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New Gears of War 2 Scans

7 scans that reveal more about Gears of War 2.
jazzking2001 - contributor
Published: 540 days 21 hours ago | Images | Xbox 360
 
 

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dro - 540 days 20 hours ago
1 -
is it just me or are the pictures not loading up (-_-)
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TayTayShaniqua - 540 days 20 hours ago
2 -
Unreal Engine, fail.

Three years into its life and the 360's graphical showpiece is another damn UE3 game. Too bad for Microsoft and Epic no one is letting them get away with the ridiculously fake marketing bullshots they passed off with the first Gears of War game.

I remember seeing the first 'bright lights on shiny metal/plastic' graphics all the way back in the mid-1990s done with 3D rendered sprites. To think that there are still people who are impressed by that ancient graphics effect.
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Delt4 - 540 days 20 hours ago
2.1 -
have you played Resistance fall of man yet?
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Ghoul - 540 days 20 hours ago
2.2 -
dunno what your talking about i can assure you that gears 2 looks top notch state of the art and still incredibly hightech engine wise.

troll somwhere else
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GiantEnemyCrab - 540 days 20 hours ago
2.3 - @2.1
Yes, Shanaynay will probably praise the heck out of that mediocre game and the cartoony engine that Insomniac use. Let me know when Resistance wins many GOTY award's and garnered the praise that Gears of War has in both graphics and gameplay.

Just because the UE3 engine runs like a wet turd on the PS3 doesn't make it a bad engine for the 360. They can't attack the game itself so now the new tactic is to attack and downplay the engine. That gameplay video that was shown for the campaign looked incredible. I have complete faith in Epic on this game and since it is there engine I expect them to really push it in Gears 2.
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TayTayShaniqua - 540 days 20 hours ago
2.4 -
"top notch state of the art and still incredibly hightech engine wise. "

LLLLLLLLLLLLLLOOOOOOOL!

Unreal Engine 3 is a normal mapping engine that uses texture level gimmicks to fake geometric detail. It is Doom 3 era tech. Actually it isn't even Doom 3 era tech because they had to rip out the unified lighting model that Doom 3 had from the first Gears of War because the 360 graphics hardware was too weak to handle it.
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NewShadow101 - 540 days 15 hours ago
2.5 - WRONG! YOU FAIL...
http://www.product-reviews....

This url proves the 360 has just as much power as the PS3. and dont deny it just because your a troll. I admit, I love the PS3, i am a happy owner of a 360 Elite and i Really really want a PS3... but the 360 has power in places the PS3 doesnt and the PS3 has power in places the 360 doesnt. here is a url to a more RECENT screenshot.

http://i76.photobucket.com/...

It might not face up to MGS4 but it holds its own against resistance and killzone.
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idontcare - 540 days 1 hour ago
2.6 -
owned.

lol.
2.7 RocketRaiders | 540 days ago - User only got 1 bubble - Show
3 mesh1 | 540 days 20 hours ago - User only got 1 bubble - Show
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dro - 540 days 20 hours ago
3.1 - @mesh1
dont pass ur self off as a ps3 owner,cuz if u did u will have played mgs4 and see that mgs4 graphics eats gears 2 up, im not saying that gears 2 is not looking good but mgs4 has the best graphics to date on a console.
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WIIIS1 - 540 days 19 hours ago
3.2 - @ dro
Are you sure you've played MGS4?? Yes some cutscenes are nicely done, but look at the beginning of gameplay in Act 3 to get an idea of how bad the graphics can be outside the cutscenes. Uncharted is still the game to beat in terms of graphics on the PS3.
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Closing - 540 days 19 hours ago
3.3 - Such a liar.
Now you're saying the graphics are bad when you rated it a 9 in your fake review just so people wouldn't call you out? You're so full of it.

http://www.n4g.com/reviews/...
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WIIIS1 - 540 days 18 hours ago
3.4 - @ Closing
You've a real big problem with reading comprehension, lateral thinking, constipation and staying on topic.

I gave MGS4 a 9 in graphics because the cutscenes are very nicely done (and since there's so much of that in the game, you can't overlook them). Doesn't mean that parts of the gameplay graphics are not bad. Also doesn't mean that I'm not rating Gears and Uncharted higher than 9. Gears 1 had consistently astounding levels of details, textures, lighting and art direction throughout, and Gears 2 will have more of that, but I suppose you can't appreciate that since you don't have a 360.

Yeah, upon hindsight, and in comparison to Gears and Uncharted, maybe I should have given MGS4 an 8 for graphics because portions of the game fluctuate from 7 to 9. So yes my review in that respect is wrong - does that make your childish personal agenda any more vindicated seeing how you've been unable to prove your other wild and baseless allegations against me?

What are you, the self-appointed tyrant of censorship on this forum? Get over your opinions already, or rather lack of them.
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Closing - 540 days 18 hours ago
3.5 -
You don't give a game graphic score based on cutscenes alone, and you know that. Also talk about baseless accusations you call me a fanboy just because I don't agree with your trolling agenda, which is always being a complete fanboy with nothing constructive to say or anything that has actual merit to it. I've read your comments buddy, and they're all the same. The least you could do is not lie about your apparent fanboy agenda. For one Gears of War is in my top 3 gaming franchises of all time because of it's extremely fun, and addictive multiplayer. But lets get one thing straight you bash MGS4 for having a short campaign when Gears is shorter, you bash MGS4's story when Gears has no story at all, You bash MGS4 gameplay mechanics when they're very similar to Gears however much deeper, you bash MGS4's graphics when they're clearly better than the old console benchmark Gears. Just look at how good the surfaces of everything looks in comparison, and take into consideration all the effects. Something is just not adding up here buddy, but what is adding up is your agenda. Now does MGS4 touch Gears Multiplayer? Not a chance in hell, and In fact I think Gears is the best multiplayer on any system so don't you dare try, and twist this, which seems to be the only thing you're good at.
3.6 RocketRaiders | 540 days ago - User only got 1 bubble - Show
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Atomic - 540 days 20 hours ago
4 -
it looks like everything was covered with fecal matter.
5 CViper | 540 days 20 hours ago - User only got 1 bubble - Show
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Ghoul - 540 days 20 hours ago
5.1 -
prima donna :)

cliffy b is the chuck norris of videogaming industry :D
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segasage - 540 days 20 hours ago
5.2 - its the same pics we have been seeing
reading what written on there is more important. though it's poor scan size

seems to me like more ps3 fanboys swing off cliffy's b@lls...

it's easy to find reason to hate a guy with so much trolling and jealousy about 1 shooter to rule them all this xmas.

more trolls on the way..
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Atomic - 540 days 19 hours ago
5.3 -
how could anybody take someone whose name is Cliffy B seriously?
and he looks like the ultimate douche on top of that.
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Kleptic - 539 days 21 hours ago
5.4 -
he seems much more humbled this time around...

with Gears 1, he would never shut up about 'setting the standard'...which is marginally ok, but Gears 1 arguably set that bar for a while...he promised the best console graphics to date, and delivered exactly that...

but now he and Epic are getting a lot of guns pointed at them about Gears 2 looking barely improved over Gears 1 (many fans feel the greyer look of Gears 1is better than Gears 2's brownish hue)...there is some better (albeit seems more unrealistic) character lighting...and the blood splattering seems to be way less over the top (why would they change that?...that was easily the coolest thing in the first game imo)...while it is still a good looking game, its very refreshing to not hear Cliffy B's daily boast...he and Epic are quite aware that UE3 no longer leads the forefront of console gaming visuals (Mark Rein even commented on how the engine in Far Cry 2 will crush it...and also how their are some 'unshown proprietary engines in development over at SCE' as well)...

check epic's forums...thats where all the above is from...
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titntin - 540 days 20 hours ago
6 -
Looks great - as expected. Not a huge leap foward graphically from GOW1, but when the game looks that good to start with thats not an issue!

'Cliffy B' is another wannabe egotistical wank*r, but if you know anything about development, the game is the result of lots of hard working intelligent individuals. Cliffy will be in management meetings all day and talking to press the actrual game you play will have very little to do with him.

Some one in here was mouthing nonsence about Normal maps in UT3 engine? Normal maps are used in all modern game engines, they don't hide innadaquacies, the help polish soemthing already very tasty. They are used to good effect in this engine, but are also used extensively in a game engine like uncharted on the PS3, so you can't use it to try and flame, unless your really ignorant!

Oh - and crab, give it a rest mate. The unreal engine runs exceptionally well on the PS3, I have UT3 on both machines and its every bit as silky smooth and impresive on PS3 as it is on 360 despite the longer wait for the game on 360. 'Runs like a wet turd' is the kind of infantile ouright lie we can expcet form you I suppose..

I'm liking the look of the environments in these scans, and I'm eager to try our my first chainsaw battle! Bring it on! Can't come soon enough for me, and with Resistance 2 in the same month, real gamers are going to be in shooter heaven!
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TayTayShaniqua - 540 days 19 hours ago
6.1 -
"Normal maps are used in all modern game engines, they don't hide innadaquacies, the help polish soemthing already very tasty. "

Oh god. Give it a rest.

Normal maps are NOT used in 'all modern game engines'. Their entire purpose is to fake geometric detail the underlying hardware can't handle. That is why this crappy engine is so popular with 360 developers and laughed at by PS3 developers. You put out the high poly marketing shots to fool the fans who are all to eager to believe them to be real and then massively ratchet down the poly count in the actual game - all the while being able to lie about it being 'actual in game graphics'.

That incredibly low poly count of actual in game UE3 scenes is why every game that uses has that same look for the characters that everyone complains about and has grown sick of seeing. And it is why in Gears of War there are horrible character world clipping/intersection glitches due to the geometry being so overly faked with normal maps that the characters are little more than a bunch of low rez boxes.

Real next gen games use real geometry so you don't end up having to make yet another 'bulky rigid space marine in low poly covered in plastic world' and instead have high poly counts with flowing hair, dynamic cloth, flexible and muscled skin, and all that other wonderful next gen tech that is only possible if your hardware can push enough polygons.

But, hey, if there are still impressed with bumpy shiny normal maps - knock yourselves out! The rest of the gaming world left that crap behind years ago.
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NewShadow101 - 540 days 15 hours ago
6.2 - Shaniqua...
the 360 can run more polygons than the PS3. Its a FACT. 360 pushes out 500,000,000 polygons on screen per second. the PS3 struggles to push out 250,000,000. if you read into anything about hardware at all you would know that. there was a recent article on N4G about the framerate of Call of Duty 4. why dont you read up on it. and dont tell me "there lying! they dont know anything! that could be made up!" just take in, and accept it. the PS3 has power in other places that the 360 lacks, dont worry, the PS3 is a beast.
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titntin - 540 days 5 hours ago
6.3 -
@ TayTayShaniqua

I'm a digital games artist, I've been making games and 3d models characters vehicles and environments for games for over 15 years now, on all formats for just about all the major publishers.

Your comments are absolute bull - the kind of ill informed trolling rubbish that lillte boys like to peddle because they have no life or real experience.

How many next gen game assets have you created? I thought so, your just peddling some bull you read on a fan site. I've made games for 360, PC, WII and PS3 as well as all ther older formats. Both the PS3 and the 360 use normal mapping all the time in nearly all engines and they be daft not to.

You assertions about low res characters plainly show how ignorant you are. Normal maps add details to a surface but cannot change the silhouette of a polygon object. Boxy characters would have boxy silhouettes. They don't. Thats because these characters are high poly characters.

Normal maps are merely used to add details to polys that you wouldn't model into the mesh, like wrinkles in faces, folds in cloth, etc. No games artist would ever model these details into a mesh and burden the GPU/CPU with geometry calculations that were unnecessary, when they can be achieved with a single texture pass, which is why the technique is used on any decent engine on any platform.
The advantage of using a normal map, rather than drawing the detail into the texture channel is obvious - it reacts properly to lighting and shading rather than a static texture map.Hence the name - its a texture that has information about the lighting 'normal' of the surface its representing.

There IS a look that is associated with the UT engine, but its to do with the lighting algorithms employed, and the bloom effect it uses - nothing to do normal mapping which is used everywhere.

Do some research and find out what your talking about before spouting such idiocy on this site - theres enough idiot trolls. There are one or two people here who actually wish to learn something and have a proper discussion about games, and its only for them that I write replies..

@NewShadow101 The article you refer to is also complete techno bull based on half researched GPU specs and little else. A game engines full specs is dependant on far more than the theoreticla limits of the GPU its attached too. So many people have only half an idea of what they are reading. Be carefull what you read and accept as fact - especially when it comes to games. There's more spin associated with the phoney games war than with politics!!
6.4 7h3ultim8p00 | 540 days 3 hours ago - User only got 1 bubble - Show
6.5 RocketRaiders | 540 days ago - User only got 1 bubble - Show
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Massive-Delusion - 540 days ago
6.6 - @ 6.3
That was pretty impressive stuff. Granted, I barely understood any of it, but it was impressive nonetheless.
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TayTayShaniqua - 539 days 21 hours ago
6.7 -
"I'm a digital games artist,"

OMG, an artist babbling about rendering tech...

Guess what Einstein, I've been writing console game engines since the Sega Genesis days with tiled sprite systems all the way up to today's massively parallel Cell/RSX rendering code that I am working right now. I have a library of game engines sitting right here in my archives that span every type of game other than sports. I've worked on every single game technology over the years with outside of sound and music. I've written game code on more consoles than most people have ever owned.

You're an idiot. You belong over on Beyond3D with the other Xbox fanboys pretending to 'industry artists' running their dimwitted little mouths off about 'teh might 360'.

You're nothing more than some little kid sitting at your mom's house. You couldn't even bother to even google what normal maps are, why they are used, and even the most basic details.

Any high school kid with a pirated 3d package and an online normal mapping tutorial could have done a better job at passing themselves off as an 'industry artist' than you.

What is even more embarrassing for you is it is right in Epic's own marketing material for their crappy little UE3 engine of how the engine takes very high poly count models and massively reduce the number of polys for game. THAT is why UE3 characters all have that same tired old boxy/bulky look to them. Anyone who has modeled a single character to be used for normal mapping would know this - and no, Einstein, it has nothing to do with the primitive 'lighting model'.

The more you try to fake geometric detail in characters to try to give the impression that you are pumping out tons of polys the more your characters end up having to be built with a fairly uniform curvature to their surfaces so the polys that get reduced down to the underlying texture/material doesn't distort the shape of the model. Hence the tiresome and now loathed 'bald space marine' look that everyone hates in UE3 games. Large broad surfaces that are completey rigid with tons of little pointless 'doo dads' all over them to try to give them impression there is massive amounts of polys and detail.

Epic has become a laughing stock in the eyes of gamers for their pathetically lame attempts at passing off their high poly source models as 'in game'. Gears of War 2 has landed with a dude because no one is letting them pull that crap again this time - no matter how badly 360 owners desperately want to believe the Epic 5000x5000 pre-normal mapped 16x AA and Photoshop touched up marketing bullshots again.

Real game industry artists know to keep their damn mouths shut about rendering tech. But that isn't you...
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titntin - 539 days 19 hours ago
6.8 -
Oh dear its hardly even worth spending the time typing a reply - your obviously an imbecile and not worth the effort..

I'm actually 44 , and as stated I've been developing games since the Amiga - to date I have 24 published games, and a number of unpublished titles.

Your poor understanding of normal mapping and how it is used belies your claims to being a games engine writer, as does your prose, which plainly marks you out as a complete fanboy. Real coders actually know what they are talking about and don't spill fanboy bullshit on these sites, but thats not you as you ARE plainly a kid with absolutely no knowledge. I'll make this simple for you - look at the character profiles for any of the characters in a GOW game. Can you see any straight lines marking the low poly outline? The answer is no, because they are not 'boxy' at all. boxy implies 'looking like a box - you know that don't you? I see smooth curves, indicating enough polys for the resolution to make convincing curvature. Whilst I don't have the exact figures I believe the central character in the first game was about 15K polys, with about 10K for the other characters. By almost anyones definition, thats a high poly count - it might not be the 30K of Nathen Drake, but its still high. Christ, when I was doing creatures for Dungeon Keeper 2 I had to stick to 500 triangles!!
Are you trying to suggest that normal maps are not used in all modern games engines - including those that push huge poly amounts? Even you must know how dumb that make you sound - anyone could do the research and see normal maps are used in all modern engines. Anyone with eyes can see that the characters in GOW are well built models that were often seen as the best graphics of this generation till COD 4 turned up. They have high poly counts AND normal maps, exactly the same as Nathen Drake or any other top notch modern character.

Your right, I've not modeled a single character for normal mapping- I've modeled at least 50 characters using normal maps for use in 360 and PS3 games, some of which will shown at this E3. I had three published 'next gen' games last year.

The funny thing is, I DO think the UT3 look is overused, and I actually prefer the PS3 as a platform too, but as I play, enjoy and develop on the 360 too, I'm also excited for any new iteration of a such a well received and top selling franchise. Quite apart from my desire to play it, its important that I understand where the bar is in terms of what expected from modern games characters, and despite the bleating of tired children like your self trying to pretend you have knowledge, while plainly demonstrating you don't, these characters will be seen as some of the best looking of this generation. So for me at least, they warrant a good look.

Good luck in your 'imaginary' job, and remember to give you mum a kiss before you go to bed tonight..

kids...
6.9 7h3ultim8p00 | 539 days 14 hours ago - User only got 1 bubble - Show
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strotee - 540 days 19 hours ago
7 - "4 hour cutscenes?"
What game is that?
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beavis4play - 540 days 19 hours ago
8 -
not exactly on topic but.....

who wins in an insult war: cliff or itagaki?
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Tawnokoi - 540 days 16 hours ago
8.1 -
Insult wars have winners?
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dro - 540 days 18 hours ago
9 - @WIIIS1
i have finished MGS4 3 times and i know what i saw, thoes of u who have finished the game know what i am talking about when i mention the bike mission the microwave place were u have to tap triangle...the battle between the 2 metalgear robots...the final battle between snake and liquid..and the type of cutscence u see in a hollywood blockbuster, like i said i am still going to by a 360 when gears 2 comes out but what i have played and seen from mgs4 i know that the ps3 has superior graphic than the 360,bt that will not stop me from bying it when gears2 comes out.
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tudors - 540 days 8 hours ago
10 - First the pics will not load....
secondly does it matter? because most of you only talk about the negatives anyway, and TayTayShaniqua I don't know you buddy but you need to get out more, you sound like you are a little bit obbsessed my friend, I mean if it looks good and plays good then it is good right? Clearly they are both great consoles, go on about normal maps all you like but at the end of the day all that matters is if the game turns out to be quality.
11 marionz | 540 days 7 hours ago - User only got 1 bubble - Show
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Matpan - 540 days 5 hours ago
12 -
It is quite remarkable how most of 360 articles, specially those regarding gears 2 get instantly hate comments. And all positive comments from enthusiat 360 owners get tons of disagrees...

even funny comments like: "cliffyb is the chuck norris of VG"...

I mean... what is the point in this?

Well anyways, the disagree button is there, so... I just happen to see this trend as I have been reading through some of the news lately and it called my attention.

Bare in mind, taste is a very bad terrain for discussion... some things you like, some things you don´t, that is the bottom line. On the other hand, some things are facts... like this game improving over the first installment and the fact that it will be a huge hit :)

I will buy this, day one.

Oh... and this wave of game designers getting so much attention they are almost rock stars... makes me chuckle XD
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Sayai jin - 540 days 4 hours ago
13 -
Wow, th trolls have surely come out in full force. If you do not like Gears of War for graphics or whatever then why waste your time commenting. Exactly, you know who you are your a troll and that goes for anyone who trash talks, uses irrational thiniking etc on this site.
14 7h3ultim8p00 | 540 days 3 hours ago - User only got 1 bubble - Show
14.1 RocketRaiders | 540 days ago - User only got 1 bubble - Show
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dwjohnson011211 - 540 days 1 hour ago
15 - gears 2
is gonna rock
16 Crazywhitie | 539 days 21 hours ago - User only got 1 bubble - Show
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loo - 539 days 20 hours ago
17 - @everyone
Midna is better than anyone, even though gears looks great and some games on the PS3 also. Midna. Midna. Midna,
Here is the lowdown on who is winning the flame fight:
Random usual spew of hatred of gears;
A comment which uses fake evidence;
An idiot (TayTay) who says that everyone laughs at UT3 engine even though there are games on PS3 that have it also;
A well structured argument from Titntin who seems to be a games designer type thing;
TayTay who magically happens to also be a games designer (wow coincidence);
Therefore TayTay's arguments gets rinsed;
The spewing continues;

Phew, Midna wins
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