlanet beta user-created levels we've been seeing will in fact make the transition into the full final game. This countermands MM's Leo Cubbin, who two weeks ago said they wouldn't.
KobeT24 - contributor
Published: 453 days 19 hours ago | News | PlayStation 3
 
 

Showing: 1 - 22 of 22 Comments
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Nitrowolf2 - 453 days 19 hours ago
1 -
dam if they were not having these levels when the game comes out i can see allot of angry people
Calculator?
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jerethdagryphon - 453 days 6 hours ago
1.1 - beta planet
since we know they can add more planets ie persons planet
make a beta planet

backup all the levels from the beta copy them to a beta planet making sure to get rid of any inappropiate ones

then delete the originals

wed have parsons littlebig and beta planet to explore :)
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PimpHandStrong - 453 days 19 hours ago
2 - really
they should take the top 20

delete the rest

and let ppl at it
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Electricear - 453 days 7 hours ago
2.1 - I disagree..
I've played through a lot of the top rated levels, and several of them got there from being loosely based off existing well known media (Shadow of Colossus for example), but despite many of them being entertaining some lacked escape clauses for their hazards. This meant you could get stuck with lives left, and no escape other than restarting the level or returning to your pod. I honestly wish a few people play tested the hazards on some of their levels before publishing them so we could enjoy their entire level.

Because of this, yesterday I went perusing through the plethora of lower rated levels, and stumbled on Little Big Factory. I've not finished it yet, kept dieing on the clouds, but the level up to that point was tight and incredibly inspiring. I'd be attempting to finish it now if my wife was awake. I highly recommend checking it out. Sadly my first level posted with a startup glitch the first time I published it, and people were spawning at the end point =/ Ah betas... Anyhow I fixed it by locking down the start point, it's a very basic race called "Timing is imperative." I'm hoping people check it out as I tried to ensure the hazards never stopped your from finishing the level.

Again I think every one should check out Little Big Factory as even though it's low rated right now it's really inspiring.
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Electricear - 453 days 7 hours ago
2.2 - I want to clarify my hazards statement
Imagine having a vehicle you have to ride to jump a ramp to cross a gap. For what ever reason the physics of how you are holding on cause the vehicle to crash in to the pit of spikes below killing you. You re spawn back at the last check point, but when you get to the gap there is no vehicle there as the individual didn't include an emitter to make a replacement. The only thing you can do is jump into the gap full of spikes, run back the other way searching for a non existent alternative path, restart the level or return to your pod.

I could see some one wanting people to replay the entire level if they fail, but if that is the case don't include check points, and add emitters that fix the hazards so it seems like a challenge and not a level design flaw.
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PirateThom - 453 days 19 hours ago
3 -
I think they'll keep them to have a huge amount of content on launch day, but they'll be filtered quite low, so new creations will take precident quickly.
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Max Power - 453 days 19 hours ago
4 - i say...
that everyone votes, because i am actually curious about some of these levels that people have created with limited tools.
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ICUP - 453 days 19 hours ago
5 -
Having the beta vote/rate on the level

Battle of the fittest!

LBP TOP CREATOR!!!!!!!!!
6 dukadork | 453 days 18 hours ago - User only got 1 bubble - Show
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steck67 - 453 days 17 hours ago
6.1 - haha
Those levels are funny :)
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idontcare - 453 days 10 hours ago
6.2 -
i think these levels are boring
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Seraphim - 453 days 17 hours ago
7 -
If I'm not mistaken only some beta testers will have their content roll over. So this might just be a case of confusion on his behalf.

Initially MM said that some of the top levels could be brought over. It was said that user created levels, in general, would not carry over into the retail release. Later, Sony offered beta codes (PS Blog) saying that the levels created in the beta w/ their codes will carry over. So I don't know if this is was always an option and they've decided to keep everything from the beta or if he's mistaken in that only some beta testers have the beta that allows their levels to carry over in the beta to the retail release....
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steck67 - 453 days 17 hours ago
8 -
I dont mind if they erase my levels cause all of them fail, but levels like the 'calculator' and 'Shadow of the Colossus' deserves to be kept and translated to the full game.
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mazirjones - 453 days 17 hours ago
8.1 - Don't forget...
World of Color, or really any other level made by that user.
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monkey602 - 453 days 9 hours ago
8.2 -
Mazirjones - yeah that guy has some great stages, the haunted mansion, world of colour and his god of war stages are excellent
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Scar 360WA - 453 days 16 hours ago
9 -
I feel sorry for the guy that took the time to make Sky Pirates if they dont transfer it to the game. That's probably my favorite level so far.
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jerethdagryphon - 453 days 6 hours ago
9.1 - good fun
but my victorian sackgirl really looked out of place :)
very fun level though
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crazy25000 - 453 days 16 hours ago
10 - some levels are amazing!!!
im glad they're keeping some
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ChrisGTR1 - 453 days 15 hours ago
11 -
they need to make the level icons ALOT smaller. just from the beta the whole planet is already full. imagine once 2 million people make levels...
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the worst - 453 days 14 hours ago
12 -
i have the retail version now
psn bronxzone
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VMAN_01 - 453 days 11 hours ago
13 -
They should just take the best user rated levels. I am sure there are a lot of useless and stupid levels they don't want that like that 911 level.
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Owner360-PS3 - 453 days 9 hours ago
14 -
They need to put a minimum size on levels and get rid of the numerous 10 second levels, whats the point in running across the screen and reading level complete ?
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