Matt Grandstaff, Bethesda Community Manager, writes on the Fallout forums that it is nice when you get a demo, but as a gamer, he don't always expects one:
"One thing to consider about demos though. For certain kinds of games, I'd say its not as easy to just break off a piece, and say, here's the demo. Sure you can take a game of Madden, let someone choose between two teams, and then make it one quarter. Or as of yesterday, just release a few songs for Guitar Hero III.
For a game like Fallout (or Oblivion), there's a lot of details that have to go into it since the game plays as a sandbox... where do you cut the user off. You might bring up that we have a playable demo that we've shown at events, but from the previews you read, you'll notice that the G.O.A.T exam is never taken, we never decided to save Megaton instead of blowing it up, and so on. Part of the reason for this is that for the purpose of showing the game, they didn't need to flesh out those details.
If we were doing a demo, there'd be a lot of time spent on deciding where a user could go, what quests to include, etc. For Fallout 3, we'd rather commit the time that can be used for delivering a demo into spending more time working on the final product."
If you are looking for an awesome RPG, look no further. Steam is offering a significant discount on its Fallout Franchise Bundle.
"You can get all Fallout games in a bundle at a significant 20% discount on Steam. Individually, all these games add up to $244.91. With the discount, you can get them all for $195.91. That is $49 less than the original price. Quite a significant discount for such a popular franchise."
😊 😂 🤣 😐 - But why?
Just wait for a sale and get most if not all of it for a fraction of that price.
20% off...lol
The original games have been given out for free by Amazon for GOG and Epic, 76 is free now on Amazon if you have prime, Epic has also given out new Vegas for free and 4 has gone down to pretty cheap prices. 194 bucks is a total ripoff when you can get these games individually for less. Don't forget cd keys might sell em for a dollar less at times too. Come on man, us cheapskates won't touch anything near or above 100 lolz
The artist behind Fallout 4’s Deathclaw reveals just how bad things got back when Bethesda took over the series
People are stupid I get it. No one should feel unsafe,
But I think they need to talk about why they cut so many corners during the development process and why none of their games ever look current. And why they think all of this is okay while they charge full price.
Bethesda's post-apocalyptic RPG remains an unabashed classic, more than a decade and a half on from its launch.
For me its the fact that I could put hundreds of hours into it and still find areas I missed in my earlier runs. It was also my first FO and despite what I had to put up with at times such as overall crashs and killing my orginal PS3 with the YLOD it's still my favorite entry to this day.
Tons of reasons
But my silly little one…hunting for unique weapons and armour
Something Fallout 4 just didn’t really have as much because they replaced most of it with randomly generated customised weapons. Even Elder Scrolla doesn't do it as well.
Sense of exploration. That was why older Bethesda games were so good. They might have had glitches, broken mechanics, meh visuals, etc., but they were some of the best around when it came down to the sense of exploration. You could go wherever you wanted and you would find something cool; it might have been a faction, a weapon, an enemy and much more. And that is what they are lacking now. Skyrim still had a lot of that, but Fallout 4 dropped it by focusing on an interconnected world and more randomly generated rewards. Fallout 76 just kept that trend and added multiplayer, and Starfield went even further in killing it by creating a whole universe with parts completely isolated from each other.
I think the retrospective of Fallout: New Vegas' existence has somewhat diminished the view of Fallout 3 in the eyes of many, but it getting out of the vault in Fallout 3 was, for me, the most remarkable experience I've had in a videogame.
I was 12 when it came out, and I remember I just saw the score it got in Gamemaster magazine (remember those!? 😅), and I just went to the shop and bought it with my pocket money.
Not knowing anything about the game, I thought the whole thing was going to be about growing up in a vault, especially given that I'd spent about 2 hours in it....I literally could.not.believe it when you got out and it was just this wasteland on every direction. Amazing.
Probably because these Bethesda games were hand crafted so that exploration meant something. Unlike Starfield where this sense of exploration is replaced with the illusion of scope and procedurally generated worlds. A player can always appreciate when they wonder into an unforgettable new encounter by accident or stumble across a new questline that becomes their favourite. Just like a player can always tell when they're ploughing through filler on auto pilot, that they'll forget the moment some resource numbers go up and nothing worth remembering occurred.
I mean, in Fallout 3 you could nuke an entire town as a SIDE QUEST. In The Elder Scrolls Oblivion and Skyrim, the Dark Brotherhood questlines were my favourite in any RPGs and you could completely avoid them if you didn't care for them. In The Witcher 3 side quests take you on ridiculously dark and mysterious storylines that are some of the best I've played in RPG history. There's a reason why people still talk about KOTOR to this day. Difference between a developer creating something or just padding a game world with stuff.
For some reason I'm not bothered by this. I just hope they nail the Fallout "feel".
seems more like "we want to keep the hype up as high as possible, so we wont allow a demo to cast any doubt upon the final product" to me.
Its really hard to make demo of such a game. Can anyone imagine Oblivion demo?
yea probably would be massive like 5 giga bytes just to download it
While making a demo of such games would be hard I think in the special case of Fallout 3 it is a MUST that they do SOMETHING to let you taste the game since they are tapping into dangerous water by changing a cult game such as Fallout...and potentially ruining it >.>
This could save then a LOT of trouble I mean a diehard Fallout fan buys the game thinks is blasphemy and will go to bash the devs to DEATH for having "forced" him to buy such a bad game...now multiply that by the hundreds