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Metacritic Scores Influence on Publisher-Developer Royalties

MTV Multiplayer details the process in which a developer would receive royalties from those who publish their game. The amount and overall any amount of money they receive is sometimes based on the score based off of Metacritic.

"Here's the way it works: a game publisher agrees to finance the work of a development studio and includes a stipulation that certain bonuses or royalties won't be delivered unless the game achieves a certain Metacritic score. If you're that developer and you agree to that deal, you better hope reviewers give you a fair shake, no?

One developer, who asked not to be named told me about an instance in which their company didn't receive royalties for a game that sold more than a million copies. The reason was because - as had been stipulated in a contract with the publisher - the Metacritic score for the game was too low."-
Wildarmsjecht - contributor
Published: 587 days 7 hours ago | Article | Gaming | Industry News
 
 

Showing: 1 - 4 of 4 Comments
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Imallvol7 - 587 days 12 hours ago
1 - Well . . .
So what! Stop complaining. Publishers should be held to high standards. Make a crap game, get crap pay. However, I think sales should also be taken into account. If your game gets bad reviews but sells like hotcakes, you should be rewarded as well.
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niall77 - 587 days 11 hours ago
2 - and now for the funnys
” Gerstmann told me. That’s something that really troubles me… When I’m sitting down to write a review I’m never setting out to think: ‘I am taking food off this guy’s table.’”

yeah Jeff... a bad review might cost someone money... maybe even there job. hehe
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Wildarmsjecht - 587 days 6 hours ago
3 -
My position on this is, whether or not publishers should really base developer royalties on the score they receive instead of the amount it sells. But at the same time, what if it were vice versa?

What if a REALLY great game by everyone's standards sold abysmally. Even if the game was a hit right from the gates, due to a stipulation in the contract, they get nothing, even though the game could have sold bad due to bad marketing, horrible release timing and the like. This would be the opposite of whats happeneing.

What if a HORRIBLE game made it out into the public, but sold over 500k for whatever reason, possibly to the best Marketing in the world, and maybe alittle of brainwashing. Should the developers get royalties in which they might assume that they can keep bringing out crap games?

It makes me think that stipulations like this needs to be reworked.
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The Round Peg - 587 days 4 hours ago
4 - Hm... sold more than a million copy but got low Metacritic score...
must be Kane and Lynch: Dead Man.
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