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Q&A: Dissecting Dark Sector - What worked and what didn't

In late March, Digital Extremes and D3Publisher of America released Dark Sector for the PlayStation 3 and Xbox 360. A little more than a month after the release of his latest game, director Steve Sinclair took time out to assess the project's various strengths and weaknesses for GameSpot. Along the way Sinclair gave some insight into where the developers got their ideas, how the project changed from conception to ship date, and what he thought of the game's mixed critical reception.
TnS - supercontributor
Published: 14 days 22 hours ago | Interview | PlayStation 3 | Xbox 360
 
 

Showing: 1 - 2 of 2 Comments
Shut this user up Let user speak
shakka - 14 days 21 hours ago
1 -
im looking forward to a sequel.
Shut this user up Let user speak
Mitchell - 14 days 20 hours ago
2 - I'll tell you what worked
The graphics, gameplay, and story worked.

What didn't work was the lame script, weak weapon upgrading system, and lack of replay.

I didn't mention online because I forgot all about it.
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