
In this terrifying age of hyper-sophisticated artificial intelligence, realistic physics and volumetric high-dynamic range lighting, it's unbelievable that developers still don't know how to do endings. After hours of thankless slog you're shown a rushed bit of CG and booted mercilessly back to the title screen. Well, most of the time. Some games get it right - mostly Japanese-developed ones, oddly - but, largely, the quality of video game endings is yet another shameful reason why they'll never be taken as seriously as films.